Space Engineers

Space Engineers

Modular Encounters Systems
Killtech 2020 年 11 月 17 日 上午 5:46
Not so random encounters spawning question
A question about the potential of this mod: is it possible to use it as a basis for deterministic spawning of encounters? Imagine an NPC station/outpost/hub encounter that is supposed to spawn always exactly at a specific location whenever a player comes close enough. The idea would be to populate the world with revisibele points of interest without needing to have those grids be in the world all the time when no one is looking.

Such stations could still have some spawning parameters like resources they store, or the current military power they harbor that change some aspects of the spawned objects. Those could potentially be saved whenever the encounter despawns to simulate a perpetual presence.

And even in the despwned state a mod could still continue to calculate how some specific parameters evolve translating resources into military power. When a player revisits he could see the difference in number of docked military ships for example. And finally those outposts could also interact with each other... sending their military power over to change the ownership of another outpost... and if the player gets lucky to visist at a bad time he could witness an NPC battle.

Well, the last part about simulating would be of course entirely up to a mod based on MES. But is MES generally compatible with the outlined idea and the required spawning behavior?

Oh, and as for NPC ships/fleets in transit: it actually is enough to just track a single position vector and again only spawn the ships when someone gets close to their current position. requires a proper spawner that can ensure that thogh.

Maybe there are some cool mods out there that do this already? If so gimme names! :D
最後修改者:Killtech; 2020 年 11 月 17 日 上午 6:00