Space Engineers

Space Engineers

Modular Encounters Systems
BarryTGash 11 Apr, 2019 @ 5:31pm
CTD - Exception occured
Just had the first crash that mentioned this mod. Now, I realise this mod is just the spawner - I need to track down which mod the ship mentioned came from.

2019-04-12 01:18:35.670 - Thread: 1 -> Modular Encounters Spawner: Spawning Group - Volunder exploration ship Hijacked 2019-04-12 01:18:36.442 - Thread: 1 -> Exception occured: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.HashSet`1.Enumerator.MoveNext() at Sandbox.Game.Entities.MyCubeGrid.VRage.Game.ModAPI.IMyCubeGrid.GetBlocks(List`1 blocks, Func`2 collect) at DarkVault.EmissiveControl.EmissiveControlGridLogic.OnPlayerLeftCockpit(String entityName, Int64 playerId, String gridName) at Sandbox.Game.DoubleKeyPlayerEvent.Invoke(String entityName, Int64 playerId, String gridName) at Sandbox.Game.Entities.MyCockpit.RemovePilot() at Sandbox.Game.Entities.MyCockpit.OnControlledEntity_Used() at Sandbox.Game.Entities.MyShipController.sync_ControlledEntity_Used() at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2](T1 arg1, T2 arg2, Func`2 action, EndpointId endpointId, Nullable`1 position) at Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent[T1](T1 arg1, Func`2 action, EndpointId targetEndpoint) at Sandbox.Game.Entities.MyShipController.RaiseControlledEntityUsed() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleUnhandledInput(Boolean receivedFocusInThisUpdate) at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2019-04-12 01:18:36.444 - Thread: 1 -> Hiding window 2019-04-12 01:18:36.444 - Thread: 1 -> Hiding window done 2019-04-12 01:18:36.444 - Thread: 1 -> Showing message
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Meridius_IX / Lucas  [developer] 11 Apr, 2019 @ 5:31pm 
This would be my guess:

DarkVault.EmissiveControl
BarryTGash 11 Apr, 2019 @ 6:25pm 
Interesting. I completely missed that (really shouldn't be up in SE this late). Only mention I can find in Google is in reference to this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1359585046. I don't have that mod subscribed or installed (nor have I ever). I'm assuming it's been rolled into another mod - just got to track it down.

Thanks for your help anyway!
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