Space Engineers

Space Engineers

Modular Encounters Systems
Darian 31 Mar, 2024 @ 3:51pm
Node-Spawning System
Hello, I had a particular idea that might or might not be feasible with this mod, but wanted to run it by the forum here:

Basically a Node-Driven spawning system that works in the following fashion:

An area is set where 'nodes' are distributed in some pre-set fashion.

Nodes dictate what spawns inside a radius around it.
Example: Class A node spawns 2 ships and 1 base, ships respawn endlessly
Class B node spawns 6 ships and 1 base, ships respawn endlessly

Upon destruction of a base, the node is 'cleared' - inactive, deleted. Basically no more NPC spawns in said area.

Basically, how much effort would this take to implement?