Space Engineers

Space Engineers

Modular Encounters Systems
Ceres Clouds 27 Oct, 2024 @ 5:16am
Game CTD - log included
Crash to desktop while loading a save I was using pre-Contact DLC; if there's a way for me to clean up settings/cache on my end that'd be grand but here's the log regardless.

2024-10-27 12:13:10.775 - Thread: 1 -> Showing message
2024-10-27 12:13:10.777 - Thread: 1 -> MyInitializer.OnCrash
2024-10-27 12:13:10.777 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object.
at ModularEncountersSystems.Entities.GridEntity.GetSpawningTypeFromLinkedGrids()
at ModularEncountersSystems.Watchers.Cleaning.CleanupProcess()
at System.Action.Invoke()
at ModularEncountersSystems.Tasks.SubscribeTask.Run()
at ModularEncountersSystems.Tasks.TaskProcessor.Process()
at ModularEncountersSystems.Core.MES_SessionCore.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)