Space Engineers

Space Engineers

Modular Encounters Systems
Jim 11 Feb, 2021 @ 6:58pm
Crash I 'THINK' when trying to spawn new base.
I can load up the world but seems to crash a few mins later. The log seems to indicate a base is trying to spawn and failing. Is this a MES problem?
The exception in the log is as follows (not sure if I need to post the whole log).


2021-02-12 08:45:37.373 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at ModularEncountersSpawner.Spawners.PlanetaryInstallationSpawner.GetSpawnCoords(ImprovedSpawnGroup spawnGroup, Vector3D startCoords, Vector3D& spawnCoords) at ModularEncountersSpawner.Spawners.PlanetaryInstallationSpawner.AttemptSpawn(Vector3D startCoords, IMyPlayer player, List`1 eligibleNames) at ModularEncountersSpawner.MES_SessionCore.ProcessPlayerWatchList() at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-02-12 08:45:37.375 - Thread: 1 -> Showing message 2021-02-12 08:45:39.950 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_197_168 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 317 PCUCount: 99518 IsHang: False GCMemory: 1836 GCMemoryAllocated: 1836 HWAvailableMemory: 10347 ProcessPrivateMemory: 20474 AnalyticId: SE ================================== OFNI HSARC ================================== 2021-02-12 08:45:39.951 - Thread: 1 -> Log Closed
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Jim 13 Feb, 2021 @ 12:55am 
Originally posted by CzBuCHi:
i think this i duplicate of my ctd - https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1521905890/3106890881977798303/

Hmm, yeah. It does look the same. I'm pretty far from a pole though and the problem occurs as I'm heading nearly directly away from the pole.
Mord_Sith 13 Feb, 2021 @ 3:30pm 
Just want to throw my hat into this as I'm having the same issue planetside...

Only kicker is I turned off all the base spawner mods I can think of unless there are some that are bundled with a faction like CULT Remains.

2021-02-13 17:24:03.273 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at ModularEncountersSpawner.Spawners.PlanetaryInstallationSpawner.GetSpawnCoords(ImprovedSpawnGroup spawnGroup, Vector3D startCoords, Vector3D& spawnCoords) at ModularEncountersSpawner.Spawners.PlanetaryInstallationSpawner.AttemptSpawn(Vector3D startCoords, IMyPlayer player, List`1 eligibleNames) at ModularEncountersSpawner.MES_SessionCore.ProcessPlayerWatchList() at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2021-02-13 17:24:03.274 - Thread: 1 -> Showing message 2021-02-13 17:24:04.727 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_197_168 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 1338 PCUCount: 18762 IsHang: False GCMemory: 2410 GCMemoryAllocated: 2410 HWAvailableMemory: 49830 ProcessPrivateMemory: 9779 AnalyticId: SE ================================== OFNI HSARC ================================== 2021-02-13 17:24:04.728 - Thread: 1 -> Log Closed
Spengle 13 Feb, 2021 @ 5:09pm 
I'm also having this error
Mord_Sith 14 Feb, 2021 @ 4:14am 
So... it seems that something may have a dependency on the new Wastelanders DLC, didn't realise I didn't have it so I picked it up and suddenly everything was ticking along nicely without complaint or crash.

Not sure if that helps anyone diagnose where the issue may lie, but it's a thing.
Jim 14 Feb, 2021 @ 7:42am 
Originally posted by Mord_Sith:
So... it seems that something may have a dependency on the new Wastelanders DLC, didn't realise I didn't have it so I picked it up and suddenly everything was ticking along nicely without complaint or crash.

Not sure if that helps anyone diagnose where the issue may lie, but it's a thing.

Interesting. Unfortunately I have all the DLC's so no easy fix for me.
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