Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
 This topic has been pinned, so it's probably important
fenbka 30 Sep, 2018 @ 10:01am
Suggestions
Smaller suggestions are recommended
Remember that Source Engine has limits
Last edited by fenbka; 1 Oct, 2019 @ 3:52am
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Showing 1-15 of 247 comments
n4p⚸ 30 Sep, 2018 @ 10:11am 
Molotovs
glorpshit 30 Sep, 2018 @ 10:18am 
Smoke
Mardröm 30 Sep, 2018 @ 10:26am 
wire igniters and the context menu ignite working w/ this would be fancy
Cosmo 30 Sep, 2018 @ 12:26pm 
Realistic glowing embers and smoke please
`Herr Kvarkar` 30 Sep, 2018 @ 12:44pm 
a way to incorporate darkrp fire fighter job
Kilo 30 Sep, 2018 @ 4:04pm 
WEAPONS MORE WEAPONS MAN!!!
racedriver117 30 Sep, 2018 @ 5:31pm 
Recreate the resist ending from Far Cry 5 when you try to get to ducth bunker! https://www.youtube.com/watch?v=s8153p25TbA
Last edited by racedriver117; 1 Oct, 2018 @ 11:09am
30 Sep, 2018 @ 5:58pm 
How about a way for fire spread up and will spread even more on burnable surfaces like wood.
revoi bista 30 Sep, 2018 @ 9:35pm 
He could make a vExplosion
1 Oct, 2018 @ 3:26am 
Is it possible to add vwater? The water can be splashed around in and it will actually show it being splashed and will create a wave depending on the size of the prop and it's speed.

How about veuphoria? The ragdoll will have some form of edge detection and if it touches and edge it will grab on and try to climb up.
TROFY-KSA 1 Oct, 2018 @ 4:55am 
can work with hbombs
TROFY-KSA 1 Oct, 2018 @ 4:57am 
can work with gdisasters firenados
Last edited by TROFY-KSA; 1 Oct, 2018 @ 4:57am
Destruction 1 Oct, 2018 @ 7:44am 
Molotov, works like this:
Explosion does a quarter as much damage of a grenade's explosion
Explosion is half as big as grenade's explosion
Explosion sends out twelve bits of burning debris, much better than the grenade's zero
Entire explosion area is coated in fire, any that would be spawning underground is spawned inside the explosion's center and flies slightly out of the explosion
Explodes after thirty seconds (Long grenade fuse you got there buddy)
Explodes on touch (Oh... no wonder you got a long grenade fuse.)





Now for replying:

Originally posted by Θ_Θ:
How about a way for fire spread up and will spread even more on burnable surfaces like wood.
He did that already.

Originally posted by TROFY-KSA:
can work with gdisasters firenados
Good idea.

Originally posted by Cerega...:
Disabling damage for specific entities (players, NPCs, props, brush entities and etc.)
Damage to NPCs like helicopter, gunship, dropship, strider
Agreed.

Originally posted by Cerega...:
Remake of this gas can: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=116690393
YESSSSSSSSSS

Originally posted by ReBoi64:
He could make a vExplosion
Nice idea. Explosion that actually takes time to happen and sends out shrapnel possibly?
Last edited by Destruction; 1 Oct, 2018 @ 7:47am
Luscious Lasagna 1 Oct, 2018 @ 11:27am 
I suggest that a simple, custom particle replacement for the default HL2 flames should be added to this mod in a future update. It should at least fix the visual inconsistencies that occur when playing around with maps and weapons that use the default HL2 fire particles.
Pazzhy 1 Oct, 2018 @ 4:00pm 
1: Make the damage better. Like a "Heat" radius that damages you.
2: make it so barrels catch of fire then explode after being shot like normal
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