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Reported bugs with especially Seljuq Civ mod: City graphic styles missing (reverting back to "standard" European) - UU's not available (if UUs appear in Civilopaedia correctly they work)
As with the major overhaul for the game itself coming in February, perhaps major modifications for this awsome mod would be best to leave after we see what Firaxis changes in the game?
To fix open Cutures.artdef in each mod and change from false to true in all m_AppendMergedParameterCollections
e.g. <m_AppendMergedParameterCollections>true</m_AppendMergedParameterCollections>
This would also apply to any new Civilization or City State that has a Cultures.ardef file and the value set to false.
The developers helped me fix this problem!
Easiest thing would be for you to change the LoadOrder of the HistoricSpeed_Gameplay.sql in the modinfo of Historic Eras to something higher than either of the WE mods. Something like 600 or so.
SaT is buried, Should be included in this mod, please disable other stuff.
would this mod be compaitable