XCOM 2
[WOTC] Burner and Rocketeer classes
 This topic has been pinned, so it's probably important
Alpha115  [developer] 17 Apr, 2023 @ 9:42am
Burner
Burner Class Abilities/Equipment
Class Equipment:
Primary weapons: Bullpup, Cannon, SMG (If using a mod to make SMGs their own weapon category.)
Secondary weapon: Gauntlet

GTS Perks:
1. Melee Resistance: The soldier takes 2 less damage from melee attacks, and gains 1 armor.

2. Walk It Off: After taking damage, gain 4 temporary ablative armor through the end of the next turn.

3. Quick Patch: The Soldier can quickly provide aid to a nearby injured ally. Can be done twice a mission.

Squaddie:
Push Forward: If you moved in the last turn, you gain bonus dodge chance. Grants 15 dodge.
Berserker: Confers +5 aim and +10 critical chance to your primary weapon when you are missing Health.
Rage Volley: Fire a volley of bullets at a foe, this attack has a Lower chance to hit but has higher crit chance. You can only use this attack while you are injured
Light Weapon Training: Provides a +5 bonus to critical hits and +1 mobility when armed with a light weapon.

Blitz Tree
Corporal: Singe: direct attacks with primary weapon have a chance to set enemies on fire and Shred 1 armor.
Sergeant: Blitz Shot: The soldier runs up to an enemy and fires a point blank shot into the hostile.
Lieutenant: Fire and Steel: Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage.
Captain: Flame Thorn Defense: You equip a unique combat Armor gaining +2 HP, and burn enemies that attack you with melee.
Major: Dragon Round Barrage: Fire a barrage of dragon fire rounds into a target. This shot is guaranteed to hit, and burn the target.
Colonel: Slayer Round Barrage: Shoot at an enemy with a lethal barrage of bullets. Attack does double damage to organic foes.

Harrier Tree
Corporal: Aim: Same as vanilla Skill.
Sergeant: Tackle: Melee attack that can stun an enemy and potentially allow you to act afterwards.
Lieutenant: Deep Cover: Same as vanilla Skill.
Captain: Focused Aim: Gain +2 critical damage, +5 crit chance and aim with their primary weapon.
Major: Quickburn: Activate so your next use of the flamethrower will not cost an action.
Colonel: Dragon Spear Shot: A powerful line based attack that both ruptures targets and sets them on fire.

Firebug Tree
Corporal: Flame Expert: Your Flamethrower can now shred armor, damage mechanical units and disorient or panic enemies.
Sergeant: Roust: Special Flamethrower shot that does limited damage but forces enemies to change their position.
Lieutenant: High Pressure: You gain 2 extra uses of your flamethrower attacks.
Captain: Flame Master: Your Flamethrower has better range, and leaves a smoke trail giving you a defense bonus.
Major: Fire Starter: A powerful flamethrower attack that hits all foes in a cone-shaped area. 4-turn CD.
Colonel: Firestorm: Once per battle, attack all units in a complete circle around the soldier's position. Also grants immunity to fire damage.