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Unfortunately there is no way to ask the game what goody hut you got (at least not the amount), so I have to hardcode the hashes (like -842336157 == small_diplomatic and so on)
https://forums.civfanatics.com/threads/ongoodyhutreward-event-what-are-the-parameters.642591/#post-15381773
So note down those hashes and what you got and take a look at a file called "GoodyHuts.xml" or similar (maybe Expansion2_GoodyHuts.xml", which should be found in Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2 or in a sub folder of it.
Then copy paste everything from it here, so I can see what the new goody huts are called in code.
As soon as you have all 4 I will update the mod and also include the workaround for population notification FearSunn showed me.
What colour do you think would fit best to these new "diplomacy" goodyhuts?
The one giving 10 Horse
This one gave 10 Iron
About the color, there aren't much left are there? Did you use a dark blue yet? Otherwise maybe just yellow, like the one giving you gold (since they als give you gifts kinda?)
(edit) or is the 4th new goody hut something else?
yes the iron/horse thing is the "Ressources" goodyhut. So I guess in the notification I can not include what exactly you got, only that you got some strategic ressources.
The one missing is the "Envoy" for city states.
I could simply write my own text for the notification, but then I have to translate it to as many languages as possible, that's why I prefer to use existing texts.
So could you please take a look at the xml files in the Text folder of Expansion2 ? If you speak another language than english, it is easiest to look into the xml file that contains translations, since here are all texts in one single file, instead of multiple files. Then search the file for text that could be used or even is used for displaying the reward of the goody hut and copy paste the whole entry here. You can search for everything that contains "goody" and see if it fits, or if there is nothing, search for the specific reward like envoy, title, ressource and favor.
If there is still no text we can use, I have to look in the base game text file to see if I can use sth from there.
I updated the mod, hope I did not forget something ^^
Did a quick test and the population change thing is definetly working! Thanks!
But somehow the icons for Diplomatic Favor and Envoy (only 2 i found until now) are "empty"... The tooltip works and everything but the little white huts in the circle seem to disappear (i'm not sure if i saw correctly that they disappear while scrolling down)
Will update immediately.