Total War: WARHAMMER II

Total War: WARHAMMER II

Lords in Exile (Updated)
 This topic has been pinned, so it's probably important
DrunkFlamingo  [developer] 2 Oct, 2018 @ 2:49pm
ANIMATION BUGS
If you notice a unit doing the T-pose or another weird animation glitch as part of an army spawned by this mod, please report it here.

No need for logs or saves, just include the name of the unit who was glitched and the faction which you were playing as.
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Showing 1-15 of 16 comments
Alan 20 Oct, 2018 @ 6:23pm 
Playing as Empire - Some Dwarfs units hovering and night fighting.

Had seen this also while playing with the Tomb Kings oddly enough so not sure what is going on.
DrunkFlamingo  [developer] 20 Oct, 2018 @ 6:52pm 
Originally posted by Creativeworks:
Playing as Empire - Some Dwarfs units hovering and night fighting.

Had seen this also while playing with the Tomb Kings oddly enough so not sure what is going on.

If it occurs again please write down and send the unit names :)
Alan 21 Oct, 2018 @ 4:06am 
Originally posted by Drunk Flamingo:
Originally posted by Creativeworks:
Playing as Empire - Some Dwarfs units hovering and night fighting.

Had seen this also while playing with the Tomb Kings oddly enough so not sure what is going on.

If it occurs again please write down and send the unit names :)

Playing Faction: Empire

Thorgrime Grudgebeerer Army -

Unit names:

-Longbeards

-Dwarf Warriors

-Dwarf Catapults

(The Thorgrime Grudgebeerer Leader is also glitched/bugged).

Note: Axe Infantry worked as intended with some of the ranged units but thats it, much of the Army was broken.


Last play through with the Tomb Kings - The AI Ushabti units were doing the same thing as the these Dwarfs are doing now. These are not small bugs - Its game breaking as the units can not fight back when attacked which makes them all pointless. However - This Mod is ground breaking Good! so I will wait for the Mod to develop if that is what it needs.

I turned off all other unit animation Mods to avoid conflict as instructed on main page - Not sure if its another Mod causing it but I have gone through my list again and again and can't see what would conflict. However I am ruining SFO but this is meant to be compatible so won't be that.

I'll put Warhammer on hold for now encase you find a fix or get advise for action taken. It toke 1k hours on WH2 to find this game changing Mod which brings lore to life where Man and Dwarf stand side by side in the fight for Good! Love it..

Cheers.

Last edited by Alan; 21 Oct, 2018 @ 4:17am
Nortius Maximus 6 Nov, 2018 @ 2:25pm 
Same with the comment above. Playing as the Empire and the Dwarfen Grudgethrowers have dwarfs inside the catapult itself (lol) so they aren't able to shoot at all. I'm only running with Choice & Consequence and afaik it doesnt affect animations
Nortius Maximus 6 Nov, 2018 @ 3:04pm 
@Drunk Flamingo Ok figured out the fix. You needed to add wm_grudge_thrower in the culture to battle animation tables. I'll keep an eye out if other units are bugging out like this too.
DrunkFlamingo  [developer] 6 Nov, 2018 @ 5:12pm 
Originally posted by MINMINMINMINMIN:
@Drunk Flamingo Ok figured out the fix. You needed to add wm_grudge_thrower in the culture to battle animation tables. I'll keep an eye out if other units are bugging out like this too.
Thanks, I'll try to push it to the live version when i update to coast :)
Nortius Maximus 6 Nov, 2018 @ 9:29pm 
@Drunk Flamingo Not a problem! I figured I could probably help you better by going through your scripts to see what unit animations I think you might be missing so here's a list:

hu1d_elf_sword_tyrion for tyrion (i'm assuming he spawns as a foot lord)
hu1d_elf_spear_and_bow for lothern sea guard (i'm not sure if the script spawns the shielded variant or not)
greatcannon01 for empire cannons
wm_trebuchet01 for well trebuchets

Hopefully I got the correct animations. Hope that helps!
Last edited by Nortius Maximus; 6 Nov, 2018 @ 9:31pm
DrunkFlamingo  [developer] 6 Nov, 2018 @ 9:45pm 
Much better than 90% of bug reports ;) thanks
Alan 7 Nov, 2018 @ 12:58am 
Originally posted by MINMINMINMINMIN:
@Drunk Flamingo Not a problem! I figured I could probably help you better by going through your scripts to see what unit animations I think you might be missing so here's a list:

hu1d_elf_sword_tyrion for tyrion (i'm assuming he spawns as a foot lord)
hu1d_elf_spear_and_bow for lothern sea guard (i'm not sure if the script spawns the shielded variant or not)
greatcannon01 for empire cannons
wm_trebuchet01 for well trebuchets

Hopefully I got the correct animations. Hope that helps!

Good to see someone knows what there doing. Because the developer of the Mod clearly does not as you would expect. Little hope of seeing anything implemented going on the lack of response previously.
Nortius Maximus 7 Nov, 2018 @ 5:40am 
Originally posted by Creativeworks:

Good to see someone knows what there doing. Because the developer of the Mod clearly does not as you would expect. Little hope of seeing anything implemented going on the lack of response previously.

Lol now now, drunk flamingo has created some of the dopest script based mods you can find on the workshop. I'm sure he just missed your comment from all the mods he has to maintain
DrunkFlamingo  [developer] 8 Nov, 2018 @ 10:04am 
Originally posted by MINMINMINMINMIN:
Originally posted by Creativeworks:

Good to see someone knows what there doing. Because the developer of the Mod clearly does not as you would expect. Little hope of seeing anything implemented going on the lack of response previously.

Lol now now, drunk flamingo has created some of the dopest script based mods you can find on the workshop. I'm sure he just missed your comment from all the mods he has to maintain
Added the things you found when I updated the mod for Vampire Coast this morning. Thanks. You should consider joining C&C if you aren't already part of it :P https://discord.gg/4ee5vVB More modders would appreciate that kind of bug report.
Nortius Maximus 10 Nov, 2018 @ 11:08pm 
No problem! Thanks i'll make an intro post there sometime soon. Another thing, I messed up the empire cannons and missed the blessed trebuchets so the correct animations for them are:
wm_great_cannon01
wm_trebuchet01_blessed
Haudraufwienix 22 Nov, 2018 @ 5:54am 
I also had some animation Bugs

Playing Faction: Bordeleaux in the Mortal Empires Campaign

Thorgrime Grudgebeerer Army -

Unit names:

-Longbeards

-Dwarf Warriors

Belegar Ironhammer Army -

Unit Names:

-Longbeards

-Dwarf Warriors

Thanks for your work! Keep it up, this is a great Mod!
Haudraufwienix 22 Nov, 2018 @ 6:52pm 
Playing Faction: Bordeleaux in the Mortal Empires Campaign

Same Bugs in Ungrims Army -

Unit names:

-Longbeards

-Dwarf Warriors
jhojnows 23 Dec, 2018 @ 6:07am 
Can echo dwarf warriors and longbeards being in civilian mode
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