ARK: Survival Evolved

ARK: Survival Evolved

Simple Humans
 This topic has been pinned, so it's probably important
Enzodabenzo  [developer] 6 Oct, 2018 @ 3:53pm
Suggestions
I'm always open for suggestions! Please post any and all suggestions here and I will see what can be done.
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Showing 1-15 of 121 comments
quickdraw 7 Oct, 2018 @ 7:35am 
equipping ranged weapons would be nice
Oni Bytes 7 Oct, 2018 @ 9:30am 
ini setting to beff them up to have them beable to stand toe to toe with Dinos from mods such as Primal Fear, or Extinction Core.
scalien_prime 7 Oct, 2018 @ 9:47am 
Be able to harvest a specific type of item while on patrol, and be able to return to a storage item to drop off what they harvest when at a %of max weight before setting out again. Yeah, crazy hard idea. I picture putting one on a anky, setting a patrol over a mountain and seeing him go out, fill up, go out, fill up, rince and repeat while you build.
ToothedJaw 7 Oct, 2018 @ 2:23pm 
Here's a thought:

Maybe have hostile and neutral factions. Hostile being unable to tame (they would act as a seperate "species" so that they would war with other people) and neutral being able to tame. What I mean by tame is passive tame with tools, blueprints, and weapons. It would be like giving people gifts and they become "friends".

I like the idea about telling them to harvest a specific resource. It would be cool to see them rebel against their "masters" like say if you refused to give them a resource like food or adequit tools to work they would attack the user until you give it to them.

One thing really neat would be programing them to shoot at something. Say I wanted to tame a quetzal in single player. I could tell the NPC to shoot the quetz with tranqs until it goes out.

Yet another cool thing is if the NPC could take control of mounts and pick me up if I'm in trouble or we could both set out to kill a boss on bears or something. That would be too cool.

These are some ideas. No idea if they're realistic. Good luck with the mod!
Aphotep 7 Oct, 2018 @ 2:47pm 
It would be kind of cool if they'd group up and build simple structures or if these structures would be spawned in nearby (wild ones); and of course if they could spawn with tools and weapons.
The building tier for these could depend on the time the server has been running, maybe with options to set the progression speed; tier limitations, complexity of the structures and ratios with which they spawn equipped with tools and weapons.

permanently hostile ones would be neat too, as mentioned above.
WRFreitas 8 Oct, 2018 @ 7:18am 
Minha sugestao seria que você pudesse ensinar el a dar Imprint e alimentar dinos em animais Coletar recursos como cimento e oleo que os dinos fazem nos casos fertilizantes colocar na plantação porem cada humano so possa aprender fazer uma função, dar bonus de bando e eles serem agrevisso quando wild colocar spawn sempre em bando de 5 como os Raptores e ele ja spawnarem e o ataque dele seja com uma lança
WRFreitas 8 Oct, 2018 @ 7:19am 
Originally posted by Aphotep:
It would be kind of cool if they'd group up and build simple structures or if these structures would be spawned in nearby (wild ones); and of course if they could spawn with tools and weapons.
The building tier for these could depend on the time the server has been running, maybe with options to set the progression speed; tier limitations, complexity of the structures and ratios with which they spawn equipped with tools and weapons.

permanently hostile ones would be neat too, as mentioned above.


Poderia funcionar com o modelo do "Castor" POREM mas parecido com uma "OCA" seria muito interessante também ."Se dentro desta "OCA" ter Recursos tipo Pedra Madeira Palha Fibra e Metal"
Last edited by WRFreitas; 8 Oct, 2018 @ 7:22am
Llama samba 8 Oct, 2018 @ 10:52am 
only suggestion i can think of right now would be " keep it simple " haha :P
Iguanian ruler 8 Oct, 2018 @ 11:31am 
Equipped weapons like guns lots of guns
Enzodabenzo  [developer] 9 Oct, 2018 @ 5:26am 
@quickdraw: It would right! I will make it happen as soon as possible, will start off with a few kinds until all sorts are covered. The current priority is getting projectile weapons to work. First will be bows, then crossbows, slingshots and last the rifles. At least the bow and crossbow should be done by the end of this week
Thank you :D

@KitzOni: That's a great suggestion and I will give it some thought. I currently like where they are stats wise since it's pretty close to player characters. But I will think about someway to make em stand a chance on such mods!

@scalien_prime: I like that! Giving them a tool and based on that you get to choose what type of resource to go after, the tools melee damage% determines how much a node yields, It's now on my to do list!
I don't think I will be able to make the ankylo harvest tho, but I could probably make it follow the human around, and let the human dump the resources into the anky's inventory whenever his is 70%ish full.
Thank you very much for that suggestion!

@ToothedJaw: I like the idea about factions, how about several different in different colors, some friendly, some hostile but able to befriend and some straight out evil. Some kind of reputation system which will make them "Allied" to you overtime. I'll see if I can make it happen in the future, thank you!

@Apothep: Oh I would love buildings! I'm currently trying to decide how to make them. Either like the base game with multiple parts, or the one I'm leaning towards: A bunch of single structures each making up a house. Making different templates for different kinds of houses and then swap the tiers it sees fit.
I really like the idea about having the tiers upgrading based on something, I'll keep that in mind when I'm implementing it. Thank you very much!

@Sthali.exe: Simple is the running theme! Thank you hehe

@Blue Dragon Marine; Guns will be added later, and when it is it will include all the guns you can think of. However they will never spawn with guns or advanced equipment. Unless I add a ini option for that ofcourse hehe.
LeeRoy Titanium 9 Oct, 2018 @ 9:54am 
Originally posted by Stahli.exe:
only suggestion i can think of right now would be " keep it simple " haha :P

100% agree with this. I love that I can change their armor and weapons, make them ride dinos, and have them wander around. I really love that other Mod armors and clothes work on them too.

The only other thing that would be missing is adjustable ini settings. Say down the road you make it were they can build bases, it would just be great to have the ability to turn that on or off. Flexibility is the sexist thing a Mod can have.

This is a great NPC mod keep up they great work.
Carnos would be neat not really op but a reasonably strong mount for them argents would be good just so they can have some sort of flying mount

To tag onto the above structures idea some sniper towers or maybe some siege Equipment they can use would be pretty neat perhaps a special builder NPC that can produce these structures when tamed?

The idea of factions is really cool would you ever consider adding some "special" NPCs? say tribe leaders maybe named heros etc factions could perhaps have some sort of flag or "mark" that shows who they are aligned with ?



Great mod really cool stuff and seems to be one of the better executed NPC mods ieve seen!



ToothedJaw 9 Oct, 2018 @ 2:14pm 
Originally posted by Enzodabenzo:
@quickdraw: It would right! I will make it happen as soon as possible, will start off with a few kinds until all sorts are covered. The current priority is getting projectile weapons to work. First will be bows, then crossbows, slingshots and last the rifles. At least the bow and crossbow should be done by the end of this week
Thank you :D

@KitzOni: That's a great suggestion and I will give it some thought. I currently like where they are stats wise since it's pretty close to player characters. But I will think about someway to make em stand a chance on such mods!

@scalien_prime: I like that! Giving them a tool and based on that you get to choose what type of resource to go after, the tools melee damage% determines how much a node yields, It's now on my to do list!
I don't think I will be able to make the ankylo harvest tho, but I could probably make it follow the human around, and let the human dump the resources into the anky's inventory whenever his is 70%ish full.
Thank you very much for that suggestion!

@ToothedJaw: I like the idea about factions, how about several different in different colors, some friendly, some hostile but able to befriend and some straight out evil. Some kind of reputation system which will make them "Allied" to you overtime. I'll see if I can make it happen in the future, thank you!

@Apothep: Oh I would love buildings! I'm currently trying to decide how to make them. Either like the base game with multiple parts, or the one I'm leaning towards: A bunch of single structures each making up a house. Making different templates for different kinds of houses and then swap the tiers it sees fit.
I really like the idea about having the tiers upgrading based on something, I'll keep that in mind when I'm implementing it. Thank you very much!

@Sthali.exe: Simple is the running theme! Thank you hehe

@Blue Dragon Marine; Guns will be added later, and when it is it will include all the guns you can think of. However they will never spawn with guns or advanced equipment. Unless I add a ini option for that ofcourse hehe.


Thanks for noticing! Looking forward to any changes/updates. Keep up the good work!
The_Cronockian 9 Oct, 2018 @ 9:48pm 
Originally posted by ToothedJaw:
Here's a thought:

Maybe have hostile and neutral factions. Hostile being unable to tame (they would act as a seperate "species" so that they would war with other people) and neutral being able to tame. What I mean by tame is passive tame with tools, blueprints, and weapons. It would be like giving people gifts and they become "friends".

I like the idea about telling them to harvest a specific resource. It would be cool to see them rebel against their "masters" like say if you refused to give them a resource like food or adequit tools to work they would attack the user until you give it to them.

One thing really neat would be programing them to shoot at something. Say I wanted to tame a quetzal in single player. I could tell the NPC to shoot the quetz with tranqs until it goes out.

Yet another cool thing is if the NPC could take control of mounts and pick me up if I'm in trouble or we could both set out to kill a boss on bears or something. That would be too cool.

These are some ideas. No idea if they're realistic. Good luck with the mod!
This, all of this. Some is available in another NPC mod such as the resource gathering, but the rest would be nice.
Torkkar 9 Oct, 2018 @ 9:49pm 
Originally posted by KitzOni:
ini setting to beff them up to have them beable to stand toe to toe with Dinos from mods such as Primal Fear, or Extinction Core.

ah howbout NOT an ini edit but have a simple IF clause detect either of those mods and give a buff to the stats of the NPC's to sute the mods detected. for any other .ini editing why can't their be an ingame option avalable from the Server control tab INGAME to make this accessable to Everyone?

as for my idea do they have the ability to Work the base upkeep? for example could I place a Flag in my base that sets a range (Similar to a feeding Traugh) that declairs that area as Base and they will be able to have a Job say

Farmer and they will gather poop from around the base and add it to compost bins (But not place Thatch in) and will give dung beetles poop to within 2lbs of their max whight and collect the oil & fertilizer store the oil in a storage box & fill any crop plots in the area, as well as Unload all dino's in the area store resources, sort blueprints into book cases, unload Raw metal into forges, and lastly fill feeding Traughs with food Except obscure foods like stone, sand, Sulfer, Chitin/Keratin, etc.

Cook to make Custom recipies by filling the cooking pot/Industrial cooker & turning it on then storeing the resulting food in the fridge.

Repairer that goes around & fixes Base Structures, and can be spoken to to see where disconected water pipes/power cables are.

A Gunner for Platform saddles to man the Gatling turrets / other manned modded turrets.

Lastly if you like this idea Please make it stackable with atleast Platform/Structures/pillars + Wooden Handing Bridge, Permanent, Levelable, Harvesting Titanosaur, and Upgraded Preserving bin.

Ty for taking your time to read this insane wall of Text but I like to be VERY detailed in what I'd like to see >:3
Last edited by Torkkar; 28 Oct, 2018 @ 6:58pm
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