Torchlight II

Torchlight II

Reat's Hardcore Supermod Overhaul
Reat  [developer] 3 Jun, 2014 @ 11:25am
Readme 1.07
STEAM WORKSHOP LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=153422863

**** Reat's Hardcore Supermod Overhaul Version 1.07 ****

Reat's Hardcore Supermod Overhaul, or RHSO, is a gameplay changing mod specifically designed for hardcore play. That said, considering the amount of sheer content this mod adds, it's not hard to see using this mod to play in softcore games as well. The point of this mod isn't to make hardcore harder, but to shift the balance and make it more enjoyable. This mod does that through a variety of new and changed content, such as: new item affixes, 'cursed' items that provide large boons but come with a cost, new champion affixes, much larger variety of champions, traps and AOE skills that actually cause enough damage to be worth avoiding, new spells, quality of life changes (such as increased spawn of fire-cannons), and much much more. This mod should be the only gameplay mod you'll need! The only mods I can recommend using with RHSO are mods that add new graphics, chunks, and possibly classes. Anything that relies on base files may not work as intended, as a large number of them were changed with this mod. I suggest you read the full changelog in the readme to understand all of the many, many changes this mod makes.

-SUMMARY OF CHANGES-

1 New Class: the Rogue!
20 new champion affixes!
27 new champion types!
31 new item affix categories!
4 new spells!
1 new potion!
All stats now scale linearly!
Champion spawn doubled!
Traps now twice as deadly!
Shared Spells have been rebalanced!
Many skills can now be set to left click!
Fire-element cannons fully supported!
Poison-element fists fully supported!
Electric-element cannons fully supported!
Elemental 1 handed maces fully supported!
2 handed weapons overhauled!
Mage-shields fully supported!
True Mimic mod by zParticle integrated!
Unique-beams mod by Aherin integrated!
Ultimate Boss Chests mod by Warhead integrated!

*VERSION HISTORY*

-Version 1.07-
Added new item affixes: of earth attunement, blood tapping, of blood magic, battery powered, of powered drain, bacteriod, of bubonic strength, bloody, of the blood knight
Some item affixes rebalanced
Several Damage over Time skills now ignore a percentage of armor
Invulnerability spell now casts much faster
Rogue Shard Trap now working correctly
Several Champion affixes rebalanced
Unique poison fists now properly added
Focus-based elemental 1 handed maces now supported
Respec potions now have a 5% chance to drop from champion monsters
Base damage of Prismatic Bolt nerfed
Boss damage and resistances increased, boss loot increased to compensate
Integrated the following mods: unique-beams and ultimate boss chests
Range of Bows and Crossbows and 2handed melee weapons increased
2handed maces now have a 15% chance to stun instead of interrupt
Axes now have normal damage range and increased secondary damage
Swords now have a bonus to critical hit damage
Rogue's Slice and Dice skill now only works with 2 handed melee weapons, has reduced attack speed bonus but also now gives missile reflection
Ratmen may now spawn from broken crates and boards
Greater variety of spiders spawn from barrels now
Healthy spell fixed to provide increasing health% bonus per tier
Mage Shield uniques now properly added
Outlander spells overhauled (intended to give more variety to focus and summoner based builds)
- Shadowmantle now provides a 5 minute buff, effects reduced to compensate
- Sandstorm now scales with weapon damage, plague flies now deal poison damage
- Shadowshot range increased
- Tangelshot range increased
- Shattering Glaive now deals 100% weapon damage on initial hit, secondary damage is now fire damage and has a minor weapon damage component, to all Shadowling Ammo procs.
- Master of the Elements changed into Plague and Flame Mastery, now only gives bonus damage to poison and fire damage, but also increases critical hit damage. Requires a wand equipped to function. This should open up the unique combination of a focus and crit based build.
- Akimbo now functions with both pistols or wands
- Bane breath reworked: damage over time removed, initial damage greatly increased along with mana cost and cooldown
- Glaive Throw hows has weapon scaling that builds charges, base poison damage reduced to compensate and extra charge generation removed. This will allow it to proc Shadowling Ammo.
- Cursed Daggers tier bonuses and Damage over time now last for 8 seconds, total damage unchanged.

*WEAPONS REBALANCED*
Several weapons have been altered at a basic level to encourage more diversity of play. The overpowering of dual wielding in comparison to using a 2 handed weapon prompted changes to rebalance weapons to make 2 handed weapons a more equal choice without simply buffing their DPS. To this end, the auto-attack range for bows, crossbows, and all 2 handed melee weapons have been increased. In addition, diversity of weapon types was increased. 2 handed maces now have a chance to stun on hit, all axes have normalized damage range but now increased secondary target damage (and coupled with the increased attack range results in amazing waveclear just from autoattacking), and all swords have critical damage bonus. Finally, all 2 handed weapons have had their base attack speed slowed down without altering their DPS, resulting in single attacks having more of a visceral feeling. The reduced effect from on hit effects and enchantment damage is compensated with overall better enchantments only available to 2 handed weapons.