Torchlight II

Torchlight II

Reat's Hardcore Supermod Overhaul
Reat  [developer] 8 Feb, 2014 @ 11:57am
Readme 1.06
STEAM WORKSHOP LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=153422863

**** Reat's Hardcore Supermod Overhaul Version 1.06 ****

Reat's Hardcore Supermod Overhaul, or RHSO, is a gameplay changing mod specifically designed for hardcore play. That said, considering the amount of sheer content this mod adds, it's not hard to see using this mod to play in softcore games as well. The point of this mod isn't to make hardcore harder, but to shift the balance and make it more enjoyable. This mod does that through a variety of new and changed content, such as: new item affixes, 'cursed' items that provide large boons but come with a cost, new champion affixes, much larger variety of champions, traps and AOE skills that actually cause enough damage to be worth avoiding, new spells, quality of life changes (such as increased spawn of fire-cannons), and much much more. This mod should be the only gameplay mod you'll need! The only mods I can recommend using with RHSO are mods that add new graphics, chunks, and possibly classes. Anything that relies on base files may not work as intended, as a large number of them were changed with this mod. I suggest you read the full changelog in the readme to understand all of the many, many changes this mod makes.

-SUMMARY OF CHANGES-

1 New Class: the Rogue!
20 new champion affixes!
27 new champion types!
27 new item affix categories!
4 new spells!
1 new potion!
All stats now scale linearly!
Champion spawn doubled!
Traps now twice as deadly!
Shared Spells have been rebalanced!
Many skills can now be set to left click!
Fire-element cannons fully supported!
Poison-element fists fully supported!
Electric-element cannons fully supported!
Mage-shields fully supported!
True Mimic mod by zParticle integrated!

*VERSION HISTORY*

-Version 1.06-
Added new item affixes: duelist, of the wind walker
Heavily nerfed health/mana regen from gems
Base mana regen nerfed
Added mage shields (focus instead of strength requirement, provides elemental armor instead of physical armor)
Rogue Fleet of Foot changed to Swashbuckling, now also grants +block% per skill point
Rank 15 of Shadow Walk now correctly reduces damage by 50%
Chest armor now has more diverse set of affixes
Rogue unique armors now a bit more rogue-ish

-Version 1.05-
Added new item affixes: voodoo, of the necromancer, generating, of the turbine, delinquent, of villainy, whirlwind, of the tornado
Added new champion affixes: one-winged angel, storming, frosty, acidic, bloody, and chaotic
Added new spell: Invulnerability, providing damage immunity on a long cooldown
Icy Blast is now spammable
Rogue Feed on the Weak talent buffed considerably
Healthy spell buffed
Poison fists added
Electric cannons added
mana potions now more common
greatly reduced potion drop rate
Rogue Needle Toss changed a bit

-Version 1.04-
Poison skills for rogue were pretty anemic, all poison DOT DPS doubled
Acrobatic Leap mana cost greatly reduced
Some tooltip clarifications
All traps now have a 10 second cooldown
More Bersker-copied armors for rogue
Feed on the Weak felt a bit... weak, healing doubled
Champions should now properly have affixes
Shadow Walk revamped: cooldown removed, now damage reduction scales with points

-Version 1.03-
New Class: Rogue (beta phase)
- all skills playable but need bug testing
- needs class-specific armors, current ones are just beserker armors made usable for rogues
- class is considered in beta phase, so play at your own risk. Bugs may be encountered, and skills may take drastic changes in upcoming patchs.
New item affixes:
- phasing/of phasing: boots only, chance on struck to teleport player randomly
- debilitating/ of debilitation: melee only, chance to immobalize on strike
Aegis of Fate buffed and now scales with level (and is thus actually useful, although still more of a solo-engineer skill than the group power of Forcefield)
Spellbane champs nerfed (again!), now only do 50% damage on reflect and have a strong visual que.

*NEW CLASS:ROGUE*
Rogues are a dual-wield focused melee and summoner class, that rely on positioning and crowd control to survive.
Rogue charge bars function like Wanderer, but increases movement speed, gold, and magic drop chance.
First Tree: Combat. Focuses on directly attacking and doing damage in melee range.
Second Tree: Subtlety. Focuses on poisons, indirect attacks, and status effects.
Third Tree: Tinkering. Focuses on summonable traps (akin to Vanquisher traps from TL1).


-Version 1.02-

of the Lich item affix buffed
Dual Wielding spell nerfed
Shock status now also reduces dodge and block chance by 25%
Mimics should now be working correctly
Dervish should now be scaling correctly
Repulsion Hex now has a 5 minute duration
cursed champion affix nerfed


-Version 1.01-

Burn status now reduces armor by a %
Shielding champion affix was not working correctly, should be working now
Paralyzing and Penetrating champions should now have a visual que when their effects are on the player
Poison debuff for monsters has an increased damage penalty
All item affixes have had their level requirements greatly reduced
Spellbane champion affix nerfed (now has -30% damage penalty)
Stormclaw now lasts 5 minutes
Ice Shield now lasts 5 minutes, missile reflect nerfed chance nerfed
Defensive spells are now cheaper and more common (Heal All, Heal Self, Healthy, Summon Aloe Gel, Web, Adventuring, Armor Expertise, Dodging, Elemental Protection and Willpower)
Healthy spell now increases maximum HP by a %
Draining Touch effect and cooldown doubled
Elemental Overload and Protection now have increased effects but only last 15 seconds with a 60 second cooldown (vanilla has 100% uptime, makes them rather boring)
Haste has been reworked to be a 15 second duration/60 second cooldown spell, with greatly increased attack and cast speed effects
Dervish now increases critical hit chance and damage for 15 seconds on a 60 second cooldown
Web mana cost reduced
Retribution now more powerful effect on a 15 second duration and 60 second cooldown
Fireball and Frost spells have had thier effects and cooldowns increased
New spell: Charging (passive), increases charge rate and reduces charge decay rate
New spell: Accuracy (passive), reduces chance to fumble an attack
Dual Wielding spell now increases execute chance
Treasure Hunter now increases fishing luck
Heavy Lifting now also applies to staffs
Blast Cannon now generates charge at a 67% penalty, but has had the mana cost increased to compensate
Most player skills can now be silenced
Fire-element cannons now fully supported
The following player skills can now be left-clicked: Dynamo Field, Ember Reach, Seismic Slam, Shock Grenade, Spider Mines, Arc Beam, Firebombs, Frostwave, Icy Blast, Shocking Burst,
- Chain Snare, Frost Breath, Glacial Shatter, Northern Rage, Raze, Savage Rush, Wolfpack, Wolfstrike, and Bane Breath
Embermage charge now only reduces mana costs by 50%, but now increases cast speed by 25%
True Mimic mod by zParticle intregrated
Flame Hammer and Enberquake now do full fire damage


-VERSION 1.0-

All stats now scale their bonuses linearly. Dodge and Block both have the same maximum stat bonus (50%), but reach it much slower.
- Fumble chance and damage both have the same maximum stat bonus (0%, 100%), but reach it much slower.
- Execute and crit chance now reach much higher maximum bonus from stats (100%), but do so linearly and will eventually surpass their old values.
- HP from vitality now linear at 10 per point, about a triple increase from vanilla values.
Rejuvenation, resistance, and armor potions now have a low % to drop
resistance and armor potions now reduce damage by a %
New potion: rage potion, greatly increases damage done for a short time
fish now drop from barrels
item and gem affixes that increase max mana and mana regen doubled
lower level health and mana potions can no longer be transmuted into higher level ones
traps are now two times as deadly!
monster shrines now summon champions
mimics and monster traps now deadlier and drop better loot
skeletal spawn trap now may spawn a large variety of skeletons, including champs!
spider spawn trap now may spawn a large variety of spiders, including champs!
new trap: gel spawn trap may spawn a large variety of gels, including champs!
Most monsters had resistances rebalanced - now some have very high of one kind and low of another
Experience rate changed: 100% experience only gained while on level, diminishing returns quickly escalate on being more than a few levels above or below
New Champions: mimic, pandora, estherian shadewisp, possessed one, estherian shade, acid gel, ice gel, cave dasher, frostfang, noxious gel, skeletal archer,
- shroudwing, galvanic flyer, skara, sandrat, netherim widemaw, ezrohir pistolier, ezrohir marksman, ezrohir assassin, ironclaw, salamander, swampwing
- luna mycon, mycon brute, cursed sword, gravedigger, forest gargoyle
New gem affixes: stun on hit (weapon), flee on hit (weapon), blind on hit (weapon), immobilize on hit (weapon)
Mimics now heavily resist and deal physical damage
New enemy: Pandora, mimic-like that heavily resists and deals elemental damage
Fish now stack up to 99
Levels will now respawn much quicker
Spells and gems will now have greater availability from merchants, act 1 merchant now sells spells and gems
spell gold cost doubled
New Spell: Healthy (passive), increases health regeneration
New Spell: Dodge (passive), increases dodge % but reduces block %
Made it easier to stack dodge or block, but most instances reduce % of each other
Champions spawned per map doubled, fame and exp gained from champions halved to compensate (treasure rolls remain unaffected)
Champion minions health buffed
Poison debuff now reduces potion efficiency instead of armor
Burn debuff now reduces armor as well as cause damage
Fire cannons are now much more common

*SKILL CHANGES*
Prismatic Bolt base damage nerfed, tier damage bonus increased
Magma Spear second tier bonus changed from doubled burn time to doubled burn damage
Immolation Aura now lasts for five minutes
Elemental Boon now lasts five minutes, effects halved to compensate for 100% uptime, tier 2 bonus changed to missile reflect chance
Battle Rage now lasts for five minutes
Death's Bounty mana cost reduced and cool down increased to 10 seconds, duration of stun and slow doubled

*CHAMPION AFFIXES*
Storming - casts thunder storm on strike and death, electric immunity and poison weakness
Frosty - casts glacial spike on strike and death, ice immunity and fire weakness
Chaotic - casts chaotic rift on strike
Bloody - casts blood wash on strike
Acidic - casts acid rain on strike and on death, poison immunity and electric weakness
One-Winged Angel - summons meteor on strike and on death, fire immunity and ice weakness
Noxious - casts poison field on hit, poison immunity and electric weakness
Freezing - ice immunity and fire weakness
Explosive - casts fire field on hit, fire immunity and ice weakness
Shocking - may cause stun on hit, electric immunity and poison weakness
Stoneskin - physical damage taken reduction, movement speed reduction
Ethereal - reduces physical damage taken but doubles elemental damage taken
Magic Resistant - reduced elemental damage taken
Cursed - reduced potion effectiveness by 200% when hit (negative potion effectiveness makes potions cause damage)
Strong - increased all damage done, causes knockback on hit
Critical Hits - increased chance to critical hit, increased critical hit damage
Reflecting - reflects missiles
Acrobatic - causes knockback on hit and increased movement speed
Mana Draining - drains mana on hit
Painful - reflects damage by %
Spellbane - 100% missile reflect, reduced movement speed
Shielding - spawns with a destructible shield that blocks all damage until destroyed
Paralyzing - causes immobilize on hit
Penetrating - reduces block and dodge chance on hit

*ITEM AFFIXES*
Whirlwind/of the Tornado - weapons and necklaces, reduces damage done but increases cast and attack speed
Delinquent/of Villainy - weapons and necklaces, reduces damage done but increases critical hit chance
Voodoo/of the Necromancer - 2handed weapon only, chance on kill to summon zombies
Cursed, of the Demon Pact - weapons only, increases damage done and damage taken by a large percentage, also provides flee on hit
Bard's, of the Legend - helms and gloves, increases fame gain by a %
Herbalist's, of the Alchemist - belts and rings, increases potion effectiveness by a %
Steel Toe, of Cement - boots only, increases block by a %, decreases dodge chance by a %
Joyful, of Happiness - chest and shield, increases health by a %
Wondrous, of Possibility - helmet and staff, increases mana by a %
Dwarven, of the Stone Golem - chest only, increases physical armor by a very large amount but reduces movement speed
Paper, of the Trade Winds - boots only, increases movement speed by a large % but reduces armor by a % as well
Blessed, Righteousness - shield only, reduces damage taken by a %
Elven, of the Will o' Wisp - chest only, increases elemental resistance by a lot, reduces physical armor by a lot
of the White Mage/Wizard - staff and 2h mace, increased max health, health recovery, and potion effectiveness
of the Black Mage/Wizard - staff and 2h sword, increased max mana, mana recovery, and casting speed
of the Red Mage/Wizard - staff and polearm, increased max health and mana, increased charging bonus %
of the Ranger, of the Beast Master - bows, xbows, rifles, and polearms, increase pet damage, health, and speed by %
of the Yeti/Polarity/Ghoul - ice/electric/poison variants of 'of the drake'
Evil, of Soul Reaping - strong health/mana steal, reduced potion effectiveness
Dancing, of the Super Freak - boots and pants, increased dodge % but decreases block chance by %
Parrying, of Parrying - 2h melee only, increased dodge %
Fire/Ice/Poison/Electric Attunement - chest only, greatly increase stated elemental resistance and damage, greatly decreases opposite elemental resistance
Elemental/of the Elements - necklace, wand, and staff, increases the duration of elemental effects
Monk/of the Monk - helmet only, increases fame and xp gain and reduces damage done
Lich/of the Lich - helmet only, increases max hp and mana and reduced potion efficacy

*ALTERATONS OF EXISTING ITEM AFFIXES*
Some prefix names have been altered for variety
Numerous affixes altered to only appear on certain armor types instead of all armor types
Elemental resistance affixes buffed but restricted to rings and shields
Rings, Belts, Pants, and Chest Armors have mostly defensive affixes
Gloves, Shoulder Armors, and Necklaces have mostly offensive affixes
Helms have mostly casting affixes