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The Witcher Trials v2.0
Rune 18 Oct, 2018 @ 12:12pm
Acquiring Witcher Colonists
Just an idea, I've yet to implement. (Taking a break to focus on school, while everything is updating).

Capturing as many people as possible and then seeing who survives the trials, then recruiting them.

The only foreseeable issue is that... Witchers seem to be less sociable than normies.

Thoughts?
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Showing 1-3 of 3 comments
Imoja  [developer] 18 Oct, 2018 @ 12:20pm 
hrm, are you suggest subjecting prisoners to the trials, and then when they manage to reach the Elders stage, recruiting them?

In theory, this would work perfectly well. Recruiting the prisoner isnt impacted by the prisoners social I dont think. (could be wrong, but im sure its all colonist side)

In practise, let me know how many of your colonists they knock out with their bare hands.... :D
Rune 18 Oct, 2018 @ 9:09pm 
Precisely!

I wonder if the story-telling engine would see a difference between prisoners who died during the trials, and perhaps someone who was recruited before the last of their trials and died after becoming an official colonist.

I'm impressed by how fast how many mods are updating to 1.0.

For an unrelated matter, would you happen to be able to point me to any interesting resources on nuclear energy?
Oblivious 20 Oct, 2018 @ 6:05pm 
Originally posted by Valkjosandi:
Precisely!

I wonder if the story-telling engine would see a difference between prisoners who died during the trials, and perhaps someone who was recruited before the last of their trials and died after becoming an official colonist.

I'm impressed by how fast how many mods are updating to 1.0.

For an unrelated matter, would you happen to be able to point me to any interesting resources on nuclear energy?
Rimatomics
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