Dota 2
Spirits of the Mourning Mother -OLD-
Jeckena 17 Jun, 2013 @ 2:51pm
Actual animation of spirits
Will the animation of them actually attacking someone be the same like where all the spirits converge? Because at that point its hard to distinguish the spirits themselves. Idk if you could really do anything to that part but just putting it out there. Maybe the animation could be changed for spirit collection tho. Like have them do a little ring around the rosey around krob before they actually get collected
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Showing 1-3 of 3 comments
takki ฏ๎๎๎๎๎๎๎  [developer] 19 Jun, 2013 @ 6:46am 
I have a version that goes on the original ghosts animation as well as a version with custom made animations so it should be diffirent animations for attacking and being summoned.
Sadly I dont think I can change how the ghosts move around Death Prophet since I think that is in the code of the game.
Nice idea tho and thanks for the suggestion :)
Pluu Hotaru 20 Jun, 2013 @ 12:42pm 
is there a way in the animation to change how they attack? for example instead of just going though a tower, that when they get close enough dive. im not sure if im making any sense and i can clarify if need be.
Ṭoyoka 23 Jun, 2013 @ 9:43pm 
That's not the animation, you have to change that in the code (they don't really "attack" as much as just move around the tower).
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Showing 1-3 of 3 comments
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