Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gedemo's City-States Collection
k.a.n101 10 Jan, 2021 @ 4:05pm
2
City State Suggestions
Here are my suggestions for city states you should add in the future and the category they should go under. You can find a Wikipaedia article for each of them.

TRADE

Havana: +2 production from Plantations.
K’yuusda: Coastal cities receive +1 gold from every Camp and Fishing Boats within their borders.
Nairobi: +50% tourism from National Parks
Thulamela: +2 culture and +2 gold from improved Iron resources.

INDUSTRIAL

Danzig: +100% production for naval units in cities with a Shipyard
Hovenweep: +100% production for Dams
Kaditshwene: Industrial: +2 production from improved Copper and Iron resources
Ounjougou: +2 production from Quarries and Pastures
Tham Lod: +2 production from Quarries and Workshops

MILITARISTIC

Kota Rentang: +2 culture from Forts with an additional +2 culture if adjacent to water tiles.
Salo: +50% production of fighter class units, with this bonus doubled during an Ideological War
Thimlich Ohinga: +5 city defence strength; +1 production from Iron mines
Tula: You can build the Eagle Warrior unit at half cost

RELIGIOUS

Jaghbub: Military units in desert tiles are invisible to the enemy except when directly adjacent
Kafir Kot: +2 faith from each level of Walls
Suchilquitongo: +4 faith from Quarries
Spoleto: +1 loyalty from all Holy Site buildings
Tierradentro: +2 faith from Temples

CULTURAL

Cochasqui: +1 culture from Hills tiles
Dainzu: Temples and Arenas provide +1 amenity each
El Baul: +1 production and +2 culture from all volcanic soil tiles.
Foligno: +2 slots for Great Works of Art in Palace buildings.
Montana: +1 housing and +1 loyalty in all cities.*
Mundigak: +2 faith from Monuments. Holy Site adjacency bonuses also provide an equivalent amount of culture.
Shypyntsi: +1 culture from every city while at peace.
Suyab: +1 faith and +3 culture from all trade routes to City-States.

SCIENTIFIC

Aguazuque: +1 food from land tiles adjacent to mountains
Awan: +3 loyalty in conquered cities
Checua: +2 food from Camps
Garama: +1 food from all desert tiles
Guiengola: +2 science from Arenas
Mnajdra: +2 science from Temples
Monte Alto: +2 science from Monuments
Ngenyn: +1 food and +1 science from Camps

*By Montana, I refer to the Mesoamerican city state, not the US state
*By Tula, I refer to the Mesoamerican city state, not the Russian city
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Showing 1-5 of 5 comments
Gedemo  [developer] 23 Jan, 2021 @ 12:50am 
@k.a.n101 thank you for this constructive comment! I think I'll find some inspiration to make some of your suggestions.
Gorehowk 24 Feb, 2021 @ 12:20am 
An interesting idea would be to make some city states that can increase charges for a type of Great Person (If applicable), the same way Mausoleum gives Great Engineers +1 charge. Obviously Great Artists excluded because you'd have to create new unique great works for each of them.
euey pooey 27 Mar, 2021 @ 12:35pm 
I'd love to see more silly/fictional city states like what you did with Gotham and Camelot.
Some ideas I have are:

Chernobyl (Real life) - Scientific, gain uranium after killing a unit based on its combat strength after reaching the Atomic era.

Mos Eisley (Star Wars) - Trade, +1 production on desert times, increased to +2 if there is a resource on it, great works of music provide +1 amenities to the city in which they are placed

Asgard (Norse mythology) - Religious, +1 science, +1 faith and +1 culture on strategic resource tiles

Hollywoo (BoJack Horseman) - Cultural, +1 production, +1 science and -1 food on any resource that is an animal

Morioh (JoJo's Bizarre Adventure) - Trade, friendly units killed by ranged attacks have a 33% chance to come back to life with 20 health and a permanent +20 combat strength

Nanda Parbat (DC Comics) - Religious, recon units have +15 combat strength and can attack twice per turn

Birnin Zana (capital of Wakanda, Marvel) - Scientific, units that consume coal, aluminium or oil no longer have resource requirements

Dubai (Real life) - Scientific, +2 science from oil resources and +2 culture from pearl resources

I hope you like my ideas, I love all the city state mods you make :)
Last edited by euey pooey; 2 Apr, 2021 @ 4:14am
kenzo 1 Apr, 2021 @ 6:17am 
..
SuspencefulChaoz 19 Apr, 2021 @ 5:18pm 
I'm a TSL player so my idea to improve organisation would be to have a sub-list where the city-states are organised by there TSL continent location. For example the Jerusalem or Kabul city-state would be located under the Middle East sub-list . Another sub-list could be island city states like Jakarta or Armagh. These islands would be amazing city states for there location; Iceland Madagascar Ski Lanka New Zealand Cuba Falkland islands Cape Verde any islands in the Pacific or Indonesia and the Newfoundland Island in Canada plus two city states for Greenland and Antarctica.I want to play a New World TSL game to colonise the rest or the world from the America's and have all the city states in Europe or have them as island city states like the islands suggested above If your reading this Gedemo it would save us TSL players a lot of time
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