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Spy slayer
+/- works like a whip ( range gets progressivly longer as you attack, and progressivly shorter when being pulled back. )
+ 25% damage bonus
- 20% swing speed
- 25% metal per hit
Basicly a wrench that is used more for combat rather than building, allowing for a more demoknightesc battle engie.
+15% damage
-25% swing speed
-can not increase building speed
Suggested Stats
=====================================
+25% Damage bonus
-10% Swing speed
+/- Ranged
+ Able to repair buildings
((The further you are, the less effective the repair is)
- 3% Increased knockback on wearer
- 5% Speed Decrease on wearer
=======================================
Because this weapon is based on the vampire killer, I think the stats work well.
No random crits might be a better downside to have to be honest
25% less building health
20% slower swing speed
+Increases maximum health by 25
-20% slower swing speed
-Repairing and upgrading buildings cost 25 more metal
-No Random Crits
Weapon deals full damage on hit, second hits deal significantly reduced damage
Guarenteed critical hits when your buildings are being sapped
Able to whip projectiles down
Possible to hit a player twice in one swing
50% slower firing speed
150% slower deploy speed
No random critical hits
"A realic from Mann Manor-vania. Yeah, we're still working on the name, just go kill some people or something."
+100% more metal appiled to bulding upgrades (each swing adds 50 metal as opposed to 25)
+50% faster switch-to speed
+can grab ammo/medkits with a swing (must wait for animation to finish however)
-10% damage penalty
-20% swing speed
plus i'd give the model a less "themed" look so it fits on days outside of halloween
+25% melee damage
-15% movement speed
-15 attack speed
+ Repairs buildings at long ranges
+Consecutive hits on enemy players increase swing speed by 25%
- 20% firing speed
- 25% slow repair rate
Can be use used well for combat and for fighting agains Spies that are too good with trickstabbing so you don't have to risk the chance of getting too close and die but it's swing speed and repair rate makes it really bad at repairing or defending your building under enemy fire.
[+] Repairing and upgrading buildings consumes health instead of metal with a 80% reduce in repair and upgrade cost. (Effects don't apply for other weapons that consume metal)
[-] -40% metal and health from dispensers on wearer
[-] -25% slower swing speed