Team Fortress 2

Team Fortress 2

The Big Boar Ribs
 This topic has been pinned, so it's probably important
Scrangican 13 Oct, 2018 @ 11:00am
This meats flavor ( stats )
No bullying others for their stats concepts, or just bullying in general. Constructive critisim is welcome.
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Showing 1-10 of 10 comments
Scrangican 13 Oct, 2018 @ 11:02am 
First concept of mine,

Meaty Mann
+ gain 300 health
+ max health increased by 100 for 15 seconds when consumed
- takes 50 seconds to load
el marciano 13 Oct, 2018 @ 11:26am 
on eat all damage done goes back as healt
heals 200hp
regenerates making melee damage
negative stats
do not regenerate by him self
medikits do not regenerate it
When eaten: for 10 seconds, all kils increase melee damage by 10% until death
Weapon only recharges by dealing damage

Requires 500 damage to recharge

"Eat a boar and gain his strength. Kill a man after eating a boar, and gain about the same strength, men aren't nearly as strong as boars."
Squagol 13 Oct, 2018 @ 11:22pm 
I think it could be something like the Battalion's Backup, only you have to do a certain amount of damage to get the ribs, I was thinking maybe a thousand? 800? The effect time might be a bit shorter than the Battalion's Backup considering heavy had the highest dps.
Last edited by Squagol; 13 Oct, 2018 @ 11:24pm
You become indestructible when you eat this with sweet baby ray's.
Last edited by Something rather absurd.; 15 Oct, 2018 @ 2:15pm
meow 19 Oct, 2018 @ 12:35am 
[+] After consuming, gain immunity to critical hits and all attacks mini-crit for 12 seconds
[+] Each hit recieved reduces recharge by 1.5 seconds, mini-crits recieved recharge it by 2.025 seconds and critical hits recieved recharge it by 4.5 seconds. Damage-over-time effects recharge it by 0.5 seconds instead of 1.
[-] 40% longer recharge
Last edited by meow; 19 Oct, 2018 @ 12:36am
❖Vinelantis 24 Oct, 2018 @ 4:58pm 
I'm thinking that this should just be a Sandvich or BSS clone. Doing damage to charge it makes it seem as though you can only use it every time you get about three or four full-health kills, and would be only viable with a pocket medic constantly on you or if you've got access to dispensers or health kits, negating the need for a food item.

Unless the pocket medic thing is what we were goin' for, in which by all means, go for it. Only problem is that we've gotta get a witch doctor or some other tribal set for the guy.

Ooo, that could be the next project, actually.
Flpstrike 14 May, 2019 @ 8:45am 
Originally posted by HumansVille_resident:
First concept of mine,

Meaty Mann
+ gain 300 health
+ max health increased by 100 for 15 seconds when consumed
- takes 50 seconds to load

This is kinda of.. a better Chocolate Bar for Heavy
JUST BLEED 11 Jun, 2019 @ 7:04pm 
this is a good idea, but i think that they wouldnt give such a generic name, so my picks for name would be:

A: Meaty Mann, from an earlier post on this discussion

B: Boar Rib Sandvich, my creation, also generic :)

all name calling aside, he are the stats i would suggest:

+100 hp

able to heal back damage he deals

5 seconds of guarenteed mini-crits

20% damage vulnerability

45 second rechrage

heal rate by medic reduced by 45%
AC 22 Jul, 2019 @ 1:50pm 
Originally posted by jon arbuckle tf2:
this is a good idea, but i think that they wouldn't give such a generic name, so my picks for name would be:

A: Meaty Mann, from an earlier post on this discussion

B: Boar Rib Sandvich, my creation, also generic :)

all name calling aside, here are the stats i would suggest:

+100 hp

able to heal back on kills

5 seconds of guarenteed mini-crits

20% damage vulnerability

35 second recharge

heal rate by medic reduced by 25%
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