Darkest Dungeon®

Darkest Dungeon®

The Crystalline Light
misifu el gato comelon  [developer] 5 Dec, 2018 @ 5:30am
Bugs and errors thread!
Here you can post and send any the error or bugs here.

Please do it with respect, and if possible with screenshot from the problem. i will do all posible for fix it.

Thanks and have fun!
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Showing 1-15 of 77 comments
Toshi Yui 9 Dec, 2018 @ 3:10am 
Hello, I don't know if it's a bug or not, I'm sorry if it doesn't.
The classic mission of endless farm is no longer in darkest difficulty but it becomes champion difficulty. It's not an important issue and I'm not sur that is the mod's fault, but I prefer noticed it.
Great job btw
misifu el gato comelon  [developer] 10 Dec, 2018 @ 10:23am 
Originally posted by Toshi Yui:
Hello, I don't know if it's a bug or not, I'm sorry if it doesn't.
The classic mission of endless farm is no longer in darkest difficulty but it becomes champion difficulty. It's not an important issue and I'm not sur that is the mod's fault, but I prefer noticed it.
Great job btw

Hi buddy thanks for you post!

You are right. The classic mode for the endless mode with the tag lvl 5 champion, is lvl 5 because i want to make difference with the new hardcore mode, these mode has a the new enemies, the Endgame Conditions, and a little changes in the future. so don't worry about the classic mode for limits from levels. you can play with 5-6 any endless mode, also the classic mode has the original mecanics and game stlye (just without the Endgame Conditions).

Have a good day! :oxenalex:
Last edited by misifu el gato comelon; 10 Dec, 2018 @ 10:24am
Toshi Yui 10 Dec, 2018 @ 10:34am 
Ok nice, thank you for the information and for the work you've done on this mod ;)
deathbringer760 17 Dec, 2018 @ 1:24pm 
I tried the level 1 mission using a leper, I used revenge and withstand in the first wave and they worked fine, however once I got to the second wave, their buffs were gone (which I am pretty sure is meant to happen) but their 1 use per battle hadn't been refreshed so I couldn't use them for the rest of the mission. I unfortunately don't know if this issue only happens in the level 1 mission since I haven't tried using skills that can only be used a certain number of times per battle in any of the other missions yet.
deathbringer760 17 Dec, 2018 @ 2:16pm 
I just experienced the darkest color, and the enemies (except for the first spawn) all didn't receive any healing when they spawned, meaning that while they had increased max health, their starting health was the same as usual, so the increased max health basically did nothing (except for the original spawn)
misifu el gato comelon  [developer] 18 Dec, 2018 @ 7:12pm 
Originally posted by deathbringer760:
I just experienced the darkest color, and the enemies (except for the first spawn) all didn't receive any healing when they spawned, meaning that while they had increased max health, their starting health was the same as usual, so the increased max health basically did nothing (except for the original spawn)


Originally posted by deathbringer760:
I tried the level 1 mission using a leper, I used revenge and withstand in the first wave and they worked fine, however once I got to the second wave, their buffs were gone (which I am pretty sure is meant to happen) but their 1 use per battle hadn't been refreshed so I couldn't use them for the rest of the mission. I unfortunately don't know if this issue only happens in the level 1 mission since I haven't tried using skills that can only be used a certain number of times per battle in any of the other missions yet.

Thank you so much for your feedback! I will do my best for fix it in the next update. :oxenalex:
Last edited by misifu el gato comelon; 18 Dec, 2018 @ 8:06pm
Apple Juice Box 24 Feb, 2019 @ 8:07pm 
I'm not entirely sure if it was this mod, but I believe it is. I just got done with the Long survival farm quest, unlocking the Dark Forest town event and quest. When I went to go look at the quest, I noticed that, for some reason, all four main areas (Ruins, Warrens, Weald, and Cove) are suddenly full progress. Like, all at 7 progress. I'm pretty sure it wasn't like that before I did the Long survival quest. I might just not be paying attention, but I think I'd have noticed all full progress beforehand.
GattoDacco 25 Feb, 2019 @ 5:07am 
Can you please put the map marker where it was? It bug out with the Arena
misifu el gato comelon  [developer] 28 Feb, 2019 @ 3:51am 
Originally posted by EcG Apple Juice Box:
I'm not entirely sure if it was this mod, but I believe it is. I just got done with the Long survival farm quest, unlocking the Dark Forest town event and quest. When I went to go look at the quest, I noticed that, for some reason, all four main areas (Ruins, Warrens, Weald, and Cove) are suddenly full progress. Like, all at 7 progress. I'm pretty sure it wasn't like that before I did the Long survival quest. I might just not be paying attention, but I think I'd have noticed all full progress beforehand.

Thank for sharing your experience! I will my best for fix it in the next update! my apologies for any inconvenience. :Sadclot:
misifu el gato comelon  [developer] 28 Feb, 2019 @ 3:54am 
Originally posted by Tyger Tac:
Can you please put the map marker where it was? It bug out with the Arena

Hi buddy! Thanks for commenting a problem with the mod. But can you please be more detail with the error or bug? If possible with a screenshot. :oxenmike:
GattoDacco 2 Mar, 2019 @ 5:24pm 
I don't know how to show it since i've fixed it but if you install the arena mod with this one. The quest marker would be alongside the arena marker. Which is quite annoying.
Apple Juice Box 3 Mar, 2019 @ 5:23pm 
So I came across another weird thing. When I went through the Dark Forest, I ran across a path I couldn't go down. Looking at the map, the tile had the same symbol as the rubble piles that block your path in default dungeons. However, there was nothing there and no prompt to dig or remove the obstacle, so I just had to walk back. Thankfully, it didn't prevent me from completing the mission, but there is the potential to if such an invisible obstacle appears earlier in the run.
misifu el gato comelon  [developer] 5 Mar, 2019 @ 5:14pm 
Originally posted by EcG Apple Juice Box:
So I came across another weird thing. When I went through the Dark Forest, I ran across a path I couldn't go down. Looking at the map, the tile had the same symbol as the rubble piles that block your path in default dungeons. However, there was nothing there and no prompt to dig or remove the obstacle, so I just had to walk back. Thankfully, it didn't prevent me from completing the mission, but there is the potential to if such an invisible obstacle appears earlier in the run.

Thank you! is fix it now! :Like_Yellow:
misifu el gato comelon  [developer] 5 Mar, 2019 @ 5:17pm 
Originally posted by Tyger Tac:
I don't know how to show it since i've fixed it but if you install the arena mod with this one. The quest marker would be alongside the arena marker. Which is quite annoying.

I see, Well is a trouble between from my mod and the arena. i will make a independiente little mod file for change the positions from the farm in the map from my mod only for you.
Tom with a Don 18 Mar, 2019 @ 2:17pm 
Just found a bug. When ever the mod is installed it affects the crimson court map when going to fight the garden guardian. It will be like the dark forest map from the mod and that is including enemy spawns. They are still enemies from the court though.
Last edited by Tom with a Don; 18 Mar, 2019 @ 2:17pm
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