Darkest Dungeon®

Darkest Dungeon®

The Crystalline Light
 This topic has been pinned, so it's probably important
misifu el gato comelon  [developer] 5 Dec, 2018 @ 5:33am
Updates and Change log!
In this thread you can see what is new in the proyect. also see the changes and progress from the mod. The most recent update is :

The end of the beta! - 12 January 2020

The end of the line

"This update add a more content. bug fix a a lot comunity feedback!"

- Localization update! -
  1. korean was added intro the mod.

    *Thank to 𝙉𝙞𝙘𝙠𝙚𝙡! for traslated the files!*

- Rework on Dark forrest -

  1. Rework on maps (map side, enemies, curios, inventory, hallways and more)
  2. less enemies, new varity on enemies and change on some new enemies in dark forrest.
  3. less hallways sides, more curios added on the dark forrest.
  4. Now can buy food and get more rewards on curios on dark forrest.

"𝘛𝘩𝘢𝘯𝘬𝘴 𝘵𝘰 𝘵𝘩𝘦 𝘤𝘰𝘮𝘮𝘶𝘯𝘪𝘵𝘺 𝘧𝘦𝘦𝘥𝘣𝘢𝘤𝘬 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘮𝘰𝘥, 𝘐 𝘩𝘢𝘷𝘦 𝘳𝘦𝘤𝘦𝘪𝘷𝘦𝘥 𝘮𝘢𝘯𝘺 𝘤𝘳𝘪𝘵𝘪𝘤𝘪𝘴𝘮𝘴 𝘢𝘯𝘥 𝘴𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵. 𝘢𝘯𝘥 𝘢𝘭𝘭 𝘸𝘦𝘳𝘦 𝘳𝘦𝘤𝘦𝘪𝘷𝘦𝘥 𝘢𝘯𝘥 𝘩𝘦𝘢𝘳𝘥 𝘵𝘰 𝘪𝘮𝘱𝘳𝘰𝘷𝘦 𝘵𝘩𝘦 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘥𝘶𝘯𝘨𝘦𝘰𝘯, 𝘐𝘵 𝘸𝘢𝘴 𝘱𝘳𝘪𝘮𝘢𝘳𝘪𝘭𝘺 𝘥𝘦𝘴𝘪𝘨𝘯𝘦𝘥 𝘵𝘰 𝘣𝘦 𝘢 𝘋𝘶𝘯𝘨𝘦𝘰𝘯 𝘸𝘩𝘦𝘳𝘦 𝘺𝘰𝘶 𝘫𝘶𝘴𝘵 𝘥𝘦𝘱𝘦𝘯𝘥 𝘰𝘯 𝘧𝘪𝘯𝘥𝘪𝘯𝘨 𝘵𝘩𝘦 𝘤𝘳𝘺𝘴𝘵𝘢𝘭𝘭𝘪𝘯𝘦 𝘳𝘦𝘴𝘰𝘶𝘳𝘤𝘦𝘴 𝘢𝘯𝘥 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘵𝘩𝘦 𝘧𝘰𝘰𝘥 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦𝘮. 𝘢𝘴 𝘸𝘦𝘭𝘭 𝘢𝘴 𝘢𝘷𝘰𝘪𝘥 𝘺𝘰𝘶 𝘤𝘢𝘯 𝘣𝘶𝘺 𝘰𝘳 𝘵𝘢𝘬𝘦 𝘪𝘵, 𝘢𝘴 𝘸𝘦𝘭𝘭 𝘢𝘴 𝘣𝘦𝘪𝘯𝘨 𝘢𝘣𝘭𝘦 𝘵𝘰 𝘤𝘭𝘦𝘢𝘳 𝘱𝘢𝘵𝘩𝘴 𝘧𝘶𝘭𝘭 𝘰𝘧 𝘦𝘯𝘦𝘮𝘪𝘦𝘴 𝘢𝘤𝘤𝘰𝘳𝘥𝘪𝘯𝘨 𝘵𝘰 𝘵𝘩𝘦 𝘱𝘭𝘢𝘺𝘦𝘳 𝘸𝘪𝘵𝘩 𝘩𝘪𝘴 𝘴𝘵𝘳𝘢𝘵𝘦𝘨𝘺 𝘴𝘵𝘺𝘭𝘦 𝘢𝘯𝘥 𝘴𝘬𝘪𝘭𝘭𝘴 𝘵𝘰 𝘨𝘦𝘵 𝘢𝘭𝘭 𝘱𝘰𝘴𝘴𝘪𝘣𝘭𝘦 𝘪𝘵𝘦𝘮𝘴 𝘢𝘯𝘥 𝘳𝘦𝘤𝘰𝘮𝘮𝘦𝘯𝘥𝘢𝘵𝘪𝘰𝘯𝘴. 𝘏𝘰𝘸𝘦𝘷𝘦𝘳 𝘵𝘩𝘢𝘯𝘬𝘴 𝘵𝘰 𝘵𝘩𝘦 𝘧𝘦𝘦𝘥𝘣𝘢𝘤𝘬, 𝘐 𝘬𝘯𝘰𝘸 𝘪𝘵 𝘸𝘢𝘴 𝘯𝘰𝘵 𝘶𝘴𝘦𝘥 𝘤𝘰𝘳𝘳𝘦𝘤𝘵𝘭𝘺, 𝘤𝘰𝘯𝘴𝘪𝘥𝘦𝘳𝘦𝘥 𝘢𝘴 𝘮𝘰𝘯𝘰𝘵𝘰𝘮𝘦, 𝘭𝘰𝘯𝘨 𝘢𝘯𝘥 𝘦𝘷𝘦𝘯 𝘣𝘰𝘳𝘪𝘯𝘨 𝘣𝘺 𝘮𝘢𝘯𝘺, 𝘯𝘰𝘸 𝘵𝘩𝘦 𝘥𝘶𝘯𝘨𝘦𝘰𝘯 𝘐𝘵 𝘩𝘢𝘴 𝘢 𝘭𝘰𝘯𝘨 𝘴𝘪𝘻𝘦, 𝘣𝘶𝘵 𝘯𝘰𝘵 𝘦𝘹𝘢𝘨𝘨𝘦𝘳𝘢𝘵𝘦𝘥𝘭𝘺 𝘢𝘴 𝘣𝘦𝘧𝘰𝘳𝘦, 𝘢𝘴 𝘸𝘦𝘭𝘭 𝘢𝘴 𝘢 𝘳𝘦𝘥𝘶𝘤𝘵𝘪𝘰𝘯 𝘪𝘯 𝘵𝘩𝘦 𝘯𝘶𝘮𝘣𝘦𝘳 𝘰𝘧 𝘦𝘯𝘦𝘮𝘪𝘦𝘴, 𝘢 𝘷𝘢𝘳𝘪𝘦𝘵𝘺 𝘦𝘹𝘵𝘳𝘢 𝘦𝘯𝘦𝘮𝘪𝘦𝘴 𝘵𝘰 𝘪𝘮𝘱𝘳𝘰𝘷𝘦 𝘵𝘩𝘦 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦, 𝘮𝘰𝘳𝘦 𝘪𝘯𝘵𝘦𝘳𝘢𝘤𝘵𝘪𝘷𝘦 𝘤𝘶𝘳𝘪𝘰𝘴 𝘸𝘢𝘴 𝘢𝘥𝘥𝘦𝘥, 𝘪𝘯 𝘢𝘥𝘥𝘪𝘵𝘪𝘰𝘯 𝘵𝘰 𝘳𝘦𝘥𝘶𝘤𝘪𝘯𝘨 𝘵𝘩𝘦 𝘢𝘮𝘰𝘶𝘯𝘵 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘳𝘦𝘲𝘶𝘪𝘳𝘦𝘥 𝘱𝘦𝘳𝘤𝘦𝘯𝘵𝘢𝘨𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘮𝘪𝘴𝘴𝘪𝘰𝘯𝘴, 𝘴𝘰 𝘵𝘩𝘢𝘵 𝘵𝘩𝘦 𝘱𝘭𝘢𝘺𝘦𝘳 𝘤𝘢𝘯 𝘮𝘰𝘳𝘦 𝘤𝘰𝘮𝘧𝘰𝘳𝘵𝘢𝘣𝘭𝘺 𝘤𝘰𝘮𝘱𝘭𝘦𝘵𝘦 𝘵𝘩𝘦 𝘮𝘪𝘴𝘴𝘪𝘰𝘯𝘴 𝘢𝘯𝘥 𝘩𝘢𝘷𝘦 𝘢𝘴 𝘰𝘱𝘵𝘪𝘰𝘯𝘢𝘭 𝘨𝘦𝘵 𝘮𝘰𝘳𝘦 𝘳𝘦𝘴𝘰𝘶𝘳𝘤𝘦𝘴 𝘰𝘳 𝘤𝘳𝘺𝘴𝘵𝘢𝘭𝘪𝘯𝘦 𝘳𝘦𝘸𝘢𝘳𝘥𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵"


- New music, ambient, and curio for the dark forrest -

  1. New curio "Crystalline rocks".

    "𝘛𝘩𝘪𝘴 𝘯𝘦𝘸 𝘪𝘵𝘦𝘮 𝘪𝘴 𝘴𝘱𝘦𝘤𝘪𝘢𝘭 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘥𝘶𝘯𝘨𝘦𝘰𝘯, 𝘸𝘪𝘵𝘩 𝘪𝘵 𝘺𝘰𝘶 𝘤𝘢𝘯 𝘨𝘦𝘵 𝘤𝘳𝘺𝘴𝘵𝘢𝘭𝘴 𝘢𝘯𝘥 𝘨𝘦𝘵 𝘤𝘳𝘺𝘴𝘵𝘢𝘭 𝘰𝘣𝘫𝘦𝘤𝘵𝘴, 𝘩𝘰𝘸𝘦𝘷𝘦𝘳 𝘵𝘰 𝘨𝘦𝘵 𝘵𝘩𝘦𝘴𝘦 𝘰𝘣𝘫𝘦𝘤𝘵𝘴 𝘢𝘯𝘥 𝘪𝘯𝘵𝘦𝘳𝘢𝘤𝘵𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘤𝘶𝘳𝘪𝘰 𝘸𝘪𝘭𝘭 𝘴𝘵𝘢𝘳𝘵 𝘢 𝘣𝘢𝘵𝘵𝘭𝘦 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘤𝘳𝘺𝘴𝘵𝘢𝘭𝘴 𝘸𝘩𝘦𝘳𝘦 𝘺𝘰𝘶 𝘤𝘢𝘯 𝘨𝘦𝘵 𝘢 𝘩𝘦𝘢𝘭𝘵𝘩 𝘤𝘶𝘳𝘦, 𝘪𝘯𝘤𝘳𝘦𝘢𝘴𝘦𝘥 𝘥𝘢𝘮𝘢𝘨𝘦, 𝘪𝘯𝘤𝘳𝘦𝘢𝘴𝘦𝘥 𝘤𝘳𝘪𝘵𝘪𝘤𝘪𝘴𝘮, 𝘪𝘯𝘤𝘳𝘦𝘢𝘴𝘦𝘥 𝘦𝘷𝘢𝘴𝘪𝘰𝘯 𝘢𝘯𝘥 𝘰𝘵𝘩𝘦𝘳 𝘦𝘧𝘧𝘦𝘤𝘵𝘴 𝘣𝘺 𝘳𝘦𝘮𝘰𝘷𝘪𝘯𝘨 𝘢 𝘤𝘳𝘺𝘴𝘵𝘢𝘭 𝘦𝘯𝘦𝘮𝘺"

  2. New music and ambient.

    "𝘕𝘦𝘸 𝘮𝘶𝘴𝘪𝘤 𝘸𝘢𝘴 𝘢𝘥𝘥𝘦𝘥 𝘵𝘰 𝘮𝘢𝘬𝘦 𝘵𝘩𝘦 𝘥𝘶𝘯𝘨𝘦𝘰𝘯 𝘮𝘰𝘳𝘦 𝘶𝘯𝘪𝘲𝘶𝘦 𝘢𝘯𝘥 𝘨𝘦𝘵 𝘢𝘯 𝘦𝘷𝘦𝘯 𝘣𝘦𝘵𝘵𝘦𝘳 𝘥𝘭𝘤 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦, 𝘪𝘯 𝘢𝘥𝘥𝘪𝘵𝘪𝘰𝘯 𝘵𝘰 𝘮𝘢𝘬𝘪𝘯𝘨 𝘰𝘯𝘦 𝘥𝘪𝘧𝘧𝘦𝘳𝘦𝘯𝘤𝘦 𝘪𝘴 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘧𝘢𝘳𝘮"

- New enemies -

  1. Pigmans (new 4 enemies only for the space and time).

    "𝘚𝘸𝘪𝘯𝘦 𝘮𝘶𝘵𝘢𝘵𝘪𝘰𝘯𝘴 𝘸𝘪𝘵𝘩 𝘮𝘦𝘯 𝘸𝘦𝘳𝘦 𝘢𝘥𝘥𝘦𝘥 𝘵𝘰 𝘮𝘢𝘳𝘬 𝘢𝘯 𝘦𝘹𝘵𝘳𝘢 𝘷𝘢𝘳𝘪𝘦𝘵𝘺 𝘪𝘯 𝘫𝘶𝘮𝘱𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘴𝘱𝘢𝘤𝘦 𝘢𝘯𝘥 𝘵𝘪𝘮𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘢𝘭𝘲𝘶𝘦𝘳𝘪𝘢 𝘣𝘦𝘴𝘪𝘥𝘦𝘴 𝘵𝘩𝘢𝘵 𝘵𝘩𝘦𝘺 𝘩𝘢𝘷𝘦 𝘵𝘩𝘦 𝘴𝘬𝘪𝘭𝘭𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘣𝘢𝘯𝘥𝘪𝘵𝘴 𝘸𝘪𝘵𝘩 𝘢 𝘮𝘶𝘵𝘢𝘵𝘪𝘰𝘯 𝘵𝘩𝘢𝘵 𝘨𝘪𝘷𝘦𝘴 𝘵𝘩𝘦𝘮 𝘦𝘹𝘵𝘳𝘢 𝘢𝘥𝘷𝘢𝘯𝘵𝘢𝘨𝘦𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘧𝘪𝘨𝘩𝘵𝘪𝘯𝘨"

  2. Alt Farmests (rework only for the dark forrest and dark forrest on space and time).

    "𝘈𝘯 𝘦𝘹𝘵𝘳𝘢 𝘮𝘰𝘥𝘪𝘧𝘪𝘤𝘢𝘵𝘪𝘰𝘯 𝘸𝘢𝘴 𝘢𝘥𝘥𝘦𝘥 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘦𝘯𝘦𝘮𝘪𝘦𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘢𝘭𝘲𝘶𝘦𝘳𝘪𝘢 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵, 𝘤𝘭𝘦𝘢𝘳𝘭𝘺 𝘵𝘰 𝘮𝘢𝘬𝘦 𝘢 𝘥𝘪𝘧𝘧𝘦𝘳𝘦𝘯𝘤𝘦 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘵𝘩𝘦 𝘪𝘯𝘵𝘦𝘯𝘴𝘪𝘵𝘺 𝘰𝘧 𝘵𝘩𝘦 𝘣𝘢𝘵𝘵𝘭𝘦𝘴 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘥𝘪𝘧𝘧𝘦𝘳𝘦𝘯𝘵 𝘥𝘪𝘧𝘧𝘪𝘤𝘶𝘭𝘵𝘺 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘦𝘢𝘤𝘩 𝘥𝘶𝘯𝘨𝘦𝘰𝘯."

  3. Crystal spiders (2 types for spiders for the dark forrest and space and time).

    "𝘈 𝘯𝘦𝘸 𝘷𝘢𝘳𝘪𝘢𝘯𝘵 𝘰𝘧 𝘦𝘹𝘤𝘭𝘶𝘴𝘪𝘷𝘦 𝘴𝘱𝘪𝘥𝘦𝘳𝘴 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘫𝘶𝘮𝘱𝘴 𝘪𝘯 𝘵𝘪𝘮𝘦 𝘢𝘯𝘥 𝘴𝘱𝘢𝘤𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘧𝘢𝘳𝘮 𝘸𝘢𝘴 𝘢𝘥𝘥𝘦𝘥. 𝘵𝘩𝘦𝘺 𝘤𝘢𝘯 𝘣𝘦 𝘧𝘰𝘶𝘯𝘥 𝘪𝘯 𝘵𝘩𝘦 𝘤𝘳𝘺𝘴𝘵𝘢𝘭𝘭𝘪𝘯𝘦 𝘥𝘶𝘯𝘨𝘦𝘰𝘯𝘴 𝘢𝘯𝘥 𝘪𝘯 𝘴𝘮𝘢𝘭𝘭 𝘣𝘢𝘵𝘵𝘭𝘦𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵𝘵"

  4. Sheepy sheep (only on the dark forrest).

    "𝘈 𝘯𝘦𝘸 𝘴𝘱𝘦𝘤𝘪𝘢𝘭 𝘦𝘯𝘤𝘰𝘶𝘯𝘵𝘦𝘳 𝘸𝘢𝘴 𝘢𝘥𝘥𝘦𝘥 𝘪𝘯 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵, 𝘪𝘯 𝘸𝘩𝘪𝘤𝘩 𝘪𝘵 𝘤𝘢𝘯 𝘣𝘦 𝘧𝘰𝘶𝘯𝘥 𝘶𝘱 𝘵𝘰 3 𝘵𝘪𝘮𝘦𝘴. 𝘵𝘩𝘦 𝘯𝘦𝘸 𝘦𝘯𝘦𝘮𝘺 𝘤𝘢𝘯 𝘢𝘱𝘱𝘦𝘢𝘳 𝘦𝘹𝘵𝘳𝘢 𝘦𝘯𝘦𝘮𝘪𝘦𝘴, 𝘨𝘪𝘷𝘦 𝘦𝘹𝘵𝘳𝘢 𝘴𝘬𝘪𝘭𝘭𝘴 𝘵𝘰 𝘦𝘯𝘦𝘮𝘪𝘦𝘴 𝘢𝘯𝘥 𝘥𝘦𝘵𝘳𝘢𝘤𝘵 𝘧𝘳𝘰𝘮 𝘩𝘦𝘳𝘰𝘦𝘴"

- New colors and rebalance are added -
  1. Crystalline light

    "Rework light add
    Heroes : now can "ignore the steath, and get +7 crits"
    Monsters : now get 5% refletive dmg!"

  2. Utopia light

    "Rework light change
    heroes : -25 max health, 35+ healstress, +2 spd, +15 crit,
    Monsters : -30 bleed and poison resistence, +15 damage recived"

  3. Dark light

    "Rework light add
    Monsters : -25 of 35, more damage received"

  4. Distopia light

    "Now the color is brown!
    Now the music is the town battle music!
    Rework light
    Heroes : random target and ally chance %45, stress on miss +10, -45 heal received on more than 35 stress, 45+ dmg on more than 35 stress
    Monstres : +10 crits on target marked, +20 extra dmg on target marked, +15 pre and +25 heal received"

  5. New color Cosmic!

    "Now the color is violet
    Stats
    Heroes : +30 dmg received, +35 extra hp, +20 extra dmg agaist monster size 2, +25 pre on more than 20 stress
    Monsters : +30 dmg received, +15 crits, +25 pre if the target are below 0.7 hp, +2 spd, ignored stealth"

  6. New color Noxius!

    "Color green
    Stats
    Heores : -35 poison and disease resistence, -50 health received if are ally poisoned, +35 damage received if are ally poisoned,
    -15 pre if are ally poisoned
    Monsters : -45 poison resistence, +35 damage received if are poisoned, -15 pre if are poisoned, +20 damage extra if are poisoned"

- Dungeons and bug fix on space and time -
  1. Pigman town was added on space and time.
  2. Was added more battle crys on the combat for the farmhouse.
  3. The crystalline dungeons are removed from the classic "endless harvest".

- Hardcore changes -
  1. The heal extra bonus from killing crystalline enemies was removed.
  2. The town and darkest dungoen on space and time has a better chance to appears.
  3. The are more varities for he crystal corpses, they can heal more and buff dmg, spd, dodge, and more!
  4. New skin for the gatekeeper on hardcore.
  5. Was added more curios chance on hardcore.

- Some rebalance on crystal items -
  1. Now the crystal items has a better descripcion.
  2. The stress recevied penaty was changed from 10 per 3 turns to 5 per 3 turns.
  3. Now the stardust, crystalline food, crystalline alcoholic has a basic stack to 3.
  4. The crystalline food the stress dmg was removed.
  5. Now the crystal herb has a basic stack to 2, and the dmg penaty was reduced.

- Some little change for the cosmic trinkeds -
  1. All crystalline enemies was reduced they hp max by -15%.
  2. The crystal maggot now summon weak versions of itself with less hp and basic stats.

- Bug fixes -
  1. Fix a invisible obstacure on the dark forrest.
  2. Fix a invisible trap on the dark forrest.
  3. Fix a very weird bug on the time and space in the farmhouse with no move or turn after kill something on any endless mode.
  4. Fix a very rare bug on some extra turn on summons crystalline enemies in some lights of time and space hardcore endless mode.
  5. Fix a localizacion files on some missing lines.
  6. Fix a rare crash with some skills on some cristalline enemies.
  7. Fix some visual bug on cristalline enemies.
  8. Fix invisible curios on the dark forrest.
  9. Fix invisibles anims and missing sounds on dark forrest and some dungeons on the time and space from the endless mode.
  10. Fix a rare bugs with the loots on the crystal curios.
  11. Fix with posicion on the map from the lobby. also this fix the posicion with other dungeons from other mods.
  12. And was fixes more a little bugs!

The end of the beta!

"𝑻𝒉𝒊𝒔 𝒑𝒓𝒐𝒋𝒆𝒄𝒕 𝒍𝒆𝒂𝒗𝒆𝒔 𝒕𝒉𝒆 𝒃𝒆𝒕𝒂, 𝒂𝒏𝒅 𝑰 𝒄𝒐𝒏𝒄𝒍𝒖𝒅𝒆 𝒊𝒕 𝒂𝒔 𝒂 𝒔𝒕𝒂𝒃𝒍𝒆 𝒂𝒏𝒅 𝒔𝒂𝒇𝒆 𝒎𝒐𝒅 𝒕𝒐 𝒑𝒍𝒂𝒚 𝒊𝒏 𝒂𝒏𝒚 𝒈𝒂𝒎𝒆, 𝒑𝒐𝒔𝒔𝒊𝒃𝒍𝒆 𝒄𝒐𝒎𝒑𝒂𝒕𝒊𝒃𝒍𝒆 𝒘𝒊𝒕𝒉 𝒎𝒂𝒏𝒚 𝒐𝒕𝒉𝒆𝒓 𝒎𝒐𝒅𝒔, 𝑰𝒏 𝒂𝒅𝒅𝒊𝒕𝒊𝒐𝒏 𝒕𝒐 𝒕𝒉𝒆𝒚 𝒉𝒂𝒗𝒆 𝒇𝒊𝒙𝒆𝒅 𝒎𝒂𝒏𝒚 𝒃𝒖𝒈𝒔 𝒕𝒉𝒂𝒕 𝒄𝒐𝒖𝒍𝒅 𝒃𝒆 𝒉𝒂𝒓𝒎𝒇𝒖𝒍 𝒘𝒊𝒕𝒉 𝒕𝒉𝒆 𝒈𝒂𝒎𝒆𝒔. 𝒂𝒔 𝒘𝒆𝒍𝒍 𝒂𝒔 𝒂 𝒔𝒐𝒍𝒊𝒅 𝒃𝒂𝒔𝒆 𝒇𝒐𝒓 𝒑𝒐𝒔𝒔𝒊𝒃𝒍𝒆 𝒖𝒑𝒅𝒂𝒕𝒆𝒔 𝒊𝒏 𝒕𝒉𝒆 𝒇𝒖𝒕𝒖𝒓𝒆, 𝒉𝒐𝒘𝒆𝒗𝒆𝒓 𝒇𝒐𝒓 𝒕𝒉𝒆 𝒎𝒐𝒎𝒆𝒏𝒕 𝒕𝒉𝒆 𝒎𝒐𝒅 𝒘𝒊𝒍𝒍 𝒕𝒂𝒌𝒆 𝒂 𝒍𝒊𝒕𝒕𝒍𝒆 𝒍𝒐𝒏𝒈𝒆𝒓 𝒕𝒐 𝒓𝒆𝒄𝒆𝒊𝒗𝒆 𝒏𝒆𝒘 𝒖𝒑𝒅𝒂𝒕𝒆𝒔 𝒂𝒏𝒅 𝒏𝒆𝒘 𝒎𝒆𝒄𝒉𝒂𝒏𝒊𝒄𝒔 𝒊𝒏 𝒕𝒉𝒆 𝒇𝒖𝒕𝒖𝒓𝒆, 𝒃𝒖𝒕 𝒘𝒊𝒕𝒉 𝒕𝒉𝒆 𝒉𝒆𝒍𝒑 𝒐𝒇 𝒕𝒉𝒆 𝒄𝒐𝒎𝒎𝒖𝒏𝒊𝒕𝒚 𝒊𝒕 𝒄𝒂𝒏 𝒃𝒆 𝒃𝒆𝒏𝒆𝒇𝒊𝒄𝒊𝒂𝒍 𝒇𝒐𝒓 𝒕𝒉𝒆 𝒎𝒐𝒅 𝒕𝒉𝒆 𝒔𝒖𝒈𝒈𝒆𝒔𝒕𝒊𝒐𝒏𝒔 𝒂𝒏𝒅 𝒊𝒇 𝒑𝒐𝒔𝒔𝒊𝒃𝒍𝒆 𝒘𝒉𝒐 𝒘𝒂𝒏𝒕 𝒕𝒐 𝒄𝒐𝒍𝒍𝒂𝒃𝒐𝒓𝒂𝒕𝒆 𝒘𝒊𝒕𝒉 𝒉𝒊𝒎 𝒊𝒏 𝒕𝒉𝒆 𝒔𝒖𝒈𝒈𝒆𝒔𝒕𝒊𝒐𝒏𝒔 𝒇𝒐𝒓𝒖𝒎, 𝒂𝒅𝒅 𝒉𝒊𝒔 𝒆𝒏𝒆𝒎𝒊𝒆𝒔 𝒕𝒐 𝒕𝒉𝒊𝒔 𝒎𝒐𝒅 𝒐𝒓 𝒂𝒅𝒅 𝒚𝒐𝒖𝒓 𝒄𝒐𝒏𝒕𝒆𝒏𝒕 𝒕𝒐 𝒉𝒊𝒎. 𝒊𝒕 𝒊𝒔 𝒕𝒐𝒕𝒂𝒍𝒍𝒚 𝒑𝒐𝒔𝒔𝒊𝒃𝒍𝒆, 𝒂𝒍𝒔𝒐 𝒊𝒇 𝒚𝒐𝒖 𝒘𝒂𝒏𝒕 𝒕𝒐 𝒉𝒂𝒗𝒆 𝒊𝒏𝒇𝒐𝒓𝒎𝒂𝒕𝒊𝒐𝒏 𝒕𝒐 𝒉𝒂𝒗𝒆 𝒄𝒐𝒎𝒑𝒂𝒕𝒊𝒃𝒊𝒍𝒊𝒕𝒚 𝒐𝒓 𝒊𝒏𝒇𝒐𝒓𝒎𝒂𝒕𝒊𝒐𝒏 𝒂𝒃𝒐𝒖𝒕 𝒕𝒉𝒊𝒔 𝒎𝒐𝒅 𝒚𝒐𝒖 𝒄𝒂𝒏 𝒄𝒐𝒏𝒕𝒂𝒄𝒕 𝒎𝒆 𝒇𝒐𝒓 𝒂𝒏𝒚 𝒐𝒇 𝒎𝒚 𝒔𝒐𝒄𝒊𝒂𝒍 𝒏𝒆𝒕𝒘𝒐𝒓𝒌𝒔 𝒐𝒓 𝒇𝒐𝒓 𝒕𝒉𝒆 𝒔𝒂𝒎𝒆 𝒇𝒐𝒓𝒖𝒎 𝒐𝒇 𝒕𝒉𝒆 𝒎𝒐𝒅,

𝑻𝒉𝒂𝒏𝒌 𝒚𝒐𝒖 𝒗𝒆𝒓𝒚 𝒎𝒖𝒄𝒉 𝒕𝒐 𝒂𝒍𝒍 𝒘𝒉𝒐 𝒑𝒂𝒓𝒕𝒊𝒄𝒊𝒑𝒂𝒕𝒆𝒅 𝒊𝒏 𝒕𝒉𝒆 𝒃𝒆𝒕𝒂 𝒐𝒇 𝒕𝒉𝒆 𝒎𝒐𝒅 𝒂𝒏𝒅 𝒕𝒐 𝒂𝒍𝒍 𝒕𝒐 𝒕𝒉𝒐𝒔𝒆 𝒘𝒉𝒐 𝒔𝒖𝒈𝒈𝒆𝒔𝒕𝒆𝒅 𝒂𝒏𝒅 𝒉𝒆𝒍𝒑𝒆𝒅 𝒘𝒊𝒕𝒉 𝒕𝒉𝒆 𝒕𝒓𝒂𝒏𝒔𝒍𝒂𝒕𝒊𝒐𝒏𝒔 𝒐𝒇 𝒕𝒉𝒆 𝒎𝒐𝒅, 𝒂𝒔 𝒘𝒆𝒍𝒍 𝒂𝒔 𝒕𝒉𝒐𝒔𝒆 𝒘𝒉𝒐 𝒓𝒆𝒑𝒐𝒓𝒕𝒆𝒅 𝒕𝒉𝒆 𝒆𝒓𝒓𝒐𝒓𝒔 𝒂𝒏𝒅 𝒃𝒖𝒈𝒔 𝒊𝒏 𝒕𝒉𝒆 𝒈𝒂𝒎𝒆"
Last edited by misifu el gato comelon; 12 Jan, 2020 @ 8:06pm
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Showing 1-6 of 6 comments
misifu el gato comelon  [developer] 5 Dec, 2018 @ 6:32am 
Update 1 - 5 dic 2018

The colors and crystals...

"This update add news colors. dungeons, enemies and game modes..."

- New Dungeons for the space-theme from the endless mode -

  1. Cementery
    "In this dungeon you can find the dead heroes... and other little enemies."
  2. Cementary Crystalline
    "In this dungeon you can find the dead heroes... and other little enemies with the power from the colors!."
  3. Weald Crystalline
    "In this dungeon you can find enemies with the power from the colors!."

- New Colors -

  1. Utopia
  2. Distopia
  3. Darkest
  4. Crystalline

- New Enemies -

  1. Occultist head.
  2. Crystaline Artillery.
  3. Crystaline heavy.
  4. Crystaline Bandit.
  5. Crystaline Man at Arm.
  6. Crystaline Vestal.
  7. Crystaline Occultist.
  8. Crystaline Parasite.
  9. Crystaline Worm.
  10. Crystaline Dog.

- New game modes -

  1. Suvival mode medium
    "This mode is for lvl 0+ heroes and easy way to make gold and exp and only you need kill 50 enemies."
  2. Suvival mode long
    "This mode is for lvl 3+ heroes and easy way to make gold and exp and only you need kill 120 enemies."
  3. Endless hardcore
    "this mode is the hard mode from the original harvest from the dlc. in this mode you can only fight with the new enemies and play any crystaline dungeon. also in this mode is only avalible for the "End condittion"."

Last edited by misifu el gato comelon; 1 Feb, 2019 @ 1:49pm
misifu el gato comelon  [developer] 8 Dec, 2018 @ 12:51am 
Hotfix - 8 dic 2018

The colors and crystals...

"This is a little fix for minon bugs."

- Bugs and errors fix it -

  1. Fixes to a visual bug of unsupported languages
  2. Fixes to mute sounds in the new enemies.
misifu el gato comelon  [developer] 30 Jan, 2019 @ 7:27pm 
Update 2 - 30 January 2019

The light from the farmest and the ancient stones

"This update add new playable dungeon, New town events, Quests and more! "

- New Dungeon -The Dark Forrest

"This new dungeon can be unlocked after complete "The Suvival Mode Long" from the farm. This dungeon add new curios and unique items. But only can available by the events. Also the new dungeon has a new mecanic for the explore. in this dungeon has a lot enemies and long hallways, For now this dungeon have the original farm enemies, the crystalline enemies and the collector stuff. but i hope add more special and unique enemies for the dungeon.

- This new dungeon has a new curios -

This new curios give you a crystalline reward using the hand. but you can get more and better reward with the "spice" item.
"This new curios only can be found it in the new dungeon and the endless hardcore mode"

  1. Crystalline Sacks
  2. Crystalline Vegetation
  3. Crystalline Tree
  4. Crystalline Tent
  5. Crystalline carcass
  6. Crystalline scrolls

    - This curios below are only for the new quests -

  7. Crystalline stone
  8. Ancient Stone

- New game style for the classic dungeons

"This new style's can be unlocked after complete "Search of the light" from the Dark forrest. also only can be active with specials events form the town.

This new style's are the "color" effects from the endless mode. but now for the normal dungeon in the game. They are 4 colors playables. the red, green. yellow and the blue. this new style for now is active 3 "Ancient Stones" after complete the special style you can get a unique and special reward.


  1. The "Search of the acients stones" - Red
  2. The "Search of the acients stones" - yellow
  3. The "Search of the acients stones" - blue
  4. The "Search of the acients stones" - green

- New trinkets -

"This new trinkets are special and unique reward from the new game styles. any single trinket has 4 versions by the color from the game style"

  1. The book of the star
  2. The crystal of the star
  3. The amulet of the star
  4. The crystalline pot of the star
  5. The Chalice of the star

- New unique and special items -

"This new items are unique, specials and only can be found it in the "The Dark Forrest" and the Hardcore mode"

  1. Stardust
  2. Crystaline Food
  3. Crystaline Herbs
  4. Crystaline Alcoholic

- New unique and special gems -

"This new gems are unique, specials and only can be found it in the "The Dark Forrest" and the Hardcore mode"

  1. Comet diamond
  2. Comet gems
  3. Bright wood
  4. Bright figure

- Balance and changes -

"In the new update i made a little changes and other things"

  1. Suvival mode medium
    Now the kills necessary for complete the quest was reduced
    From 50 kills to 39 kills

  2. Suvival mode long
    Now the kills necessary for complete the quest was reduced
    From 120 kills to 101 kills

  3. Spice
    Now this item was buffed. but his cost was incresed
    Now the debuff vitued does not acomulate and can used with curios

  4. Color - Darkest
    The color was change a little bit for wierd bug with the "Max hp"
    - Thanks to deathbringer760 -
    The +25 Max hp buff for the enemies was replaced with -35 damage received

  5. Shards
    Now has better visual work


- Localicion changes -
Now this and the next updates coming to spanish only.

"Im really try to made the best for this proyect. but i dont see so much sopport in this mod from the community and be honest i dont think can traslate all the lines any single update. the traslate text take a lot a time and is very boring. i made this proyect for give to nice experience from this proyect and get some money from him. but the reallity very different.

I can traslate to all langueche only if i was sopport by the paypal/patreon/steam"

But if you want help with made the traslate by yourself. you can do it! You can send the file traslated and i can post you in the credits for you help
Last edited by misifu el gato comelon; 4 Feb, 2019 @ 4:24pm
misifu el gato comelon  [developer] 5 Mar, 2019 @ 4:56pm 
Localization ENG update! - 5 march 2019

The light from the farmest and the ancient stones

"This is a little fix for minon bugs from the dark forrest and add the traslated mod to eng."

- Localization update! -

  1. English was added intro the mod.

    *Thank to 𝘼𝙥𝙥𝙡𝙚 𝙅𝙪𝙞𝙘𝙚 𝘽𝙤𝙭 𝙖𝙣𝙙 𝙑𝙞𝙣𝙣𝙮! for traslated the files!*

- Balance and changes -

  1. The hardcore mode now has a better rewards
  2. Now the stress from any jump in the space and time from the endless mode was change to
    11 to 6 with 90 chance.
  3. The hardcore mode now has a better curios rooms with more anti-stress, heals, and camps.

    *Thanks to 𝗳𝗶𝗹𝗼𝟰𝟬𝟬𝟬 for the suggetion*

  4. Now the suvival mode can be unlocked after first mission from the farm.

    *Thanks to 𝗙𝗿𝗮𝗻𝗸𝗪𝗲𝘀𝘁𝟮𝟭 for the suggetion*

- Bugs and errors fix it -

  1. Fixes to the curio mist with the text
  2. Fixes to the invisible obstacure from the Dark forrest.
  3. Fixes to level up other dungeons after complete the medium suvivial mode.

    *Thanks to 𝘼𝙥𝙥𝙡𝙚 𝙅𝙪𝙞𝙘𝙚 𝘽𝙤𝙭 for reporting from the bugs*
Last edited by misifu el gato comelon; 5 Mar, 2019 @ 4:58pm
misifu el gato comelon  [developer] 12 Jan, 2020 @ 7:47pm 
The end of the beta! - 12 January 2020 (part 1

The end of the line

"This update add a more content. bug fix a a lot comunity feedback!"

- Localization update! -
  1. korean was added intro the mod.

    *Thank to 𝙉𝙞𝙘𝙠𝙚𝙡! for traslated the files!*

- Rework on Dark forrest -

  1. Rework on maps (map side, enemies, curios, inventory, hallways and more)
  2. less enemies, new varity on enemies and change on some new enemies in dark forrest.
  3. less hallways sides, more curios added on the dark forrest.
  4. Now can buy food and get more rewards on curios on dark forrest.

"𝘛𝘩𝘢𝘯𝘬𝘴 𝘵𝘰 𝘵𝘩𝘦 𝘤𝘰𝘮𝘮𝘶𝘯𝘪𝘵𝘺 𝘧𝘦𝘦𝘥𝘣𝘢𝘤𝘬 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘮𝘰𝘥, 𝘐 𝘩𝘢𝘷𝘦 𝘳𝘦𝘤𝘦𝘪𝘷𝘦𝘥 𝘮𝘢𝘯𝘺 𝘤𝘳𝘪𝘵𝘪𝘤𝘪𝘴𝘮𝘴 𝘢𝘯𝘥 𝘴𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵. 𝘢𝘯𝘥 𝘢𝘭𝘭 𝘸𝘦𝘳𝘦 𝘳𝘦𝘤𝘦𝘪𝘷𝘦𝘥 𝘢𝘯𝘥 𝘩𝘦𝘢𝘳𝘥 𝘵𝘰 𝘪𝘮𝘱𝘳𝘰𝘷𝘦 𝘵𝘩𝘦 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘥𝘶𝘯𝘨𝘦𝘰𝘯, 𝘐𝘵 𝘸𝘢𝘴 𝘱𝘳𝘪𝘮𝘢𝘳𝘪𝘭𝘺 𝘥𝘦𝘴𝘪𝘨𝘯𝘦𝘥 𝘵𝘰 𝘣𝘦 𝘢 𝘋𝘶𝘯𝘨𝘦𝘰𝘯 𝘸𝘩𝘦𝘳𝘦 𝘺𝘰𝘶 𝘫𝘶𝘴𝘵 𝘥𝘦𝘱𝘦𝘯𝘥 𝘰𝘯 𝘧𝘪𝘯𝘥𝘪𝘯𝘨 𝘵𝘩𝘦 𝘤𝘳𝘺𝘴𝘵𝘢𝘭𝘭𝘪𝘯𝘦 𝘳𝘦𝘴𝘰𝘶𝘳𝘤𝘦𝘴 𝘢𝘯𝘥 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘵𝘩𝘦 𝘧𝘰𝘰𝘥 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦𝘮. 𝘢𝘴 𝘸𝘦𝘭𝘭 𝘢𝘴 𝘢𝘷𝘰𝘪𝘥 𝘺𝘰𝘶 𝘤𝘢𝘯 𝘣𝘶𝘺 𝘰𝘳 𝘵𝘢𝘬𝘦 𝘪𝘵, 𝘢𝘴 𝘸𝘦𝘭𝘭 𝘢𝘴 𝘣𝘦𝘪𝘯𝘨 𝘢𝘣𝘭𝘦 𝘵𝘰 𝘤𝘭𝘦𝘢𝘳 𝘱𝘢𝘵𝘩𝘴 𝘧𝘶𝘭𝘭 𝘰𝘧 𝘦𝘯𝘦𝘮𝘪𝘦𝘴 𝘢𝘤𝘤𝘰𝘳𝘥𝘪𝘯𝘨 𝘵𝘰 𝘵𝘩𝘦 𝘱𝘭𝘢𝘺𝘦𝘳 𝘸𝘪𝘵𝘩 𝘩𝘪𝘴 𝘴𝘵𝘳𝘢𝘵𝘦𝘨𝘺 𝘴𝘵𝘺𝘭𝘦 𝘢𝘯𝘥 𝘴𝘬𝘪𝘭𝘭𝘴 𝘵𝘰 𝘨𝘦𝘵 𝘢𝘭𝘭 𝘱𝘰𝘴𝘴𝘪𝘣𝘭𝘦 𝘪𝘵𝘦𝘮𝘴 𝘢𝘯𝘥 𝘳𝘦𝘤𝘰𝘮𝘮𝘦𝘯𝘥𝘢𝘵𝘪𝘰𝘯𝘴. 𝘏𝘰𝘸𝘦𝘷𝘦𝘳 𝘵𝘩𝘢𝘯𝘬𝘴 𝘵𝘰 𝘵𝘩𝘦 𝘧𝘦𝘦𝘥𝘣𝘢𝘤𝘬, 𝘐 𝘬𝘯𝘰𝘸 𝘪𝘵 𝘸𝘢𝘴 𝘯𝘰𝘵 𝘶𝘴𝘦𝘥 𝘤𝘰𝘳𝘳𝘦𝘤𝘵𝘭𝘺, 𝘤𝘰𝘯𝘴𝘪𝘥𝘦𝘳𝘦𝘥 𝘢𝘴 𝘮𝘰𝘯𝘰𝘵𝘰𝘮𝘦, 𝘭𝘰𝘯𝘨 𝘢𝘯𝘥 𝘦𝘷𝘦𝘯 𝘣𝘰𝘳𝘪𝘯𝘨 𝘣𝘺 𝘮𝘢𝘯𝘺, 𝘯𝘰𝘸 𝘵𝘩𝘦 𝘥𝘶𝘯𝘨𝘦𝘰𝘯 𝘐𝘵 𝘩𝘢𝘴 𝘢 𝘭𝘰𝘯𝘨 𝘴𝘪𝘻𝘦, 𝘣𝘶𝘵 𝘯𝘰𝘵 𝘦𝘹𝘢𝘨𝘨𝘦𝘳𝘢𝘵𝘦𝘥𝘭𝘺 𝘢𝘴 𝘣𝘦𝘧𝘰𝘳𝘦, 𝘢𝘴 𝘸𝘦𝘭𝘭 𝘢𝘴 𝘢 𝘳𝘦𝘥𝘶𝘤𝘵𝘪𝘰𝘯 𝘪𝘯 𝘵𝘩𝘦 𝘯𝘶𝘮𝘣𝘦𝘳 𝘰𝘧 𝘦𝘯𝘦𝘮𝘪𝘦𝘴, 𝘢 𝘷𝘢𝘳𝘪𝘦𝘵𝘺 𝘦𝘹𝘵𝘳𝘢 𝘦𝘯𝘦𝘮𝘪𝘦𝘴 𝘵𝘰 𝘪𝘮𝘱𝘳𝘰𝘷𝘦 𝘵𝘩𝘦 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦, 𝘮𝘰𝘳𝘦 𝘪𝘯𝘵𝘦𝘳𝘢𝘤𝘵𝘪𝘷𝘦 𝘤𝘶𝘳𝘪𝘰𝘴 𝘸𝘢𝘴 𝘢𝘥𝘥𝘦𝘥, 𝘪𝘯 𝘢𝘥𝘥𝘪𝘵𝘪𝘰𝘯 𝘵𝘰 𝘳𝘦𝘥𝘶𝘤𝘪𝘯𝘨 𝘵𝘩𝘦 𝘢𝘮𝘰𝘶𝘯𝘵 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘳𝘦𝘲𝘶𝘪𝘳𝘦𝘥 𝘱𝘦𝘳𝘤𝘦𝘯𝘵𝘢𝘨𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘮𝘪𝘴𝘴𝘪𝘰𝘯𝘴, 𝘴𝘰 𝘵𝘩𝘢𝘵 𝘵𝘩𝘦 𝘱𝘭𝘢𝘺𝘦𝘳 𝘤𝘢𝘯 𝘮𝘰𝘳𝘦 𝘤𝘰𝘮𝘧𝘰𝘳𝘵𝘢𝘣𝘭𝘺 𝘤𝘰𝘮𝘱𝘭𝘦𝘵𝘦 𝘵𝘩𝘦 𝘮𝘪𝘴𝘴𝘪𝘰𝘯𝘴 𝘢𝘯𝘥 𝘩𝘢𝘷𝘦 𝘢𝘴 𝘰𝘱𝘵𝘪𝘰𝘯𝘢𝘭 𝘨𝘦𝘵 𝘮𝘰𝘳𝘦 𝘳𝘦𝘴𝘰𝘶𝘳𝘤𝘦𝘴 𝘰𝘳 𝘤𝘳𝘺𝘴𝘵𝘢𝘭𝘪𝘯𝘦 𝘳𝘦𝘸𝘢𝘳𝘥𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵"


- New music, ambient, and curio for the dark forrest -

  1. New curio "Crystalline rocks".

    "𝘛𝘩𝘪𝘴 𝘯𝘦𝘸 𝘪𝘵𝘦𝘮 𝘪𝘴 𝘴𝘱𝘦𝘤𝘪𝘢𝘭 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘥𝘶𝘯𝘨𝘦𝘰𝘯, 𝘸𝘪𝘵𝘩 𝘪𝘵 𝘺𝘰𝘶 𝘤𝘢𝘯 𝘨𝘦𝘵 𝘤𝘳𝘺𝘴𝘵𝘢𝘭𝘴 𝘢𝘯𝘥 𝘨𝘦𝘵 𝘤𝘳𝘺𝘴𝘵𝘢𝘭 𝘰𝘣𝘫𝘦𝘤𝘵𝘴, 𝘩𝘰𝘸𝘦𝘷𝘦𝘳 𝘵𝘰 𝘨𝘦𝘵 𝘵𝘩𝘦𝘴𝘦 𝘰𝘣𝘫𝘦𝘤𝘵𝘴 𝘢𝘯𝘥 𝘪𝘯𝘵𝘦𝘳𝘢𝘤𝘵𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘤𝘶𝘳𝘪𝘰 𝘸𝘪𝘭𝘭 𝘴𝘵𝘢𝘳𝘵 𝘢 𝘣𝘢𝘵𝘵𝘭𝘦 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘤𝘳𝘺𝘴𝘵𝘢𝘭𝘴 𝘸𝘩𝘦𝘳𝘦 𝘺𝘰𝘶 𝘤𝘢𝘯 𝘨𝘦𝘵 𝘢 𝘩𝘦𝘢𝘭𝘵𝘩 𝘤𝘶𝘳𝘦, 𝘪𝘯𝘤𝘳𝘦𝘢𝘴𝘦𝘥 𝘥𝘢𝘮𝘢𝘨𝘦, 𝘪𝘯𝘤𝘳𝘦𝘢𝘴𝘦𝘥 𝘤𝘳𝘪𝘵𝘪𝘤𝘪𝘴𝘮, 𝘪𝘯𝘤𝘳𝘦𝘢𝘴𝘦𝘥 𝘦𝘷𝘢𝘴𝘪𝘰𝘯 𝘢𝘯𝘥 𝘰𝘵𝘩𝘦𝘳 𝘦𝘧𝘧𝘦𝘤𝘵𝘴 𝘣𝘺 𝘳𝘦𝘮𝘰𝘷𝘪𝘯𝘨 𝘢 𝘤𝘳𝘺𝘴𝘵𝘢𝘭 𝘦𝘯𝘦𝘮𝘺"

  2. New music and ambient.

    "𝘕𝘦𝘸 𝘮𝘶𝘴𝘪𝘤 𝘸𝘢𝘴 𝘢𝘥𝘥𝘦𝘥 𝘵𝘰 𝘮𝘢𝘬𝘦 𝘵𝘩𝘦 𝘥𝘶𝘯𝘨𝘦𝘰𝘯 𝘮𝘰𝘳𝘦 𝘶𝘯𝘪𝘲𝘶𝘦 𝘢𝘯𝘥 𝘨𝘦𝘵 𝘢𝘯 𝘦𝘷𝘦𝘯 𝘣𝘦𝘵𝘵𝘦𝘳 𝘥𝘭𝘤 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦, 𝘪𝘯 𝘢𝘥𝘥𝘪𝘵𝘪𝘰𝘯 𝘵𝘰 𝘮𝘢𝘬𝘪𝘯𝘨 𝘰𝘯𝘦 𝘥𝘪𝘧𝘧𝘦𝘳𝘦𝘯𝘤𝘦 𝘪𝘴 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘧𝘢𝘳𝘮"

- New enemies -

  1. Pigmans (new 4 enemies only for the space and time).

    "𝘚𝘸𝘪𝘯𝘦 𝘮𝘶𝘵𝘢𝘵𝘪𝘰𝘯𝘴 𝘸𝘪𝘵𝘩 𝘮𝘦𝘯 𝘸𝘦𝘳𝘦 𝘢𝘥𝘥𝘦𝘥 𝘵𝘰 𝘮𝘢𝘳𝘬 𝘢𝘯 𝘦𝘹𝘵𝘳𝘢 𝘷𝘢𝘳𝘪𝘦𝘵𝘺 𝘪𝘯 𝘫𝘶𝘮𝘱𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘴𝘱𝘢𝘤𝘦 𝘢𝘯𝘥 𝘵𝘪𝘮𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘢𝘭𝘲𝘶𝘦𝘳𝘪𝘢 𝘣𝘦𝘴𝘪𝘥𝘦𝘴 𝘵𝘩𝘢𝘵 𝘵𝘩𝘦𝘺 𝘩𝘢𝘷𝘦 𝘵𝘩𝘦 𝘴𝘬𝘪𝘭𝘭𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘣𝘢𝘯𝘥𝘪𝘵𝘴 𝘸𝘪𝘵𝘩 𝘢 𝘮𝘶𝘵𝘢𝘵𝘪𝘰𝘯 𝘵𝘩𝘢𝘵 𝘨𝘪𝘷𝘦𝘴 𝘵𝘩𝘦𝘮 𝘦𝘹𝘵𝘳𝘢 𝘢𝘥𝘷𝘢𝘯𝘵𝘢𝘨𝘦𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘧𝘪𝘨𝘩𝘵𝘪𝘯𝘨"

  2. Alt Farmests (rework only for the dark forrest and dark forrest on space and time).

    "𝘈𝘯 𝘦𝘹𝘵𝘳𝘢 𝘮𝘰𝘥𝘪𝘧𝘪𝘤𝘢𝘵𝘪𝘰𝘯 𝘸𝘢𝘴 𝘢𝘥𝘥𝘦𝘥 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘦𝘯𝘦𝘮𝘪𝘦𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘢𝘭𝘲𝘶𝘦𝘳𝘪𝘢 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵, 𝘤𝘭𝘦𝘢𝘳𝘭𝘺 𝘵𝘰 𝘮𝘢𝘬𝘦 𝘢 𝘥𝘪𝘧𝘧𝘦𝘳𝘦𝘯𝘤𝘦 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘵𝘩𝘦 𝘪𝘯𝘵𝘦𝘯𝘴𝘪𝘵𝘺 𝘰𝘧 𝘵𝘩𝘦 𝘣𝘢𝘵𝘵𝘭𝘦𝘴 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘥𝘪𝘧𝘧𝘦𝘳𝘦𝘯𝘵 𝘥𝘪𝘧𝘧𝘪𝘤𝘶𝘭𝘵𝘺 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘦𝘢𝘤𝘩 𝘥𝘶𝘯𝘨𝘦𝘰𝘯."

  3. Crystal spiders (2 types for spiders for the dark forrest and space and time).

    "𝘈 𝘯𝘦𝘸 𝘷𝘢𝘳𝘪𝘢𝘯𝘵 𝘰𝘧 𝘦𝘹𝘤𝘭𝘶𝘴𝘪𝘷𝘦 𝘴𝘱𝘪𝘥𝘦𝘳𝘴 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘫𝘶𝘮𝘱𝘴 𝘪𝘯 𝘵𝘪𝘮𝘦 𝘢𝘯𝘥 𝘴𝘱𝘢𝘤𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘧𝘢𝘳𝘮 𝘸𝘢𝘴 𝘢𝘥𝘥𝘦𝘥. 𝘵𝘩𝘦𝘺 𝘤𝘢𝘯 𝘣𝘦 𝘧𝘰𝘶𝘯𝘥 𝘪𝘯 𝘵𝘩𝘦 𝘤𝘳𝘺𝘴𝘵𝘢𝘭𝘭𝘪𝘯𝘦 𝘥𝘶𝘯𝘨𝘦𝘰𝘯𝘴 𝘢𝘯𝘥 𝘪𝘯 𝘴𝘮𝘢𝘭𝘭 𝘣𝘢𝘵𝘵𝘭𝘦𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵𝘵"

  4. Sheepy sheep (only on the dark forrest).

    "𝘈 𝘯𝘦𝘸 𝘴𝘱𝘦𝘤𝘪𝘢𝘭 𝘦𝘯𝘤𝘰𝘶𝘯𝘵𝘦𝘳 𝘸𝘢𝘴 𝘢𝘥𝘥𝘦𝘥 𝘪𝘯 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬 𝘧𝘰𝘳𝘦𝘴𝘵, 𝘪𝘯 𝘸𝘩𝘪𝘤𝘩 𝘪𝘵 𝘤𝘢𝘯 𝘣𝘦 𝘧𝘰𝘶𝘯𝘥 𝘶𝘱 𝘵𝘰 3 𝘵𝘪𝘮𝘦𝘴. 𝘵𝘩𝘦 𝘯𝘦𝘸 𝘦𝘯𝘦𝘮𝘺 𝘤𝘢𝘯 𝘢𝘱𝘱𝘦𝘢𝘳 𝘦𝘹𝘵𝘳𝘢 𝘦𝘯𝘦𝘮𝘪𝘦𝘴, 𝘨𝘪𝘷𝘦 𝘦𝘹𝘵𝘳𝘢 𝘴𝘬𝘪𝘭𝘭𝘴 𝘵𝘰 𝘦𝘯𝘦𝘮𝘪𝘦𝘴 𝘢𝘯𝘥 𝘥𝘦𝘵𝘳𝘢𝘤𝘵 𝘧𝘳𝘰𝘮 𝘩𝘦𝘳𝘰𝘦𝘴"
misifu el gato comelon  [developer] 12 Jan, 2020 @ 7:48pm 
The end of the beta! - 12 January 2020 (part 2)

The end of the line

"This update add a more content. bug fix a a lot comunity feedback!"

- New colors and rebalance are added -
  1. Crystalline light

    "Rework light add
    Heroes : now can "ignore the steath, and get +7 crits"
    Monsters : now get 5% refletive dmg!"

  2. Utopia light

    "Rework light change
    heroes : -25 max health, 35+ healstress, +2 spd, +15 crit,
    Monsters : -30 bleed and poison resistence, +15 damage recived"

  3. Dark light

    "Rework light add
    Monsters : -25 of 35, more damage received"

  4. Distopia light

    "Now the color is brown!
    Now the music is the town battle music!
    Rework light
    Heroes : random target and ally chance %45, stress on miss +10, -45 heal received on more than 35 stress, 45+ dmg on more than 35 stress
    Monstres : +10 crits on target marked, +20 extra dmg on target marked, +15 pre and +25 heal received"

  5. New color Cosmic!

    "Now the color is violet
    Stats
    Heroes : +30 dmg received, +35 extra hp, +20 extra dmg agaist monster size 2, +25 pre on more than 20 stress
    Monsters : +30 dmg received, +15 crits, +25 pre if the target are below 0.7 hp, +2 spd, ignored stealth"

  6. New color Noxius!

    "Color green
    Stats
    Heores : -35 poison and disease resistence, -50 health received if are ally poisoned, +35 damage received if are ally poisoned,
    -15 pre if are ally poisoned
    Monsters : -45 poison resistence, +35 damage received if are poisoned, -15 pre if are poisoned, +20 damage extra if are poisoned"

- Dungeons and bug fix on space and time -
  1. Pigman town was added on space and time.
  2. Was added more battle crys on the combat for the farmhouse.
  3. The crystalline dungeons are removed from the classic "endless harvest".

- Hardcore changes -
  1. The heal extra bonus from killing crystalline enemies was removed.
  2. The town and darkest dungoen on space and time has a better chance to appears.
  3. The are more varities for he crystal corpses, they can heal more and buff dmg, spd, dodge, and more!
  4. New skin for the gatekeeper on hardcore.
  5. Was added more curios chance on hardcore.

- Some rebalance on crystal items -
  1. Now the crystal items has a better descripcion.
  2. The stress recevied penaty was changed from 10 per 3 turns to 5 per 3 turns.
  3. Now the stardust, crystalline food, crystalline alcoholic has a basic stack to 3.
  4. The crystalline food the stress dmg was removed.
  5. Now the crystal herb has a basic stack to 2, and the dmg penaty was reduced.

- Some little change for the cosmic trinkeds -
  1. All crystalline enemies was reduced they hp max by -15%.
  2. The crystal maggot now summon weak versions of itself with less hp and basic stats.

- Bug fixes -
  1. Fix a invisible obstacure on the dark forrest.
  2. Fix a invisible trap on the dark forrest.
  3. Fix a very weird bug on the time and space in the farmhouse with no move or turn after kill something on any endless mode.
  4. Fix a very rare bug on some extra turn on summons crystalline enemies in some lights of time and space hardcore endless mode.
  5. Fix a localizacion files on some missing lines.
  6. Fix a rare crash with some skills on some cristalline enemies.
  7. Fix some visual bug on cristalline enemies.
  8. Fix invisible curios on the dark forrest.
    [*Fix invisibles anims and missing sounds on dark forrest and some dungeons on the time and space from the endless mode.
  9. Fix a rare bugs with the loots on the crystal curios.
  10. Fix with posicion on the map from the lobby. also this fix the posicion with other dungeons from other mods.
  11. And was fixes more a little bugs!

The end of the beta!

"𝑻𝒉𝒊𝒔 𝒑𝒓𝒐𝒋𝒆𝒄𝒕 𝒍𝒆𝒂𝒗𝒆𝒔 𝒕𝒉𝒆 𝒃𝒆𝒕𝒂, 𝒂𝒏𝒅 𝑰 𝒄𝒐𝒏𝒄𝒍𝒖𝒅𝒆 𝒊𝒕 𝒂𝒔 𝒂 𝒔𝒕𝒂𝒃𝒍𝒆 𝒂𝒏𝒅 𝒔𝒂𝒇𝒆 𝒎𝒐𝒅 𝒕𝒐 𝒑𝒍𝒂𝒚 𝒊𝒏 𝒂𝒏𝒚 𝒈𝒂𝒎𝒆, 𝒑𝒐𝒔𝒔𝒊𝒃𝒍𝒆 𝒄𝒐𝒎𝒑𝒂𝒕𝒊𝒃𝒍𝒆 𝒘𝒊𝒕𝒉 𝒎𝒂𝒏𝒚 𝒐𝒕𝒉𝒆𝒓 𝒎𝒐𝒅𝒔, 𝑰𝒏 𝒂𝒅𝒅𝒊𝒕𝒊𝒐𝒏 𝒕𝒐 𝒕𝒉𝒆𝒚 𝒉𝒂𝒗𝒆 𝒇𝒊𝒙𝒆𝒅 𝒎𝒂𝒏𝒚 𝒃𝒖𝒈𝒔 𝒕𝒉𝒂𝒕 𝒄𝒐𝒖𝒍𝒅 𝒃𝒆 𝒉𝒂𝒓𝒎𝒇𝒖𝒍 𝒘𝒊𝒕𝒉 𝒕𝒉𝒆 𝒈𝒂𝒎𝒆𝒔. 𝒂𝒔 𝒘𝒆𝒍𝒍 𝒂𝒔 𝒂 𝒔𝒐𝒍𝒊𝒅 𝒃𝒂𝒔𝒆 𝒇𝒐𝒓 𝒑𝒐𝒔𝒔𝒊𝒃𝒍𝒆 𝒖𝒑𝒅𝒂𝒕𝒆𝒔 𝒊𝒏 𝒕𝒉𝒆 𝒇𝒖𝒕𝒖𝒓𝒆, 𝒉𝒐𝒘𝒆𝒗𝒆𝒓 𝒇𝒐𝒓 𝒕𝒉𝒆 𝒎𝒐𝒎𝒆𝒏𝒕 𝒕𝒉𝒆 𝒎𝒐𝒅 𝒘𝒊𝒍𝒍 𝒕𝒂𝒌𝒆 𝒂 𝒍𝒊𝒕𝒕𝒍𝒆 𝒍𝒐𝒏𝒈𝒆𝒓 𝒕𝒐 𝒓𝒆𝒄𝒆𝒊𝒗𝒆 𝒏𝒆𝒘 𝒖𝒑𝒅𝒂𝒕𝒆𝒔 𝒂𝒏𝒅 𝒏𝒆𝒘 𝒎𝒆𝒄𝒉𝒂𝒏𝒊𝒄𝒔 𝒊𝒏 𝒕𝒉𝒆 𝒇𝒖𝒕𝒖𝒓𝒆, 𝒃𝒖𝒕 𝒘𝒊𝒕𝒉 𝒕𝒉𝒆 𝒉𝒆𝒍𝒑 𝒐𝒇 𝒕𝒉𝒆 𝒄𝒐𝒎𝒎𝒖𝒏𝒊𝒕𝒚 𝒊𝒕 𝒄𝒂𝒏 𝒃𝒆 𝒃𝒆𝒏𝒆𝒇𝒊𝒄𝒊𝒂𝒍 𝒇𝒐𝒓 𝒕𝒉𝒆 𝒎𝒐𝒅 𝒕𝒉𝒆 𝒔𝒖𝒈𝒈𝒆𝒔𝒕𝒊𝒐𝒏𝒔 𝒂𝒏𝒅 𝒊𝒇 𝒑𝒐𝒔𝒔𝒊𝒃𝒍𝒆 𝒘𝒉𝒐 𝒘𝒂𝒏𝒕 𝒕𝒐 𝒄𝒐𝒍𝒍𝒂𝒃𝒐𝒓𝒂𝒕𝒆 𝒘𝒊𝒕𝒉 𝒉𝒊𝒎 𝒊𝒏 𝒕𝒉𝒆 𝒔𝒖𝒈𝒈𝒆𝒔𝒕𝒊𝒐𝒏𝒔 𝒇𝒐𝒓𝒖𝒎, 𝒂𝒅𝒅 𝒉𝒊𝒔 𝒆𝒏𝒆𝒎𝒊𝒆𝒔 𝒕𝒐 𝒕𝒉𝒊𝒔 𝒎𝒐𝒅 𝒐𝒓 𝒂𝒅𝒅 𝒚𝒐𝒖𝒓 𝒄𝒐𝒏𝒕𝒆𝒏𝒕 𝒕𝒐 𝒉𝒊𝒎. 𝒊𝒕 𝒊𝒔 𝒕𝒐𝒕𝒂𝒍𝒍𝒚 𝒑𝒐𝒔𝒔𝒊𝒃𝒍𝒆, 𝒂𝒍𝒔𝒐 𝒊𝒇 𝒚𝒐𝒖 𝒘𝒂𝒏𝒕 𝒕𝒐 𝒉𝒂𝒗𝒆 𝒊𝒏𝒇𝒐𝒓𝒎𝒂𝒕𝒊𝒐𝒏 𝒕𝒐 𝒉𝒂𝒗𝒆 𝒄𝒐𝒎𝒑𝒂𝒕𝒊𝒃𝒊𝒍𝒊𝒕𝒚 𝒐𝒓 𝒊𝒏𝒇𝒐𝒓𝒎𝒂𝒕𝒊𝒐𝒏 𝒂𝒃𝒐𝒖𝒕 𝒕𝒉𝒊𝒔 𝒎𝒐𝒅 𝒚𝒐𝒖 𝒄𝒂𝒏 𝒄𝒐𝒏𝒕𝒂𝒄𝒕 𝒎𝒆 𝒇𝒐𝒓 𝒂𝒏𝒚 𝒐𝒇 𝒎𝒚 𝒔𝒐𝒄𝒊𝒂𝒍 𝒏𝒆𝒕𝒘𝒐𝒓𝒌𝒔 𝒐𝒓 𝒇𝒐𝒓 𝒕𝒉𝒆 𝒔𝒂𝒎𝒆 𝒇𝒐𝒓𝒖𝒎 𝒐𝒇 𝒕𝒉𝒆 𝒎𝒐𝒅,

𝑻𝒉𝒂𝒏𝒌 𝒚𝒐𝒖 𝒗𝒆𝒓𝒚 𝒎𝒖𝒄𝒉 𝒕𝒐 𝒂𝒍𝒍 𝒘𝒉𝒐 𝒑𝒂𝒓𝒕𝒊𝒄𝒊𝒑𝒂𝒕𝒆𝒅 𝒊𝒏 𝒕𝒉𝒆 𝒃𝒆𝒕𝒂 𝒐𝒇 𝒕𝒉𝒆 𝒎𝒐𝒅 𝒂𝒏𝒅 𝒕𝒐 𝒂𝒍𝒍 𝒕𝒐 𝒕𝒉𝒐𝒔𝒆 𝒘𝒉𝒐 𝒔𝒖𝒈𝒈𝒆𝒔𝒕𝒆𝒅 𝒂𝒏𝒅 𝒉𝒆𝒍𝒑𝒆𝒅 𝒘𝒊𝒕𝒉 𝒕𝒉𝒆 𝒕𝒓𝒂𝒏𝒔𝒍𝒂𝒕𝒊𝒐𝒏𝒔 𝒐𝒇 𝒕𝒉𝒆 𝒎𝒐𝒅, 𝒂𝒔 𝒘𝒆𝒍𝒍 𝒂𝒔 𝒕𝒉𝒐𝒔𝒆 𝒘𝒉𝒐 𝒓𝒆𝒑𝒐𝒓𝒕𝒆𝒅 𝒕𝒉𝒆 𝒆𝒓𝒓𝒐𝒓𝒔 𝒂𝒏𝒅 𝒃𝒖𝒈𝒔 𝒊𝒏 𝒕𝒉𝒆 𝒈𝒂𝒎𝒆"
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