Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex's Battle Pack: Definitive Edition
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Feenex  [udvikler] 18. maj 2019 kl. 14:29
Bug Reporting
Post any issues/bug here.
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RzR⁧⁧Telhalm  [udvikler] 19. maj 2019 kl. 3:23 
Found a bug already with the Eldritch Knight.

You need someone else in your party, however.
Conjure a weapon then open your character sheet.
Simply drag the weapon to another character's PORTRAIT (Not the inventory, nor the game world) and it will drop it into their inventory.
They'll be able to equip it and move it around as they please. Can even drop the item at this point.
You're also able to sell these conjured weapons.

What's interesting about this though, is if you have the Longsword equipped, then you conjure a Greatsword (and you've given anyone else a Longsword) then the Longswords will disappear.
They DO NOT disappear if they have been dropped to the ground, or from Trader's inventories though, which is odd.

Another thing: If you're dual-wielding the longswords, and you move the one equipped to your OFF-HAND, it will remove other conjurings.

https://prnt.sc/nqhk6z

https://prnt.sc/nqhl7i

https://prnt.sc/nqhkdj

https://prnt.sc/nqhkgn
Sidst redigeret af RzR⁧⁧Telhalm; 19. maj 2019 kl. 4:20
Acroneus 19. maj 2019 kl. 7:32 
Paladin skills scaling with finesse. Might be intentional, but I would have assumed they'd scale with strength.
Feenex  [udvikler] 19. maj 2019 kl. 8:28 
@RzRTelhalm Thanks for the info! That's extremely helpful feedback, and I'll get to fixing that in the next patch.

@Acroneus Many weapon-based skills will scale using the equipped weapon. Do you have a dagger/spear/bow equipped?
Fiche 20. maj 2019 kl. 4:32 
The monk stances are compounded by lone wolf, not sure if this is intentional or not. For example, at level 1 if you use Tiger stance with a single point in scoundrel, you'll be at level 10 scoundrel and level 10 dual wielding causing you to erase everyone.
Acroneus 20. maj 2019 kl. 4:45 
@Feenex Aha, yeah. Sorry for the late response. I was using the rapier from the crafting overhaul mod. Forgot that it scaled with finesse even though it's a sword.
Fiche 20. maj 2019 kl. 8:08 
Is Fist of Flurry suppose to require a source point? It's power would make sense if it did.
Fiche 20. maj 2019 kl. 12:32 
There is a weird bug with monk, I think its related to mantra of retaliation, when you stand in terrain that damages you and its switching to your turn, you'll automatically spend 2 attacks worth of action points attacking the air.
Fiche 20. maj 2019 kl. 13:39 
Blinding Flash and Exploding Palm both say they cost more points on their books, I believe Blinding Flash cost 3 and Exploding Palm said 2, but they each cost one when you memorize them making them ridiculously powerful.
Monk's Skills: Disguise, have a bug, unable to change back after transformation original appearance
Something Cat 27. maj 2019 kl. 0:59 
A general bug I've noticed a lot is with the red prince, I've beaten the assassins, talked to the dreamer and what not. But the red princess still wont appear for that battle. Its not really a big deal as i can still hit level 16 before moving on from Act 2.
Kyle'Thuzad 28. maj 2019 kl. 16:00 
Edit: Summoned weapons CANNOT have their appearances changed with Rendal's cosmetic mod. If you do, the weapon will not dismiss and cannot be unequipped. My issue was not a bug, just an incompatibility of functionality.
Sidst redigeret af Kyle'Thuzad; 30. maj 2019 kl. 9:09
Ramble 7. juni 2019 kl. 19:45 
The Feebled status effect is not, in fact, cured by Bless. Nor is the Slow status effect (from this mod, not oil etc) cured by Adrenaline.
RzR⁧⁧Telhalm  [udvikler] 10. juni 2019 kl. 1:59 
So I don't know if this is caused by this mod-pack or what because of the Death Knight's 'Agony' stance, but, I was playing with my uncle earlier and we got to the part where you fight the two White Magisters who are interrogating the 3 Black Ring members. Varrah and what's-his-face (better distinction is the fight where the one Magister casts Mass Shackles on the 3 B.R members as soon as it's his turn).

So we managed to slog through this fight and got Varrah whittled down somewhat decently.
Then my uncle decided to cast Shackles of Pain on him and this immediately happened:
https://media.discordapp.net/attachments/570054270112628754/586882279196983296/unknown.png?width=1048&height=590

Combat log was spammed and it KEPT going.
His character (Red Prince) kept playing the 'hit' animation but never took damage, and I was still able to take my turn as per normal.

If you need my modlist I can tell you but the more I think of it, I don't think any of them really would've interfered as we didn't have any problems thus far.
Sidst redigeret af RzR⁧⁧Telhalm; 10. juni 2019 kl. 2:00
KatsuDon 10. juni 2019 kl. 9:06 
@RzRTelhalm I'm having a similar issue with the "Taunting Aura" ability It keeps re-applying taunt and spamming the combat log

https://cdn.discordapp.com/attachments/406875172289904651/587672731810660352/unknown.png

The biggest mods I have is This, Attribute Insanity 30, and Enhanced Talents. Do you have any of these mods as well?
ascentofanarchy 10. juni 2019 kl. 14:47 
When mobs that use mirrior image, the taunt it does will spam across the screen as a debuff. If a couple characters are hit with it at the same time, it can lock the game up
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