Turok
Turok Rampage Edition
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Rick  [developer] 15 Oct, 2018 @ 4:11pm
Full list of changes
Here's the full list of changes this mod makes:

- Turok moves faster
- Greatly increased enemies in every level
- Added some large enemies which have far more health than normal enemies of the same type
- Maximum over health increased from 250 to 350
- Maximum base health remains at 100, but potential max health increased from 120 to 250 via Mortal Wounds.
- All enemies can drop items. The items they drop depend on the health they have. The more health, the more and more rare items.
- Mortal Wounds can now drop regardless of the weapon you use. Mortal Wounds do not follow the above logic and instead have a flat 1% chance to drop from any enemy.
- Chronoscepter is given upon finding the first piece. Each piece grants 5 ammo for it. Chronoscepter damage reduced by 50%
- Fusion cannon is now found at the portal hub. Fusion Cannon ammo is now found in most bonus portal areas. Fusion cannon damage reduced by 50% and maximum ammo is now 1, even with backpack
- Super Arrow timing is now far more difficult to pull off. You must let go the moment the sparkles begin.
- Bosses:
- Hunter boss now has 5 jeeps and 3 hunters
- Mantis boss acid is now much larger and lasts longer
- T-Rex boss is now twice as fast and there are 4 of them
- Campaigner boss - there are 3 him now.