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Good idea. Could be tested by adding / removing plants and pawns in space. Though air balancing seems quite forgivable at the moment to me.
Yeah, I experienced this one myself. But don't worry, the ship gets at least saved anyway for a new game+.
Possible solution :: When starting a new game, Disable event: Infestation.
I don't think there is a loss, those insects are simply just cannon fodder anyway, but a possible solution for new games...
A bug of my own: Starting a new game, colonists sometimes get duplicated, not all of them, just some. not sure what's up with that...
Same! I have no hecking idea... I launch my ship...and my game ends normally.............
I cant do anything in oribt
I have the same problem. I don't get a saved scenario either. Brief white screen then credits.
"keep playing or main menu" Help please! I have SOO many resources!
at rjw.SexUtility.Satisfy (Verse.Pawn pawn, Verse.Pawn partner, rjwSextype sextype, Boolean rape, Boolean isCoreLovin) [0x00000] in <filename unknown>:0
at rjw.SexUtility.Aftersex (Verse.Pawn pawn, rjwSextype sextype) [0x00000] in <filename unknown>:0
at rjw.JobDriver_Fappin.<MakeNewToils>b__6_2 () [0x00000] in <filename unknown>:0
at Verse.AI.Toil.Cleanup (Int32 myIndex, Verse.AI.JobDriver jobDriver) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
JobDriver threw exception in initAction for pawn Leoric driver=_JobDriver_Deconstruct (toilIndex=2) driver.job=(Deconstruct (Job_607947) A=Thing_Ship_Beam_Modular884431) lastJobGiver=RimWorld.JobGiver_Work
System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2<Verse.IntVec3, RimWorld.GasMixture>.Add (Verse.IntVec3,RimWorld.GasMixture) <0x0032a>
at System.Linq.Enumerable.ToDictionary<System.Collections.Generic.KeyValuePair`2<Verse.IntVec3, RimWorld.GasMixture>, Verse.IntVec3, RimWorld.GasMixture> (System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<Verse.IntVec3, RimWorld.GasMixture>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<Verse.IntVec3, RimWorld.GasMixture>, Verse.IntVec3>,System.Func`2<System.Collections.Generic.KeyValuePair`2<Verse.IntVec3, RimWorld.GasMixture>, RimWorld.GasMixture>,System.Collections.Generic.IEqualityComparer`1<Verse.IntVec3>) <0x00182>
at System.Linq.Enumerable.ToDictionary<System.Collections.Generic.KeyValuePair`2<Verse.IntVec3, RimWorld.GasMixture>, Verse.IntVec3, RimWorld.GasMixture> (System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<Verse.IntVec3, RimWorld.GasMixture>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<Verse.IntVec3, RimWorld.GasMixture>, Verse.IntVec3>,System.Func`2<System.Collections.Generic.KeyValuePair`2<Verse.IntVec3, RimWorld.GasMixture>, RimWorld.GasMixture>) <0x0002f>
at ShipsHaveInsides.MapComponents.ShipDefinition.MergeWith (ShipsHaveInsides.MapComponents.ShipDefinition) <0x0023f>
at ShipsHaveInsides.MapComponents.ShipDefinition/<>c.<ProcessNewThing>b__0_2 (ShipsHaveInsides.MapComponents.ShipDefinition,ShipsHaveInsides.MapComponents.ShipDefinition) <0x0002a>
at System.Linq.Enumerable.Aggregate<ShipsHaveInsides.MapComponents.ShipDefinition> (System.Collections.Generic.IEnumerable`1<ShipsHaveInsides.MapComponents.ShipDefinition>,System.Func`3<ShipsHaveInsides.MapComponents.ShipDefinition, ShipsHaveInsides.MapComponents.ShipDefinition, ShipsHaveInsides.MapComponents.ShipDefinition>) <0x00177>
at ShipsHaveInsides.MapComponents.ShipDefinition.ProcessNewThing (System.Collections.Generic.List`1<ShipsHaveInsides.MapComponents.ShipDefinition>,Verse.Thing,string) <0x002f4>
at ShipsHaveInsides.MapComponents.ShipDefinition.RemoveFromShip (Verse.Thing) <0x0048a>
at ShipsHaveInsides.MapComponents.SpaceAtmosphereMapComponent.Deregister (Verse.Thing) <0x00183>
at RimWorld.ThingGrid_Deregister.Deregister (Verse.ThingGrid,Verse.Thing) <0x000a1>
at (wrapper dynamic-method) Verse.ThingGrid.Deregister_Patch6 (object,Verse.Thing,bool) <0x00039>
at (wrapper dynamic-method) Verse.Thing.DeSpawn_Patch1 (object,Verse.DestroyMode) <0x001c7>
at Verse.ThingWithComps.DeSpawn (Verse.DestroyMode) <0x00043>
at Verse.Building.DeSpawn (Verse.DestroyMode) <0x00099>
at Verse.Thing.Destroy (Verse.DestroyMode) <0x00138>
at Verse.ThingWithComps.Destroy (Verse.DestroyMode) <0x0003e>
at Verse.Building.Destroy (Verse.DestroyMode) <0x0007b>
at RimWorld.JobDriver_Deconstruct.FinishedRemoving () <0x00037>
at RimWorld.JobDriver_RemoveBuilding/<MakeNewToils>c__Iterator0.<>m__1 () <0x00022>
at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>