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Needs a search bar, doesn't need "Allow" on every line when an "allowed materials" at the top of the list would accomplish the same. Would be far more useful if sorted alphabetically.
Has some bugs with 'empty lines' appearing for modded materials, but aside from that I guess it's just an annoying bug rather than a save-breaking bug.
Thanks again.
Do you know how many things you just broke in my colony?
Advice from an old programmer:
Think VERY HARD before removing a feature--even if you think nobody is using it.
Upgrade a feature, sure. Slightly alter a feature, maybe no big deal.
Remove something without bothering to let anybody know or providing a reasonable alternative? Bad move.
Only happens with an old save though and you just have to set them again.
Regarding the crafting bills, i didn't really see the sense in showing it there since the usable materials are already listed there anyway (like the recipes at a tailoring bench for example).
The button is shown in the crafting bill for recipes with "specialProducts == SpecialProductType.Smelted", but I will need to change that to something else since it doesn't work for 'Destroy weapon' and stuff like that :/
old name: "allowSteel"
new name: "MaterialFilter_allowSteel"
I added "MaterialFilter_", just in case some other mod uses the same name somehow.
I mainly used the Material Filter on craft bills for things like "cremate all clothing"--filtered for patchleather and human leather, that sort of thing.
Super useful--until my pawns started destroying all the clothing as of the latest load.
Thank you for the quick reply, apologies as to the rapid fire messages rather than waiting to make a comprehensive post.
but yeah, i'm gonna fix this soon™, I just need to find out how^^
I'm seeing the material filter windows when clicking the Details for workbench bills (e.g. recycle apparel). Unfortunately, it does not work in this case at all.