RimWorld

RimWorld

Zombiefied (Zombie Apocalypse)
 This topic has been pinned, so it's probably important
Zombiefied  [developer] 25 Oct, 2019 @ 11:13am
Latest Patchnotes
2019.11.15:
Features:
-Added zombies retaining their armor ratings from parent animals
-Added zombies retaining their armor ratings from previous human armor
-Added zombies retaining their 'Combat Extended' stats
-Added multiple zombie animal species to zombie packs instead of a single species
-Added zombies preferring non-critical bodyparts to prevent un-amputatable infections
-Improved performance for maps with many zombies

Bugfixes:
-Fixed 'Combat Extended' visual errors
-Fixed 'Multiplayer' desyncs
-Fixed colony animals not retaining their names correctly when Zombiefied
-Fixed un-infectable bodyparts getting infected
-Fixed single zombie generation errors breaking multiple animals' zombies
-Fixed reanimation time
-Fixed zombie-wander behaviour


2019.10.25:
Features:
-Added new Zombie sounds
-Split "animal Zombies" option into "animal Zombies" & "Zombies attack animals"
-Improved performance
-Added sounds-priorities: friendly pawns -> enemy pawns -> turrets, etc.
-Improved normal raids: less melee pawns, more ranged pawns

Bugfixes:
-Fixed Zombies leaving map chance
-Fixed Zombieraid after loading savegame
-Fixed Zombie reanimate chance
-Fixed Soundpathing
-Fixed Zombie animal generation for e.g. Halloween Parade


2019.10.10:
Features:
-Added 'Zombie movespeed' option

Bugfixes:
-Fixed Zombie performance
-Fixed Zombieraid max size
-Fixed Zombie leave map pathing
-Fixed animals manhunting because of Zombies


2019.10.02:
Features:
-Added 'Zombie sound memory time' option (choose how long zombies will be attracted per sound)

Bugfixes:
-Fixed Zombie pathing
-Fixed Zombie sound pathing
-Fixed Zombies healing (no more healing)
-Fixed Zombie meat being a default ingredient
-Fixed Zombie fire behaviour
-Fixed Zombie corpse flammability


2019.09.21:
Features:
-Zombie amount soft cap is now more enforced, zombies will wander off if too many

Bugfixes:
-Fixed Zombie sound pathing
-Fixed Zombies sometimes having pain
-Fixed Zombies having gear

2019.09.18:
Features:
-Zombies now resurrect with a lot more health
-More zombie raids
-Less zombies per raid
-Zombie amount soft cap (no more zombies on an already overrun map)

Bugfixes:
-Mechanoid gunshots now attract zombies
-Fixed Zombie sound pathing


2019.09.02:
Features:
-Added Zombie raid size multiplier (find the multiplier in the mod options)
-Added Zombie raid frequency multiplier (find the multiplier in the mod options)
-Added Multiplayer mod support
-Improved performance

Bugfixes:
-Neolithic weapons (i.e bows) don't attract Zombies anymore
-Zombies are now hashed correctly (no more Idle Zombies)
-Zombies don't flee anymore
-Zombies don't trigger raid music anymore
-Normal events are less drowned by Zombiefied events
-Zombiefied is now initialized at a better time (less mod incompatibilities)
-Zombies now get attracted by sound correctly
-Mechanoids don't get infected by Zombies anymore
-Less random errors on normal usage
-Less random errors on reload
Last edited by Zombiefied; 15 Nov, 2019 @ 9:16am