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i do not know if this bug is because am running a LOT of mods in 1 game or if it is just the Zombie mod but 1 of the Zombies is a pink box and a head. I have sum pics with the console showing the Errors if that helps? :-)
1 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1666948451
2 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1666948590
3 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1666948644
at < 0
Verse.Log:Warning(String, Boolean)
RimWorld.LovePartnerRelationUtility:MinPossibleAgeGapAtMinAgeToGenerateAsLovers(Pawn, Pawn)
RimWorld.LovePartnerRelationUtility:GetGenerationChanceAgeGapFactor(Pawn, Pawn, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Harmony.Traverse:GetValue(Object[])
Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch:PsychologyFormula(Single&, Pawn, Pawn, PawnGenerationRequest, Boolean)
RimWorld.LovePartnerRelationUtility:LovePartnerRelationGenerationChance_Patch1(Pawn, Pawn, PawnGenerationRequest, Boolean)
RimWorld.PawnRelationWorker_ExSpouse:GenerationChance_Patch1(Object, Pawn, Pawn, PawnGenerationRequest)
Verse.<GeneratePawnRelations>c__AnonStorey4:<>m__2(Pair`2)
Verse.GenCollection:RandomElementByWeightWithDefault(IEnumerable`1, Func`2, Single)
Verse.PawnGenerator:GeneratePawnRelations_Patch1(Pawn, PawnGenerationRequest&)
Verse.PawnGenerator:TryGenerateNewPawnInternal_Patch2(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal_Patch1(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn_Patch3(PawnGenerationRequest)
RimWorld.PawnGroupKindWorker_Normal:GeneratePawns(PawnGroupMakerParms, PawnGroupMaker, List`1, Boolean)
RimWorld.PawnGroupKindWorker:GeneratePawns_Patch1(Object, PawnGroupMakerParms, PawnGroupMaker, Boolean)
RimWorld.PawnGroupMaker:GeneratePawns(PawnGroupMakerParms, Boolean)
RimWorld.<GeneratePawns>c__Iterator0:MoveNext()
System.Linq.Enumerable:Count(IEnumerable`1)
JecsTools.HarmonyPatches:GeneratePawns(PawnGroupMakerParms, Boolean, IEnumerable`1&)
RimWorld.PawnGroupMakerUtility:GeneratePawns_Patch1(PawnGroupMakerParms, Boolean)
Zombiefied.IncidentWorker_ZombieHorde:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:TryExecute(IncidentParms)
Zombiefied.ZombiefiedMod:HandleZombieRaid()
Zombiefied.ZombiefiedMod:Tick(Int32)
HugsLib.HugsLibController:OnTick()
HugsLib.Core.HugsTickProxy:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
and
Getting random element from empty collection.
Verse.Log:Warning(String, Boolean)
Verse.GenCollection:RandomElement(IEnumerable`1)
CommonSense.ThingMaker_MakeThing_CommonSensePatch:Postfix(Thing, ThingDef, ThingDef)
Verse.ThingMaker:MakeThing_Patch4(ThingDef, ThingDef)
RimWorld.PawnInventoryGenerator:GiveRandomFood(Pawn)
RimWorld.PawnInventoryGenerator:GenerateInventoryFor(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:GenerateGearFor_Patch2(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:TryGenerateNewPawnInternal_Patch2(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal_Patch1(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn_Patch3(PawnGenerationRequest)
RimWorld.PawnGroupKindWorker_Normal:GeneratePawns(PawnGroupMakerParms, PawnGroupMaker, List`1, Boolean)
RimWorld.PawnGroupKindWorker:GeneratePawns_Patch1(Object, PawnGroupMakerParms, PawnGroupMaker, Boolean)
RimWorld.PawnGroupMaker:GeneratePawns(PawnGroupMakerParms, Boolean)
RimWorld.<GeneratePawns>c__Iterator0:MoveNext()
System.Linq.Enumerable:Count(IEnumerable`1)
JecsTools.HarmonyPatches:GeneratePawns(PawnGroupMakerParms, Boolean, IEnumerable`1&)
RimWorld.PawnGroupMakerUtility:GeneratePawns_Patch1(PawnGroupMakerParms, Boolean)
Zombiefied.IncidentWorker_ZombieHorde:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:TryExecute(IncidentParms)
Zombiefied.ZombiefiedMod:HandleZombieRaid()
Zombiefied.ZombiefiedMod:Tick(Int32)
HugsLib.HugsLibController:OnTick()
HugsLib.Core.HugsTickProxy:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
1. Zeds ignore animals it seems.
Either that or their path finding has been really ♥♥♥♥ since the first one I ran into because the one really chased me lol
2. I enabled Human Zombies only but a dead timberwolf just resurrected into a zed. Does Human only mean Human Spawn only?
3. New problem, apparently bows count as noisy, which makes 0 sense. Had hunters assigned to bows to keep from luring zombies from edge of map. As soon as my hunter shot an animal they all started heading in that direction.
Parameter name: index
at System.Collections.Generic.List`1<Verse.PawnKindLifeStage>.get_Item (int) <0x00083>
at Verse.Pawn_AgeTracker.get_CurKindLifeStage () <0x000d5>
at (wrapper dynamic-method) Verse.PawnGraphicSet.ResolveAllGraphics_Patch1 (object) <0x004a4>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch2 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x000fa>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3) <0x0003d>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Zombiefied.Pawn_Zombiefied.DrawAt (UnityEngine.Vector3,bool) <0x00065>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
also this error when one of the alpha animals ressurects
When an animal tries to eat a Zombie corpse, an error is thrown and the job fails.
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Pawn.Discard (bool) <0x001f3>
at RimWorld.Planet.WorldPawns.DiscardPawn (Verse.Pawn,bool) <0x0009e>
at RimWorld.Planet.WorldPawns.PassToWorld (Verse.Pawn,RimWorld.Planet.PawnDiscardDecideMode) <0x00209>
at Verse.PawnGenerator.DiscardGeneratedPawn (Verse.Pawn) <0x000c7>
at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00ab9>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007c1>
at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest) <0x000ca>
Verse.Log:Error(String, Boolean)
Verse.PawnGenerator:GeneratePawn_Patch2(PawnGenerationRequest)
RimWorld.PawnGroupKindWorker_Normal:GeneratePawns(PawnGroupMakerParms, PawnGroupMaker, List`1, Boolean)
RimWorld.PawnGroupKindWorker:GeneratePawns_Patch1(Object, PawnGroupMakerParms, PawnGroupMaker, Boolean)
RimWorld.PawnGroupMaker:GeneratePawns(PawnGroupMakerParms, Boolean)
RimWorld.<GeneratePawns>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Zombiefied.IncidentWorker_ZombieHorde:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:TryExecute(IncidentParms)
Zombiefied.ZombiefiedMod:HandleZombieRaid()
Zombiefied.ZombiefiedMod:Tick(Int32)
HugsLib.HugsLibController:OnTick()
HugsLib.Core.HugsTickProxy:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
Which goes with this one:
Got no pawns spawning raid from parms (target=(Map-0-PlayerHome) points=5430.133 )
Verse.Log:Error(String, Boolean)
Zombiefied.IncidentWorker_ZombieHorde:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:TryExecute(IncidentParms)
Zombiefied.ZombiefiedMod:HandleZombieRaid()
Zombiefied.ZombiefiedMod:Tick(Int32)
HugsLib.HugsLibController:OnTick()
HugsLib.Core.HugsTickProxy:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
Error in WorldPawnGCTick(): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Pawn.Discard (Boolean silentlyRemoveReferences) [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldPawns.DiscardPawn (Verse.Pawn p, Boolean silentlyRemoveReferences) [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldPawns.RemoveAndDiscardPawnViaGC (Verse.Pawn p) [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldPawnGC+<PawnGCPass>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldPawnGC.WorldPawnGCTick () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldPawns:WorldPawnsTick()
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)