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What caught my attention was some inconsistency in accuracy values between weapons within their respective weapon class with varying burst shot counts taken into account. I mainly noticed this with the RT assault rifles. Some assault rifles which should arguably have higher accuracy at medium/long distance simply don't, compared to other assault rifles that are shorter in barrel length/smaller in caliber.
I minaly noticed this when I look at the LVOAC, it's noticeably weak compared to the assault rifles which have burst shot counts, such as the Honey Badger.
1. I noticed you (or RT himself) commented out <burstShotCount> on the LVOAC. Is this intended? I understand that most LVOAC's out there are civilian semi-automatic versions, but it really weakens the weapon in this game. When you take into account the LVOAC's <burstShotCount> and <warmupTime>, we have an issue. If the LVOAC lands a successful shot, it only deals 12 * 1 = 12 damage. When the Honey Badger fires a volley, it can potentially land 13 * 3 = 39 damage, and fire another volley again even faster than the LVOAC.
2. This issue is compounded even more since the Honey Badger is even more accurate than the LVOAC at intermediate ranges. The LVOAC is a tactical/match rifle. It's designed to excel in rapid, accurate shooting at short-medium ranges. It should be just as accurate as the Honey Badger at these intermediate ranges, not less accurate.
3. If the Honey Badger in this mod is using subsonic loads, it should probably have a much shorter range than <range>40</range>. Its speed should be lower than <speed>80</speed> too.
For example, for the L85A2. Set all of its stats equal to the 1.0 vanilla assault rifle. Then adjust off of those vanilla stats in the direction where you think the L85A2 should be.
I don't really know. It sounds like a pretty radical solution.
As for Rifles my thought process from them currently is splitting them up into Subclasses
Rifles/Battle rifles: Garand, FN FAL, HK G3, M14 and the LVOA-C. These are likely going to have a decent ranges with accuracy leaning more towards longer ranges and high damage values since the majority are firing 7.62 or 30-06. Im including the LVOA-C in here since in alot of the times ive seen this rifle its semi automatic in a Sport Shooting role. All of these weapons will be firing 1 shot per burst when previously most of them were firing burst so thats why the Burst counts are commented out
Assualt Rifles: M4, AK Varients, HK XM8/G36C, FN SCAR-L, AAC Honey Badger. With the Exception of the Honey Badger and the AK47 weapons here will likely mimic the vanilla AR roughly with accuracy being decent at short and mid ranges with damage values also being roughly the same. AK47 will have a higher damage value and the Honey Badger will likley have its stats change to show its using a Subsonic Ammunition.
Bullpup Rifles: F2000, STG.77 Tavor, QBZ-95, L85A2, FAMAS. These weapons will have a shorter range then their other counterparts but will be accuate at close range and then on par or better at short and medium range. Then have damage values similar to the vanilla AR