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Hugslib, JecsTolls, Humanoid Race Pack 2.0, Alien Children Compatabillity, Children School and Learning, Vulpine Race Pack, Dubs Mint Menues, Room Sense, Share the Load, (KV) More Trait Slots, (KV) Faction Control, Glitter Tech, More Furniture 1.0, Realistic Rooms, Colony Manager, EdB Prepare Carefully, Replace Stuff, Hospitallity, Dubs Bad Hygene, What the Hack?!, (T) More Floors, Psycology, (Ling) MoveSteamGeyser, Bioreactor, and last but not least, Questionable Ethics. Thanks for your help looking into this.
This doesn't appear to be an issue with the human children though.
Sounds strange - maybe they have problematic life-stages (I have to look into it) - you can try to remove the trait (but I am not sure how exactly, I will add that it gets removed when you disable the option or something like that)
I just did some quick tests with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=947861311 and it seemed fine for me, they can work when they turn 4 years old (must be one of the mods blocking it - but that seems unlikely). I will look into updating the mod tomorrow to at least force the removal of the trait, when you disable that the young can't work - that should fix it for you.
It should not happen at all, but sadly I wasn't able to have this happen myself - I have to do some more tests on it.
It looks like it checks for the "Female android colonist" and concludes that the character is an android based on that, instead of "Female human".
Ah ok, yes that might be true - do you know where that title comes from? (I can't remember seeing more then 'male/female colonist' in my games even for alien races - accept if they are an android) [either way I should be able to fix that behavior with this info if it is indeed happening because of that]
I hope it's now finally fixed with the newest update