RimWorld

RimWorld

[WH40K]Adeptus Mechanicus: Magos Xenobiologis
 This topic has been pinned, so it's probably important
Ogliss  [developer] 23 Feb, 2020 @ 9:51am
Bug Reports & Known Issues
Somewhere to post Bug Reports, Please try to include as much relevent information as possible, including the version of RimWorld your using. (1.0, 1.1, etc), if your using Combat Extended.

Or via GitHubs IssueTracker at
https://github.com/Ogliss/AdMechXeno/issues


If you have HugsLib you can press CTRL + F12 to copy the report and paste it here.

Alternatively click
https://gyazo.com/579d014e1fe4583c19c03ba6fe54e91d

which should open something like this
https://gyazo.com/fd6fbe3394b1f87805b05cd5e4ff4d93

in the bottom left is the share logs button, click that and copy the link and paste it into a comment here

or you can copy it from your log directory, which will be something along the lines of.

C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.txt

or

C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.tx

it can also be at

C:\Users\USERNAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\player.log


Known Issues
Necron Monolith: Colonists wont auto target currently.

Deamonic & Tyranid infestations spawning INSANE numbers of pawns - odd conflict, unable to reproduce - cause unknown, likely something messing with incident points
Last edited by Ogliss; 10 Oct, 2021 @ 3:06pm
< >
Showing 1-15 of 181 comments
Jammat31 24 Feb, 2020 @ 12:54pm 
The specific traits for each species are available for all and the species are also getting generic traits
Ogliss  [developer] 24 Feb, 2020 @ 12:59pm 
Rimworld V1.0 or V1.1?
Jammat31 24 Feb, 2020 @ 2:02pm 
V1.1
Ogliss  [developer] 24 Feb, 2020 @ 2:29pm 
ah you mean the backstories? yeah there was a change in alien races after i went to bed last night, invalidated the way it was done before, will fix it today
Jammat31 24 Feb, 2020 @ 2:40pm 
Yeah forgot what they were called. Weird having a tau species krootling ork shaman
Ogliss  [developer] 24 Feb, 2020 @ 2:58pm 
hahaha yeah, minor annoyance as it was all working when iu went to bed
Somnolence 25 Feb, 2020 @ 2:29am 
https://gist.github.com/726f13a3ecada7787832297bb7e787de

This is something i get almost everytime i open the game with the playable factions mods
Ogliss  [developer] 25 Feb, 2020 @ 4:27am 
Aye, thats my first thing for today, if you see my post a couple up
Darkstar 28 Feb, 2020 @ 8:52am 
I'm seeing 3 xml errors on startup that look like they are possibly related the backstories issue above? They're coming from the 3 playable races mods:

XML error: <useOnlyPawnkindBackstories>false</useOnlyPawnkindBackstories> doesn't correspond to any field in type Info. Context: <li Class="AlienRace.Info"><useOnlyPawnkindBackstories>false</useOnlyPawnkindBackstories><allowHumanBios>false</allowHumanBios><maleGenderProbability>0.5</maleGenderProbability></li>

XML error: <useOnlyPawnkindBackstories>true</useOnlyPawnkindBackstories> doesn't correspond to any field in type Info. Context: <li Class="AlienRace.Info"><useOnlyPawnkindBackstories>true</useOnlyPawnkindBackstories><allowHumanBios>false</allowHumanBios><maleGenderProbability>0.5</maleGenderProbability></li>

XML error: <useOnlyPawnkindBackstories>true</useOnlyPawnkindBackstories> doesn't correspond to any field in type Info. Context: <li Class="AlienRace.Info"><useOnlyPawnkindBackstories>true</useOnlyPawnkindBackstories><allowHumanBios>false</allowHumanBios><maleGenderProbability>0.75</maleGenderProbability></li>
Ogliss  [developer] 28 Feb, 2020 @ 9:05am 
Yes, same issue, been a little swamped, it Shouldnt cause too much of an issue ingame though!
Darkstar 28 Feb, 2020 @ 9:18am 
Awesome - thanks :) No worries, take your time!
Zed 28 Feb, 2020 @ 5:52pm 
Sorry if you already know about this, but the Imperial Guard "race" seems to be a little bit off.

They all spawn with a bunch of bionics, break Prepare Carefully (it fails to initialize if there's one in the group, and they can't be added in the prepare carefully menu like the Orks, Eldar, and Tau can), and can't have human body parts and prosthetics installed into them, so my poor, poor former plasma gunner has been running around with no arms despite there being two bionic arms in our storage for months, and I can't replace missing lungs or kidneys.

For now, I'm just going to use New Arrivals instead.
Ogliss  [developer] 28 Feb, 2020 @ 5:54pm 
i was aware of the bionics issue, the others new, thank you for reporting!
Zed 28 Feb, 2020 @ 6:19pm 
Something I just tested, a mechanicus colony, has the same issues with prepare carefully, and they're also covered in bionics, which makes a bit more sense for them at least.
Ogliss  [developer] 28 Feb, 2020 @ 6:23pm 
yeah they are supposed to have the bionics, its just bleeding over into the guard, found the cause and fixed it for the next update, not sure about the prepare carefully thing, will look into it when i get a chance, pretty swamped atm!
< >
Showing 1-15 of 181 comments
Per page: 1530 50