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MOD -
<RedHorse.TuneDef>
<defName>RedHorse_GS_AHorseWithNoName</defName>
<label>A Horse With No Name</label>
<artist>America</artist>
<durationTime>134</durationTime>
<sustain>True</sustain>
<context>MapOnly</context>
<eventNames />
<priorityMode>PrioritizeNearest</priorityMode>
<subSounds>
<li>
<muteWhenPaused>True</muteWhenPaused>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Tunes/AHorseWithNoName_America</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>35</min>
<max>35</max>
</volumeRange>
<pitchRange>
<min>0.9311765</min>
<max>1.045882</max>
</pitchRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</RedHorse.TuneDef>
CHANGES -
<RedHorse.TuneDef>
<defName>RedHorse_GS_AHorseWithNoName</defName>
<label>A Horse With No Name</label>
<artist>America</artist>
<durationTime>248</durationTime>
<sustain>True</sustain>
<context>MapOnly</context>
<eventNames />
<priorityMode>PrioritizeNearest</priorityMode>
<subSounds>
<li>
<muteWhenPaused>True</muteWhenPaused>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Tunes/AHorseWithNoName_America</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>35</min>
<max>35</max>
</volumeRange>
<pitchRange>
<min>0.9311765</min>
<max>1.045882</max>
</pitchRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</RedHorse.TuneDef>
On a side note - I was able to add a song last night and after I did I had 0 problems with that one song, all the rest that were edited were the only ones that sped up or slowed down. Once it's fixed I'll add it in my instructions and then upload to the drive. Any ideas on what to do?
<pitchRange>
<min>0.9311765</min>
<max>1.045882</max>
</pitchRange>
This needs to be set at 1 for minimum and maximum, it's not speeding up, it's just the pitch. The game does this for weapons to make the sounds seem unique each time, this is part of why I didn't add lyrics, because I wanted them to sound friendly to how in-game vanilla stuff sounds.
Hope this was helpful
https://drive.google.com/open?id=1DSbVL6SPrayckqBQ7yNSeLLEnBtyY_Qk
One thing I will add - It looks like some of the songs stop abruptly within a few seconds of when it should end. I went through and added an extra 5 seconds on every song and the error is still occuring. If you have any tips on how to fix that I'll go through and try to fix it. Here's an example of one of the songs I'm having trouble with -
<RedHorse.TuneDef>
<defName>RedHorse_GS_FortunateSon</defName>
<label>Fortunate Son</label>
<artist>Creedence Clearwater Revival</artist>
<durationTime>141</durationTime>
<sustain>True</sustain>
<priorityMode>PrioritizeNearest</priorityMode>
<context>MapOnly</context>
<eventNames />
<subSounds>
<li>
<muteWhenPaused>True</muteWhenPaused>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Tunes/FortunateSon_CreedenceClearWaterRevival</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>25</min>
<max>25</max>
</volumeRange>
<pitchRange>
<min>1.0</min>
<max>1.0</max>
</pitchRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</RedHorse.TuneDef>