Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-25% fall damages
+15% speed
-20% damages from rocket jumping
-
+25% vulnerability to weapon damages
All mini-crits hitting you become crits
In other words, it makes you really mobile, but also really weak.
-20% damage from rocket jumping
+20% air control
land on people for 3x fall damage
that just sounds like mann treads
+200% air control
+100% knock back from rocket jumps
+10% damage taken while in air
+10% movement speed on air
Cons:+20% damage vulnerability on air