XCOM 2
[WOTC] Bayonets by Iridar
Bambaryła 19 Jan, 2022 @ 3:45am
Various custom gun bayonets
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=AssaultRifle_MercPlasma, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Bullpup_MercPlasma, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=IRI_Winchester1300_BM, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=IRI_Winchester1300_CV, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=IRI_Winchester1300_MG, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_AN94_STD_XCOM_T1, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_AN94_STD_XCOM_T2, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_AN94_STD_XCOM_T3, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_HVK30_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_HVK30_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_HVK30_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_M16_STD_XCOM_T1, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_M16_STD_XCOM_T2, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_M16_STD_XCOM_T3, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_48DREDGE_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_48DREDGE_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_48DREDGE_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_RPK_STD_XCOM_T1, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_RPK_STD_XCOM_T2, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_RPK_STD_XCOM_T3, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_NV4_CHS_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_NV4_CHS_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_NV4_CHS_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3KT_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3KT_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3KT_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3K_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3K_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3K_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_CRT_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_CRT_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_CRT_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_GLT_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_GLT_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_GLT_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_LBY_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_LBY_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_LBY_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_DPL_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_DPL_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_DPL_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_MP_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_MP_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_MP_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_SRN_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_SRN_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_SRN_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_SMB_XCOM_T1, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_SMB_XCOM_T2, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_SMB_XCOM_T3, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_STD_XCOM_T1, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_STD_XCOM_T2, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_STD_XCOM_T3, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=SMG_MercPlasma, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Shotgun_MercPlasma, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Laser_Rifle_BM, TIER=BM, OFFSET_X=-10.00f, OFFSET_Z=-5.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Laser_Rifle_CV, TIER=BM, OFFSET_X=-10.00f, OFFSET_Z=-5.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Laser_Rifle_MG, TIER=BM, OFFSET_X=-10.00f, OFFSET_Z=-5.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Laser_Shotgun_BM, TIER=BM, OFFSET_X=-20.0f, OFFSET_Z=-4.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Laser_Shotgun_CV, TIER=BM, OFFSET_X=-20.0f, OFFSET_Z=-4.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Laser_Shotgun_MG, TIER=BM, OFFSET_X=-20.0f, OFFSET_Z=-4.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Rifle_BM, TIER=CV, OFFSET_X=-10.00f, OFFSET_Z=-5.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Rifle_CV, TIER=CV, OFFSET_X=-10.00f, OFFSET_Z=-5.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Rifle_MG, TIER=CV, OFFSET_X=-10.00f, OFFSET_Z=-5.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Shotgun_BM, TIER=CV, OFFSET_X=-20.0f, OFFSET_Z=-4.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Shotgun_CV, TIER=CV, OFFSET_X=-20.0f, OFFSET_Z=-4.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_2_Shotgun_MG, TIER=CV, OFFSET_X=-20.0f, OFFSET_Z=-4.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_3_Rifle_BM, TIER=BM, ROLL=32512)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_3_Rifle_CV, TIER=BM, ROLL=32512)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_3_Rifle_MG, TIER=BM, ROLL=32512)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_3_Shotgun_BM, TIER=BM, OFFSET_X=-9.00f, OFFSET_Z=-5.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_3_Shotgun_CV, TIER=BM, OFFSET_X=-9.00f, OFFSET_Z=-5.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_3_Shotgun_MG, TIER=BM, OFFSET_X=-9.00f, OFFSET_Z=-5.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_LMG_BM, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_LMG_CV, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_LMG_MG, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_Rifle_BM, TIER=CV, OFFSET_X=-5.00f, OFFSET_Z=-2.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_Rifle_CV, TIER=CV, OFFSET_X=-5.00f, OFFSET_Z=-2.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_Rifle_MG, TIER=CV, OFFSET_X=-5.00f, OFFSET_Z=-2.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_Shotgun_BM, TIER=MG, OFFSET_X=-10.00f, OFFSET_Z=-3.00f, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_Shotgun_CV, TIER=MG, OFFSET_X=-10.00f, OFFSET_Z=-3.00f, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_Shotgun_MG, TIER=MG, OFFSET_X=-10.00f, OFFSET_Z=-3.00f, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_V_Rifle_BM, TIER=MG, OFFSET_X=-5.00f, OFFSET_Z=-2.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_V_Rifle_CV, TIER=MG, OFFSET_X=-5.00f, OFFSET_Z=-2.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_V_Rifle_MG, TIER=MG, OFFSET_X=-5.00f, OFFSET_Z=-2.00f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_V_Shotgun_BM, TIER=MG, OFFSET_X=-10.00f, OFFSET_Z=-3.00f, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_V_Shotgun_CV, TIER=MG, OFFSET_X=-10.00f, OFFSET_Z=-3.00f, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=TLP_V_Shotgun_MG, TIER=MG, OFFSET_X=-10.00f, OFFSET_Z=-3.00f, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=VektorRifle_MercPlasma, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_ACX11, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_ACX11_BM, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_ACX11_MG, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_AF19Mercenary, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_AF19Mercenary_BM, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_AF19Mercenary_MG, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_AF4Cyclone, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_AF4Cyclone_BM, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_AF4Cyclone_MG, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DC15A, TIER=BM, OFFSET_X=10.0f, OFFSET_Z=-5.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DC15A_BM, TIER=BM, OFFSET_X=10.0f, OFFSET_Z=-5.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DC15A_MG, TIER=BM, OFFSET_X=10.0f, OFFSET_Z=-5.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DC15S, TIER=BM, OFFSET_X=-17.0f, OFFSET_Z=-6.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DC15S_BM, TIER=BM, OFFSET_X=-17.0f, OFFSET_Z=-6.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DC15S_MG, TIER=BM, OFFSET_X=-17.0f, OFFSET_Z=-6.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DC15X, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DC15X_BM, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DC15X_MG, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DLT19, TIER=BM, OFFSET_X=10.0f, OFFSET_Z=-7.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DLT19X, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DLT19X_BM, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DLT19X_MG, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DLT19_BM, TIER=BM, OFFSET_X=10.0f, OFFSET_Z=-7.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DLT19_MG, TIER=BM, OFFSET_X=10.0f, OFFSET_Z=-7.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DP23, TIER=BM, OFFSET_X=-22.0f, OFFSET_Z=-4.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DP23_BM, TIER=BM, OFFSET_X=-22.0f, OFFSET_Z=-4.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_DP23_MG, TIER=BM, OFFSET_X=-22.0f, OFFSET_Z=-4.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_E11, TIER=BM, OFFSET_X=-22.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_E11_BM, TIER=BM, OFFSET_X=-22.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_E11_MG, TIER=BM, OFFSET_X=-22.0f)
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Showing 1-2 of 2 comments
Bambaryła 19 Jan, 2022 @ 3:46am 
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_LA1Anchor, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_LA1Anchor_BM, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_LA1Anchor_MG, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_LA39_Bruiser, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_LA39_Bruiser_BM, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_LA39_Bruiser_MG, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NC1GaussRifle, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NC1GaussRifle_BM, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NC1GaussRifle_MG, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NC6GaussSAW, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NC6GaussSAW_BM, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NC6GaussSAW_MG, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NH5_BR, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NH5_BR, TIER=CV, OFFSET_X=-25.0f, OFFSET_Z=-5.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NH5_BR_BM, TIER=CV, OFFSET_X=-25.0f, OFFSET_Z=-5.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NH5_BR_MG, TIER=CV, OFFSET_X=-25.0f, OFFSET_Z=-5.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NH5_SAW, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NH5_SAW_BM, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NH5_SAW_MG, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NH5_SMG, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NH5_SMG_BM, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_NH5_SMG_MG, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_ODSTSMG, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_ODSTSMG_BM, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_ODSTSMG_MG, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_REACHAR, TIER=CV, OFFSET_X=-25.0f, OFFSET_Z=-5.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_REACHAR_BM, TIER=CV, OFFSET_X=-25.0f, OFFSET_Z=-5.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_REACHAR_MG, TIER=CV, OFFSET_X=-25.0f, OFFSET_Z=-5.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_REACHDMR, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_REACHDMR_BM, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_REACHDMR_MG, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_REACHSHOTGUN, TIER=CV)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_REACHSHOTGUN, TIER=CV, OFFSET_X=-7.0f, OFFSET_Z=-3.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_REACHSHOTGUN_BM, TIER=CV, OFFSET_X=-7.0f, OFFSET_Z=-3.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_REACHSHOTGUN_MG, TIER=CV, OFFSET_X=-7.0f, OFFSET_Z=-3.0f)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_ReaperDMR, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_ReaperDMR_BM, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_ReaperDMR_MG, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_WestarM5, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_WestarM5_BM, TIER=BM)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=WP_WestarM5_MG, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=AssaultRifle_CL, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=AssaultRifle_LS, TIER=CV, OFFSET_X=-10.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=AssaultRifle_MercPlasma, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Bullpup_MercPlasma, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=IRI_Winchester1300_BM, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=IRI_Winchester1300_CV, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=IRI_Winchester1300_MG, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_AN94_STD_XCOM_T1, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_AN94_STD_XCOM_T2, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_AN94_STD_XCOM_T3, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_HVK30_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_HVK30_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_HVK30_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_M16_STD_XCOM_T1, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_M16_STD_XCOM_T2, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_ASR_M16_STD_XCOM_T3, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_48DREDGE_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_48DREDGE_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_48DREDGE_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_RPK_STD_XCOM_T1, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_RPK_STD_XCOM_T2, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_BOIII_LMG_RPK_STD_XCOM_T3, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_NV4_CHS_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_NV4_CHS_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_NV4_CHS_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3KT_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3KT_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3KT_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3K_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3K_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_R3K_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_CRT_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_CRT_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_CRT_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_GLT_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_GLT_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_GLT_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_ASR_VOLK_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_LBY_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_LBY_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_LBY_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_STD_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_STD_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_LMG_RAW_STD_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_DPL_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_DPL_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_DPL_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_MP_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_MP_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_MP_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_SRN_XCOM_T1, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_SRN_XCOM_T2, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_BANSHEE_SRN_XCOM_T3, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_SMB_XCOM_T1, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_SMB_XCOM_T2, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_SMB_XCOM_T3, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_STD_XCOM_T1, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_STD_XCOM_T2, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=MD_WOTC_IW_SHG_RACK9_STD_XCOM_T3, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=SMG_MercPlasma, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Shotgun_MercPlasma, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Laser_Rifle_BM, TIER=BM, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Laser_Rifle_CV, TIER=BM, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Laser_Rifle_MG, TIER=BM, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Laser_Shotgun_BM, TIER=BM, OFFSET_X=-15.0f, YAW=8000)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Laser_Shotgun_CV, TIER=BM, OFFSET_X=-15.0f, YAW=8000)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Laser_Shotgun_MG, TIER=BM, OFFSET_X=-15.0f, YAW=8000)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Rifle_BM, TIER=CV, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Rifle_CV, TIER=CV, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Rifle_MG, TIER=CV, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Shotgun_BM, TIER=CV, OFFSET_X=-15.0f, YAW=8000)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Shotgun_CV, TIER=CV, OFFSET_X=-15.0f, YAW=8000)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_2_Shotgun_MG, TIER=CV, OFFSET_X=-15.0f, YAW=8000)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_3_Rifle_BM, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_3_Rifle_CV, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_3_Rifle_MG, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_3_Shotgun_BM, TIER=BM, OFFSET_X=-3.0f, OFFSET_Z=-1)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_3_Shotgun_CV, TIER=BM, OFFSET_X=-3.0f, OFFSET_Z=-1)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_3_Shotgun_MG, TIER=BM, OFFSET_X=-3.0f, OFFSET_Z=-1)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_LMG_BM, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_LMG_CV, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_LMG_MG, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_Rifle_BM, TIER=CV, OFFSET_X=-3.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_Rifle_CV, TIER=CV, OFFSET_X=-3.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_Rifle_MG, TIER=CV, OFFSET_X=-3.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_Shotgun_BM, TIER=CV, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_Shotgun_CV, TIER=CV, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_Shotgun_MG, TIER=CV, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_V_Rifle_BM, TIER=MG, OFFSET_X=-3.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_V_Rifle_CV, TIER=MG, OFFSET_X=-3.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_V_Rifle_MG, TIER=MG, OFFSET_X=-3.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_V_Shotgun_BM, TIER=MG, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_V_Shotgun_CV, TIER=MG, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=TLP_V_Shotgun_MG, TIER=MG, SOCKETS_TO_HIDE[0]=Light)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=VektorRifle_MercPlasma, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_ACX11, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_ACX11_BM, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_ACX11_MG, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_AF19Mercenary, TIER=MG)
Bambaryła 19 Jan, 2022 @ 3:46am 
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_AF19Mercenary_BM, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_AF19Mercenary_MG, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_AF4Cyclone, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_AF4Cyclone_BM, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_AF4Cyclone_MG, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15A, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15A_BM, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15A_MG, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15S, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15S, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15S_BM, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15S_BM, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15S_MG, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15S_MG, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15X, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15X_BM, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DC15X_MG, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DLT19, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DLT19X, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DLT19X_BM, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DLT19X_MG, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DLT19_BM, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DLT19_MG, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DP23, TIER=BM, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DP23_BM, TIER=BM, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_DP23_MG, TIER=BM, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_E11, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_E11_BM, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_E11_MG, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_LA1Anchor, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_LA1Anchor_BM, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_LA1Anchor_MG, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_LA39_Bruiser, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_LA39_Bruiser_BM, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_LA39_Bruiser_MG, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NC1GaussRifle, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NC1GaussRifle_BM, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NC1GaussRifle_MG, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NC6GaussSAW, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NC6GaussSAW_BM, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NC6GaussSAW_MG, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NH5_BR, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NH5_BR, TIER=CV, OFFSET_X=-5.0f, YAW=8000)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NH5_BR_BM, TIER=CV, OFFSET_X=-5.0f, YAW=8000)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NH5_BR_MG, TIER=CV, OFFSET_X=-5.0f, YAW=8000)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NH5_SAW, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NH5_SAW_BM, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NH5_SAW_MG, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NH5_SMG, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NH5_SMG_BM, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_NH5_SMG_MG, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_ODSTSMG, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_ODSTSMG_BM, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_ODSTSMG_MG, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_REACHAR, TIER=CV, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_REACHAR_BM, TIER=CV, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_REACHAR_MG, TIER=CV, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_REACHDMR, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_REACHDMR_BM, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_REACHDMR_MG, TIER=CV)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_REACHSHOTGUN, TIER=CV, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_REACHSHOTGUN_BM, TIER=CV, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_REACHSHOTGUN_MG, TIER=CV, OFFSET_X=-5.0f)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_ReaperDMR, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_ReaperDMR_BM, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_ReaperDMR_MG, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_WestarM5, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_WestarM5_BM, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_WestarM5_MG, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Rifle_LS, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_WestarM5_BM, TIER=BM)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=WP_WestarM5_MG, TIER=BM)

+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=AssaultRifle_CL, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=AssaultRifle_CL, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=AssaultRifle_LS, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=AssaultRifle_LS, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=SMG_CL, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=SMG_CL, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=SMG_LS, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=SMG_LS, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Cannon_CL, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Cannon_CL, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Cannon_LS, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Cannon_LS, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Shotgun_CL, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Shotgun_CL, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Shotgun_LS, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Shotgun_LS, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=SniperRifle_CL, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=SniperRifle_CL, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=SniperRifle_LS, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=SniperRifle_LS, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Pistol_CL, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Pistol_CL, TIER=MG)
+WEAPONS_TO_ADD_POWERED_BAYONETS=(TEMPLATE=Pistol_LS, TIER=MG)
+WEAPONS_TO_ADD_BAYONETS=(TEMPLATE=Pistol_LS, TIER=MG)
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