Team Fortress 2

Team Fortress 2

The Lantern Lighter
Prisma 19 May, 2015 @ 3:56am
Stats?
Stats for the weapon?
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Showing 1-15 of 29 comments
NightmareHD 5 Jun, 2015 @ 2:24am 
+10 damage + 2 reload
󰀣Bardy󰀣 4 Jul, 2015 @ 1:07pm 
+50% increased afterburn damage
+On kill: Drops Small Health Kit
+Flames leave cinders behind , dealing small damage on contact and slows enemies by 25%.
-25% reduced ammo capacity(150)
-10% reduced damage
-Cannot airblast
~What's more better than making Heavy and Scout smores with the use of this thing? Light your way to the top and have a delicous campfire with blood on the side!
smell: imagined 27 Jan, 2016 @ 10:33pm 
right click to set down gas you can leave a trail and light when you put fire to it

No air blast
20% damage
10% after burn
30% movement speed
-25% health
-10% bullet resistance
-10% fire resistace

thanks for reading
mishael1 13 Feb, 2016 @ 5:13pm 
Originally posted by Pybro:
right click to set down gas you can leave a trail and light when you put fire to it

No air blast
20% damage
10% after burn
30% movement speed
-25% health
-10% bullet resistance
-10% fire resistace

thanks for reading
Something along those lines but without the idiotic stats such as 30% extra movements speed, health mambo jumbo and resistances mambo jumbo.
mARTv 13 Mar, 2016 @ 12:41am 
+when you succesfully reflect a projectile you will get the ammo back
+when you reflect a sticky it becomes your sticky and you can detonate it bij pressing the reload button
+no self done damage from reflected projectiles
+60% switch to speed
-25% switch from speed
-25% damage
-25% afterburn damage
Sabajav 21 Aug, 2016 @ 3:05am 
Cannot be extinguished
Oil coats victims for an extra 66% afterburn time
-50% primary max ammo on wearer
Pizkwat 4 Oct, 2016 @ 12:05pm 
+Enemies are covered in soot [become a high-phong solid black] when ignited by this weapon, and remain that way -- even if cloaked (though not if they're disguised) -- until they are healed or become wet!
+If a disguised enemy Spy is ignited, his disguise will burn off [become a burning, soot-covered ragdoll of the player they were disguised as that becomes soot-covered, bloodtrail-less gibs upon burning out] immediately!
+33% particle speed
+33% particle scatter
+33% more particles
-No airblast!

A bit wordy, I know -- bear in mind that nothing in brackets is displayed to the player.
mishael1 4 Oct, 2016 @ 1:07pm 
Originally posted by Pizkwat:
+Enemies are covered in soot [become a high-phong solid black] when ignited by this weapon, and remain that way -- even if cloaked (though not if they're disguised) -- until they are healed or become wet!
+If a disguised enemy Spy is ignited, his disguise will burn off [become a burning, soot-covered ragdoll of the player they were disguised as that becomes soot-covered, bloodtrail-less gibs upon burning out] immediately!
+33% particle speed
+33% particle scatter
+33% more particles
-No airblast!

A bit wordy, I know -- bear in mind that nothing in brackets is displayed to the player.
No need to make Pyro counter of Spy even higher. And +33% DPS, and +33% range and +33% tracking ability will make W+m1 strategy with this absolutely monstrous on casual matches, making a huge issue.

NO.
Last edited by mishael1; 4 Oct, 2016 @ 1:08pm
Pizkwat 6 Oct, 2016 @ 12:47pm 
Originally posted by mishael1:
Originally posted by Pizkwat:
+Enemies are covered in soot [become a high-phong solid black] when ignited by this weapon, and remain that way -- even if cloaked (though not if they're disguised) -- until they are healed or become wet!
+If a disguised enemy Spy is ignited, his disguise will burn off [become a burning, soot-covered ragdoll of the player they were disguised as that becomes soot-covered, bloodtrail-less gibs upon burning out] immediately!
+33% particle speed
+33% particle scatter
+33% more particles
-No airblast!

A bit wordy, I know -- bear in mind that nothing in brackets is displayed to the player.
No need to make Pyro counter of Spy even higher. And +33% DPS, and +33% range and +33% tracking ability will make W+m1 strategy with this absolutely monstrous on casual matches, making a huge issue.

NO.
how about half ammo
mishael1 7 Oct, 2016 @ 12:42am 
Originally posted by Pizkwat:
Originally posted by mishael1:
No need to make Pyro counter of Spy even higher. And +33% DPS, and +33% range and +33% tracking ability will make W+m1 strategy with this absolutely monstrous on casual matches, making a huge issue.

NO.
how about half ammo
That isn't going to solve the various issues that this weapon has, this is still a higher consistency Phlog and hence ill skill ranked and still too good against noobs, which as stated is an issue.
☆ Natalie ☆ 8 Feb, 2017 @ 1:47pm 
+Right click to set down a little pool of oil that you can set fire to
+Enemies that pass through the pool of oil gets 10% slower
+Enemies that pass through the burning pool of oil starts burning immediately
+50% more ammo
+5% more speed
-Enemy pyros can set fire to the pool of oil
-No airblast
- +40% Mouse 2 ammo cost
Gardener KING 4 Oct, 2017 @ 6:54am 
Originally posted by ✧ Suicida ✧ (R.I.P. PC):
+Right click to set down a little pool of oil that you can set fire to
+Enemies that pass through the pool of oil gets 10% slower
+Enemies that pass through the burning pool of oil starts burning immediately
+50% more ammo
+5% more speed
-Enemy pyros can set fire to the pool of oil
-No airblast
- +40% Mouse 2 ammo cost
now this is the best stat for this wep that i have seen, i like the pool idea for real, but the pool should disappear after 10 or 20 seconds
☆ Natalie ☆ 6 Oct, 2017 @ 5:38pm 
Originally posted by British ♥♥♥♥ Sock:
Originally posted by ✧ Suicida ✧ (R.I.P. PC):
+Right click to set down a little pool of oil that you can set fire to
+Enemies that pass through the pool of oil gets 10% slower
+Enemies that pass through the burning pool of oil starts burning immediately
+50% more ammo
+5% more speed
-Enemy pyros can set fire to the pool of oil
-No airblast
- +40% Mouse 2 ammo cost
now this is the best stat for this wep that i have seen, i like the pool idea for real, but the pool should disappear after 10 or 20 seconds
Probably only 4-7 seconds, if it lasts longer than that, it will be easy to spawncamp the other team
Clockwork Brain 16 Nov, 2017 @ 7:43am 
Originally posted by ✧ Suicida ✧ (R.I.P. PC):
Originally posted by British ♥♥♥♥ Sock:
now this is the best stat for this wep that i have seen, i like the pool idea for real, but the pool should disappear after 10 or 20 seconds
Probably only 4-7 seconds, if it lasts longer than that, it will be easy to spawncamp the other team
the pool should stay until it is set aflame, then go away after a set amount of time as it is burnt up. also, the main flamethrower should be liquid based as well; it would have a longer range as the liquid would burn longer, but would also be affected by gravity. would splash on walls and enemy players, which can be dangerous in close quarters to the user, as they could accidentally set themself on fire.
Clockwork Brain 16 Nov, 2017 @ 7:44am 
if they add this, they should have it replace the gass passer (anyone who has the gass passer equipped would have that replaced with stock to avoid any bugs caused by replacing a secondary with a primary)
Last edited by Clockwork Brain; 16 Nov, 2017 @ 7:44am
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