A Hat in Time

A Hat in Time

Time Rift: Balloon Slide (v2.0)
Impossible timing
This map has very tight (almost frame perfect) timing on one jump between purple/green wall.
I mean section that begins here:
https://steamuserimages-a.akamaihd.net/ugc/960849557775336733/A0FCEDAE23CF4D40E69DFAB1827AB69E945CE301/

There's baloon almost inside purple wall, then green wall right after it.

You have to activate dweller mask the instant after touching the baloon and almost immidiately turn it off not to collide with green wall. This all must happen within like 0.2 seconds so it's impossible to clear.

Maybe you intended to activate dweller all the way before landing on the ballon and have the bounce deactivate it, but it seems it's tied to framerate, because with 230 fps I'm crashing into the purple wall every time.
< >
Showing 1-3 of 3 comments
JABrules  [developer] 7 Nov, 2018 @ 7:02am 
it's certainly possible, but yes the timing is quite tight. I might end up moving the walls further apart (or changing the way that section works to make it possible for mustache girl).

...unless you didn't realise that you can press the hat button a second time to deactivate the dweller mask?
JABrules  [developer] 10 Nov, 2018 @ 12:32pm 
I've updated the map, hopefully this fixes any of your issues.
Penguin-san 20 Nov, 2018 @ 3:34pm 
Got it done nicely. It was not even the issue with deactivating the mask, I was hitting/getting stuck (clipping inside so it popped me out on top of) on the first wall pretty much every time.

Angle of hitting that last baloon also affects how much time there is to activate the mask.
< >
Showing 1-3 of 3 comments
Per page: 1530 50