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Nonetheless I actually loved it, and would definitely want to see it on other guns, especially those with another sight on top of the scope. Hope the feedback helps.
Actually that might have been the animation bugging out. I didn't run for long so I can't be sure.
This could be a way to use both sights on the Survivor's Battle Rifle without needing to have two versions of it. And since it takes slightly longer to trigger one than the other, that could be reserved for the long range sight, because it's more important to quickly get your close range sight up than the long range sight.
P.S. There is so much room for improvement in this game. Though I understand that some problems with the game engine might not allow to implement some tactical stuff like prone position or bipod deployment, even a few features like your alternative sight might allow to shift the overall gameplay experience from a B level sandbox game (awesome though) to the mil-sim like game.