RimWorld

RimWorld

Equip Food
Wacoede 6 Nov, 2018 @ 9:42am
Debug Messages
ok getting a lot of Debug messages from this mod in the main log it's just going True/False but there is a lot more under that

True Verse.Log:Warning(String, Boolean) EquipFood.JobGiver_PackFood_IsGoodPackableFoodFor_Patch:Postfix(Boolean&, Thing, Pawn) RimWorld.JobGiver_PackFood:IsGoodPackableFoodFor_Patch1(Object, Thing, Pawn) RimWorld.JobGiver_PackFood:GetInventoryPackableFoodNutrition(Pawn) RimWorld.JobGiver_PackFood:TryGiveJob(Pawn) Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch3(Object, ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob() Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick() Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()

False Verse.Log:Warning(String, Boolean) EquipFood.JobGiver_PackFood_IsGoodPackableFoodFor_Patch:Postfix(Boolean&, Thing, Pawn) RimWorld.JobGiver_PackFood:IsGoodPackableFoodFor_Patch1(Object, Thing, Pawn) RimWorld.<TryGiveJob>c__AnonStorey0:<>m__0(Thing) Verse.<RegionwiseBFSWorker>c__AnonStorey1:<>m__1(Region) Verse.BFSWorker:BreadthFirstTraverseWork(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType) Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType) Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean) Verse.GenClosest:ClosestThing_Regionwise_ReachablePrioritized(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, Func`2, Int32, Int32) RimWorld.JobGiver_PackFood:TryGiveJob(Pawn) Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch3(Object, ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob() Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick() Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()

hopefully you can stop it doing this as I'm trying to figure out other issues and this mod while really helpful is filling up the debug log
Last edited by Wacoede; 6 Nov, 2018 @ 9:42am
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likeafox  [developer] 6 Nov, 2018 @ 9:45am 
Yeah WHOOPS I accidentally published a debug version instead of the release version. Release version is published now, so it will stop doing that whenever you update this mod, (which you might be able to force by restarting steam)

Thanks for reporting!
Last edited by likeafox; 6 Nov, 2018 @ 9:48am
Wacoede 6 Nov, 2018 @ 11:06am 
no worries it can happen to anyone
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