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It could be useful for me as a dev for testing map aswell
I'd Say that special disasters Happen rarely
Special Disaster Ideas:
Solar tornado: A huge tornado About the size of a EF3 That sets things On fire from a mile away
Solar tornado Stats
MPH 900000
Firenado: Does not pick up anything Just sets things On fire when it touchs something
But the Fire Deals Alot of damage And burn stuff Down very quick
Lava Flood: A flood That will Burn down EveryThing(Highy Recommanded Not to use a wooden tower
Thats All That i have for Special Disasters Maybe you might come up with one?
Toba Catarophic Event:
A VEI 8 Volcano That will destroy Everything
10.0 earthquake
A powerful earthqauke Above 9.5
Do you have Any ideas for more SD(Special Disasters)
I was thinking of adding 'Alpha disasters'
All disasters before they were nerfed
Every disaster was op in its own unique way when they were first developed.
One such example of this is the hurricane which instantly blasted props across the map.
Another example is Earthquakes broke much faster and more parts broke
For one, Earthquakes would need a massive rework unless you want half of the map disappearing at a time.
Tornado speed/Time would need to be increased to travel across the whole area.
Meteors would also need a rework in order to hit everywhere even now they dont hit every spot on the map meaning theres a few spots u can stand in to be safe
I will pick this project back up again soon and try and add your ideas.
What do you mean about builds btw?
Nuclear Attack
20.0 Earthquake
Litraya bay Mega Tsunami thats really huge then the Empre State building
If i were to remake earthquake how would you guys want it? Would you prefer it to be buildings sliding around, falling over etc. Or do you want it to just stay as the floor breaking. Or do you have any other ideas?, Because if i were to make a 20.0 earthquake would it just be the ground breaking very quickly?