Stellaris

Stellaris

[Obsolete] !Strike Craft Expanded ( REBORN )
Space_Lettuce_OG  [developer] 4 Nov, 2018 @ 2:38pm
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Showing 1-9 of 9 comments
McAnan 11 Nov, 2018 @ 4:08pm 
Hi, not sure if you already know but ...

All your localization files starts with "l_english", instead of l_spanish, l_russian, l_german...
So when the text is going to be displayed on another lenguage the game displays the text placeholder (like "sce_BOMBER_HANGAR_5_gene") instead of the description.

I know you don´t have the translation for all the lengagues, but if you change the heacder for the right ones, we´ll see the english messege instead of the place holder.

I did it on my local files and works.

Thanks for all the work!
Space_Lettuce_OG  [developer] 11 Nov, 2018 @ 5:11pm 
I already made those changes a day or two ago and updated the mod.
Did you subscribe to the mod, copy the files to your Stellaris mod folder, and unsubscribe from the mod?
McAnan 12 Nov, 2018 @ 7:01am 
Originally posted by Space_Lettuce_OG:
I already made those changes a day or two ago and updated the mod.
Did you subscribe to the mod, copy the files to your Stellaris mod folder, and unsubscribe from the mod?


Nope, I just modified the files in the workshop folder. i will try ot unsubscribe and subscribe again. thanks
NiKuTa 19 Nov, 2018 @ 9:17am 
New bug :(, Fallen empires (probably all other countries) which use vanilla strike craft, don't have any craft. They hangars are empty. Probably this bug is because vanilla strike craft (00_strike_craft.txt) are delete.
Space_Lettuce_OG  [developer] 19 Nov, 2018 @ 9:31am 
@NiKuTa

Ahhh good catch! Yes that makes sense. Well, instead of just letting them use the vanilla strike craft, I'll use a script I wrote to search through all the files in the base game and find all occurances of the strike craft, and I'll take a look at them and replace them with the appropriate new ones and add options for the gunships and interceptors too.

I am pretty busy today, so I won't be able to get around to this till much later today, maybe not till tomorrow.

Also, thank you for reporting the bug here :-)
Last edited by Space_Lettuce_OG; 19 Nov, 2018 @ 9:32am
McAnan 19 Nov, 2018 @ 11:26am 

Originally posted by Space_Lettuce_OG:
I already made those changes a day or two ago and updated the mod.
Did you subscribe to the mod, copy the files to your Stellaris mod folder, and unsubscribe from the mod?

Hi, I tried to remove the files and subscribe again, and the localization files content are still wrong.

all the localization files like:
\localisation\spanish\l_spanish_expanded.yml
\localisation\russian\l_russian_expanded.yml
\localisation\german\l_german_expanded.yml

Is true that the title contains l_german, but not the content.
if you open them, the first words are "

l_english:

##################
#sce_Strike Crafts:
##################


"
when they should start with l_spanish, l_russian, l_german... to be able to show english descriptions for all the languages

Hope I explain myself properly
Space_Lettuce_OG  [developer] 19 Nov, 2018 @ 12:36pm 
@McAnan

I don't know how that happens. The files are correct on my computer. It seems like occasionally when I reupload the mod for an update, it messes with the localization files. Ill still take a look at it, and reupload later, when I finish the fix I mentioned in the previous post. Thank you for the report.
Space_Lettuce_OG  [developer] 19 Nov, 2018 @ 4:45pm 
@NiKuTa

Originally posted by NiKuTa:
New bug :(, Fallen empires (probably all other countries) which use vanilla strike craft, don't have any craft. They hangars are empty. Probably this bug is because vanilla strike craft (00_strike_craft.txt) are delete.

.....FIXED!

@McAnan

I looked at all the localization files, and as expected, theyy all have the correct folder name, file name, and all the expected text is within the file. Try checking it again.
ManicChampion 20 Dec, 2018 @ 3:03am 
Tried this mod with vanilla patch on a game previously saved without the mod.
Understandably all instances of strike craft were wiped, so I consulted the ship design menu to correct. My ship designs, on my cruisers for example, could have the new strike craft replaced in the hangar slot; however, all my space stations had empty slots in their hangars and we cannot access them in the ship design menu. I did not test this in a battle so this may simply be a display error in the station details.
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