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In a battle against an opponent who didnt even have strike craft (done in MP) researched, my psionic enhanced strike craft were only... marginally useful. 60 squadrons of strike craft infact, were out damaged by 16 corvettes with t3 torpedoes. Looking at the numbers its easy to see why, with a full squadron of torpedo bombers doing about 240-260 damage every 10 days, while the corvettes were capable of 275-445 individually every 17.10 days. considering over half his ships had some form of pdf, its not a surprise then that the carrier squadrons didnt stay at full health for long.
Anyways, onto the actual suggestion; Up the damage on the strike craft. It seems you have balanced them to match guns, which they do quite happily as far as i can tell. That being said, missiles and torpedos are far and away more effecient than guns anyways, and against a player who recognizes that fact, strike craft are unfortinately relegated to looking pretty.
Specifics; T4/5 Torpedo bombers should individually due somewhere between the 45 to 65 damage. this still makes sense for them to be carrying lighter torpedoes, but actually makes them a threat that cant be ignored. for reference this brings their damage potential with up to 450 to 650 with all ships. For comparison, T5 slot torpedos do 430 - 695,
Gunships; I'm really not sure here. Because of Guilis mod, shields get absolutely stupidly strong, terribly quick.
Fighters and Interceptors; same as above,
EMP vessel.
Disabes stike craft in an area, but hella slow to actually... ya know... DO ITS DAMN JOB BECAUSE WHOEVER DESIHNED THAT PEICE A GARBAGE DOESNT KNOW HOW REACTERS WORK.
Add plox, would apreciate.
Yours truly, a retarded orca