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1, the only units i want from here are the gunners the polearms and swashbucklers is there a way for the rest to not appear?
2. how can i add these units to the shipbuilding part of aranessa?
thanks in advance i dont really now anything about modding but im willing to try.
To add the others to aranessa's ship building chain - open up data.pack and search building_units_allowed_tables for whichever building looks to be the right one - I suspect it's the one mentioned in the example 'wh2_dlc11_vampirecoast_ship_gunports_1'. Add a line or change the exisitng one in the mod so that the units you want are next to the building you want to recruit them from.
Cost is simple, it can be found in the main_units table and there are 3 separate columns, one for multiplayer cost, one for campaign cost and one for upkeep.
foir example if i wanted the halberdiers to be affected by the technologies that affect zombies with polearms and their respective red lines.
cheers
For example: the basic zombie deckhands and gunner mobs both have the 'wh2_dlc11_cst_all_infantry' unit set which presumably tells the game to apply red line & research meant for all vampire coast infantry units to them. The deckhands are also tagged with 'wh2_dlc11_cst_infantry_melee'and the gunners with 'wh2_dlc11_cst_infantry_ranged' which obviously apply melee and ranged buffs respectively.
The various unit sets are named pretty clearly so it shouldn't be too hard to figure out what set you want to apply to each unit.
Good luck!