Company of Heroes 2

Company of Heroes 2

Unbalancer Mod Mark I
Plum_Pudding71  [developer] 12 Nov, 2018 @ 7:40am
Suggestions here please
Leave suggestions here. I may or may not add them depending on what's possible.
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Showing 1-15 of 55 comments
I got your Western Front Armies changes here!

- Change the weapons on the Pathfinders and IR Pathfinders to the Ardennes Assault Sniper rifle. Make those two squads always cloaked.

- Remove all munitions costs from Airborne Company and Recon Support Company.

- Bring back the full-auto sherman as seen here: https://www.youtube.com/watch?v=8E5TtByIH5U
(But without the need to be heavy cavalry company) (Do it for the Easy Eight and other variants too please?)

- Make Riflemen have perfect accuracy

- Give Rear Echelon the ability to have infinite squad members upon becoming Vet 3 (This used to be a bug back in the day)

- In essence just give USF the powers it had when it was glitched to hell because lelic.

- Make Jacksons deal retarded amounts of damage

- Make Oberkommando Supply Halftracks impervious to all forms of damage (This is very fair)

- Make the Schwerer fire Sturmtiger Projectiles when it fires (This is very historical)

- Make Sturmpioneers and Pioneers like how they were in Company of Heroes 1. (Aka very OP)

- Make the Sturmtiger reload instantly

- Allow the Oberkommando to produce Goliaths at their tier 1 headquarters.

- Make Goliaths always cloaked.

- Rename Goliaths to "Lelic Nerfing Tool"

- Make Kubelwagens suppress again

Now for UKF, this'll be fun

- Remove tech requirements from the upgrades for the Universal Carrier

- Give Infantry Sections +5 manpower from the manpower upgrade at the british HQ

- Make Bofors deal critical hits to everything

- Allow UKF to have both the AEC and the Bofors, just remove the mutual exclusivity between the two.

- Allow UKF to research both Hammer and Anvil tactics at once.

I think that's enough.
Titan 12 Nov, 2018 @ 2:20pm 
OKW specific requests:

-Make panzerschrecks fire full-auto. (can also do this to the Wehrmacht faction if desired)

-Make the 7.5cm le.IG 18 support gun fire at an insane speed.

-Make the Jagdtiger have an highly increased range, increase the firerate.

-Make Jagdtiger's traverse insanely quick, but make the speed even slower than normal.

-Make the Jagdtiger nigh invincible.

-Change Obersoldaten to have 8 men per squad instead of 4.

-Allow Obersoldaten to upgrade with panzerschrecks.

-Make the 10.5cm leFH 18 Howitzer have a much wider firing ark (if possible).

-Change Osttruppen to have 15 men per squad instead of 6.

-Make the PZ.2 Luchs shoot 75mm shells (from the Panther) instead of 20mm shells.

-Make the Tiger II trained as 5 star veteran by default.

-Increase Tiger II's health.

-Increase the firerate/damage of the Sdkfz 251/17 flak halftrack.


Soviet specific requests:

-Make the KV-2 fire at an insane speed, make the vehicle itself alot more nimble.

-Make Conscript's "Oorah!" ability permanent.

-Change Conscripts to have 20 men per squad instead of 6.

-Make the BM-13 Katyusha shoot 22 rockets instead of 16, make them reload instantly.

-Make the IS-2 fire as fast as a minigun.

-Change Shock Troops to have 15 men per squad instead of 6.

-Make the Shock Troop's AP grenades have the same explosion as the Sturmtiger's.

-Make Guards Rifle Infantry fire at an insane speed.

-Make the HM-38 120mm Mortar Squad explosions the same as the Sturmtiger's.

-Make the T-34/76's unit cost almost nothing.

-Make the T-34's Ramming Maneuver (speed?) alot faster.

-Make the T-70 Light Tank faster than every vehicle in the game.


UKF specific requests:

-Make the AVRE reload instantly. Increase the range of its mortar.

-Make the Centaur fire 122mm shells, or at the very least, make the damage emulate a 122mm shell.

-Make every UKF artillery piece in their arsenal fire alot faster.

-Make PIATs fire full-auto.

-Make UKF Infantry Sections fire at an insane speed.


Yeah, I doubt a majority of these requests are even possible. But it is worth a try. Lol
Last edited by Titan; 13 Nov, 2018 @ 9:56am
Jonny 12 Nov, 2018 @ 4:25pm 
add landmines that go off like strumtiger shells
Lung 13 Nov, 2018 @ 6:21am 
The King Tiger must be stronger, have even thicker armor, move slower than a snail (and have turret rotation that matches this), and fire anti-tank Brumbar rounds.
Dj_Rolnik 13 Nov, 2018 @ 9:49am 
USF:
- Tanks are now made out of cardboard, to improve their late game performance
- Jackson main gun caliber is now decreased to 9mm caliber due to it being overperforming against axis tanks
- The new Jackson 9mm rounds are effective against infantry and their effectiveness against armor has been turned off entirely to better fit its role on the battlefield
- Rifleman hand grenades are now exploding with airsoft bullets instead of shrapnel
- In order to unlock the hand grenades upgrade the player must unlock all tiers (Lieutenant, Captain and Major) as well as seize control of 90% of the map. The grenades can only be unlocked after the game has lasted for 50 minutes
- Pershing fuel cost increased from 260 to 630
Titan 13 Nov, 2018 @ 9:57am 
Originally posted by Dj_Rolnik:
- Pershing fuel cost increased from 260 to 630

Lol.
Xforgerecon 13 Nov, 2018 @ 11:44am 
Sherman with post war sabot rounds as an ability, basically pens King Tiger from the front
Lubnut 13 Nov, 2018 @ 5:16pm 
Give all infantry models their countries respective lmg (OKW mg34, vickers etc) and allow them to fire while moving

Insanely buff the turret machine gun's anti-aircraft capabilities

T34's cannon does no damage to infantry however the machine guns are like miniguns

T34 Ram ability can target ambient structures

In the base game shock troops have a small armor rating, this should be buffed so they can only be killed with tanks

The RPG-43 grenade swarm ability should throw at least 20 grenades

Stuka bomber has a much longer wind up time (for the lols maybe it could come down 2 minutes after being called in but still make the stuka horn noise)

Kubelwagon instant-pins everything but has no health

Air superiority calls in the entire RAF + flares to see the damage
the rice fields 13 Nov, 2018 @ 6:19pm 
rocket launchers fire in volleys of 3
Katyusha rockets are bigger and there are more of them
N O C O O L D O W N O N P A R A T R O O P E R S
and paratroopers come in bigger sticks of 12 or something
Mortars fire artillery shells
give all conscripts ppsh minigun-shotguns
Last edited by the rice fields; 13 Nov, 2018 @ 6:23pm
🔰 Caramell 🔰 14 Nov, 2018 @ 12:00pm 
T-34s should cost just 100 manpower an 10 fuel
Skelpie_Overworld 14 Nov, 2018 @ 2:27pm 
All bombers payloads are replaced with nuclear ones
Skelpie_Overworld 14 Nov, 2018 @ 5:13pm 
Also anyone with a rocket type weapon can "rocketjump", allowing the unit to jump across the map but havong to lose some health.

Originally posted by Billy the necron:
All bombers payloads are replaced with nuclear ones
Courier 15 Nov, 2018 @ 5:10am 
Make all the MG42-Lmg of the Oshtheer pin units
Skelpie_Overworld 15 Nov, 2018 @ 7:50am 
Originally posted by the rice fields:
rocket launchers fire in volleys of 3
Katyusha rockets are bigger and there are more of them
N O C O O L D O W N O N P A R A T R O O P E R S
and paratroopers come in bigger sticks of 12 or something
Mortars fire artillery shells
give all conscripts ppsh minigun-shotguns
Paratroopers don't drop in from planes, they get shot in by off map railroad guns
Basvak 15 Nov, 2018 @ 8:14am 
Make Ostruppen squad 15 men
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