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- Change the weapons on the Pathfinders and IR Pathfinders to the Ardennes Assault Sniper rifle. Make those two squads always cloaked.
- Remove all munitions costs from Airborne Company and Recon Support Company.
- Bring back the full-auto sherman as seen here: https://www.youtube.com/watch?v=8E5TtByIH5U
(But without the need to be heavy cavalry company) (Do it for the Easy Eight and other variants too please?)
- Make Riflemen have perfect accuracy
- Give Rear Echelon the ability to have infinite squad members upon becoming Vet 3 (This used to be a bug back in the day)
- In essence just give USF the powers it had when it was glitched to hell because lelic.
- Make Jacksons deal retarded amounts of damage
- Make Oberkommando Supply Halftracks impervious to all forms of damage (This is very fair)
- Make the Schwerer fire Sturmtiger Projectiles when it fires (This is very historical)
- Make Sturmpioneers and Pioneers like how they were in Company of Heroes 1. (Aka very OP)
- Make the Sturmtiger reload instantly
- Allow the Oberkommando to produce Goliaths at their tier 1 headquarters.
- Make Goliaths always cloaked.
- Rename Goliaths to "Lelic Nerfing Tool"
- Make Kubelwagens suppress again
Now for UKF, this'll be fun
- Remove tech requirements from the upgrades for the Universal Carrier
- Give Infantry Sections +5 manpower from the manpower upgrade at the british HQ
- Make Bofors deal critical hits to everything
- Allow UKF to have both the AEC and the Bofors, just remove the mutual exclusivity between the two.
- Allow UKF to research both Hammer and Anvil tactics at once.
I think that's enough.
-Make panzerschrecks fire full-auto. (can also do this to the Wehrmacht faction if desired)
-Make the 7.5cm le.IG 18 support gun fire at an insane speed.
-Make the Jagdtiger have an highly increased range, increase the firerate.
-Make Jagdtiger's traverse insanely quick, but make the speed even slower than normal.
-Make the Jagdtiger nigh invincible.
-Change Obersoldaten to have 8 men per squad instead of 4.
-Allow Obersoldaten to upgrade with panzerschrecks.
-Make the 10.5cm leFH 18 Howitzer have a much wider firing ark (if possible).
-Change Osttruppen to have 15 men per squad instead of 6.
-Make the PZ.2 Luchs shoot 75mm shells (from the Panther) instead of 20mm shells.
-Make the Tiger II trained as 5 star veteran by default.
-Increase Tiger II's health.
-Increase the firerate/damage of the Sdkfz 251/17 flak halftrack.
Soviet specific requests:
-Make the KV-2 fire at an insane speed, make the vehicle itself alot more nimble.
-Make Conscript's "Oorah!" ability permanent.
-Change Conscripts to have 20 men per squad instead of 6.
-Make the BM-13 Katyusha shoot 22 rockets instead of 16, make them reload instantly.
-Make the IS-2 fire as fast as a minigun.
-Change Shock Troops to have 15 men per squad instead of 6.
-Make the Shock Troop's AP grenades have the same explosion as the Sturmtiger's.
-Make Guards Rifle Infantry fire at an insane speed.
-Make the HM-38 120mm Mortar Squad explosions the same as the Sturmtiger's.
-Make the T-34/76's unit cost almost nothing.
-Make the T-34's Ramming Maneuver (speed?) alot faster.
-Make the T-70 Light Tank faster than every vehicle in the game.
UKF specific requests:
-Make the AVRE reload instantly. Increase the range of its mortar.
-Make the Centaur fire 122mm shells, or at the very least, make the damage emulate a 122mm shell.
-Make every UKF artillery piece in their arsenal fire alot faster.
-Make PIATs fire full-auto.
-Make UKF Infantry Sections fire at an insane speed.
Yeah, I doubt a majority of these requests are even possible. But it is worth a try. Lol
- Tanks are now made out of cardboard, to improve their late game performance
- Jackson main gun caliber is now decreased to 9mm caliber due to it being overperforming against axis tanks
- The new Jackson 9mm rounds are effective against infantry and their effectiveness against armor has been turned off entirely to better fit its role on the battlefield
- Rifleman hand grenades are now exploding with airsoft bullets instead of shrapnel
- In order to unlock the hand grenades upgrade the player must unlock all tiers (Lieutenant, Captain and Major) as well as seize control of 90% of the map. The grenades can only be unlocked after the game has lasted for 50 minutes
- Pershing fuel cost increased from 260 to 630
Lol.
Insanely buff the turret machine gun's anti-aircraft capabilities
T34's cannon does no damage to infantry however the machine guns are like miniguns
T34 Ram ability can target ambient structures
In the base game shock troops have a small armor rating, this should be buffed so they can only be killed with tanks
The RPG-43 grenade swarm ability should throw at least 20 grenades
Stuka bomber has a much longer wind up time (for the lols maybe it could come down 2 minutes after being called in but still make the stuka horn noise)
Kubelwagon instant-pins everything but has no health
Air superiority calls in the entire RAF + flares to see the damage
Katyusha rockets are bigger and there are more of them
N O C O O L D O W N O N P A R A T R O O P E R S
and paratroopers come in bigger sticks of 12 or something
Mortars fire artillery shells
give all conscripts ppsh minigun-shotguns