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If you can find a way to disable this auto-retrofit feature for the civ ships that you make this mod function.
the auto-designer does indeed create ship designs for civ ships regardless of the box being checked. This means any civ ships you create instantly get replaced by the default AI design and auto retrofit in the field.
Ghaz-ranka is right about this unfortunatly, :(
also have a nagging suspision that the line "use default designs = yes" may also have something to do with it but feel changing that may screw with the AI races.
[section.cpp:269]: ship section entity "humanoid_01_mining_station_entity" is missing required locator "small_gun_01"
[section.cpp:269]: ship section entity "humanoid_01_mining_station_entity" is missing required locator "small_gun_02"
[section.cpp:269]: ship section entity "plantoid_01_mining_station_entity" is missing required locator "small_gun_01"
[section.cpp:269]: ship section entity "plantoid_01_mining_station_entity" is missing required locator "small_gun_02"
That goes on for every species and all three civ stations, both colony ships, science ship and transports. I've tried to fix these, but I just don't have the brain cells left to figure it out.
Running 2.2.1, all DLC, with and without other mods enabled.
(Sorry, I'm just a little OCD and I'm trying to crush all the errors in all the mods I use. No life.)
[ship_design_templates.cpp:425]: Section template "DEFAULT_MINING_STATION_SECTION" with entity "humanoid_01_mining_station_entity" is missing locator "small_gun_01".
[ship_design_templates.cpp:425]: Section template "DEFAULT_MINING_STATION_SECTION" with entity "humanoid_01_mining_station_entity" is missing locator "small_gun_02".
Also for all three stations, and ships and every species.