Team Fortress 2

Team Fortress 2

Bass Dropper
Stats?
Here are my stats, plain and simple:


+15 damage
- 25 firing speed
No Critical hits


Good stats?
Any others?


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Showing 1-15 of 23 comments
Hawk 30 Jun, 2013 @ 12:24pm 
Im thinking more on the lines of:
50% greater crit chance
-25% swing speed
Bar that has the "bat's" durability so it can break and can only be regenerated by spawn cabinet
5% greater damage
viva 30 Jun, 2013 @ 4:15pm 
OTS has a good idea,but how much hits would it take to break?

Originally posted by HeavyIsTrain:
OTS has a good idea,but how much hits would it take to break?
how about 10 hits then its done
Flpstrike 1 Jul, 2013 @ 7:26am 
No!,this need to be a reskin!
Flitterquest!!! 1 Jul, 2013 @ 5:47pm 
This weapon would make an ideal blackjack-style weapon, butting into a previously existing fight or coming up behind an occupied target for an easy takedown.
That being said:

Stat Concept #1:

Bass Dropper
lvl. (x) Fishing Tool

+Always Stuns From Behind
+Deals Critical Damage To Stunned Players
-30% Speed Penalty While Equipped
-No Random Crits

This would make the user much less agile in a head-to-head fight, but increase the player's chances of taking down an unaware target, such as a spy that has just taken down an allied sniper.

Stat Concept #2:

Bass Dropper
lvl. (x) Professional's Bludgeoning Device

+On Hit: Target Is Stunned
-On Hit: Bass Dropper Shatters (Regenerates With Meter, Like Spycicle)

These stats would be more valuable as an escape tool, taking down an intimidating enemy unit and allowing the sniper to retreat to a safe distance and get a shot in at the enemy's skull, unfortunately it would not be very good at spychecking due to it's one-use nature.
Saky 2 Jul, 2013 @ 4:37am 
Sniper should never have a stun weapon..it would quickly follow up with a lethal headshot >_>
Flitterquest!!! 2 Jul, 2013 @ 9:16am 
Originally posted by Sakoline:
Sniper should never have a stun weapon..it would quickly follow up with a lethal headshot >_>

That was the entire point, it takes advantage of the sniper's instinct.
i still think it should break
Brother Hao 3 Jul, 2013 @ 7:56pm 
Has a 25% chance to stun enmy of hit
-15 damage
Crafted with sandman and buswacka and scrap
Samz 5 Jul, 2013 @ 9:26am 
i think 15 - slower swing plus 35 damage 25- crit chance
The Gig 5 Jul, 2013 @ 10:24am 
Originally posted by sheaz:
i think 15 - slower swing plus 35 damage 25- crit chance
25% less crit chance would mean no random crits
Stultus 2 Jan, 2015 @ 2:00pm 
im thinking
+10 more damage
+10 fire damage penalty(i cant spell that word for some reason)
-15 slower swing
Last edited by Stultus; 2 Jan, 2015 @ 2:01pm
on that zaza? 24 Jan, 2015 @ 5:50pm 
+15% Firing Speed

-20% Damage

No random critical hits

Every 3rd hit in succession is a Critical hit
brumbr 9 Apr, 2015 @ 8:45am 
+20%Firing speed
-15%damage
Every random crit fills up a bar,when used it is 100% sure to stun them. ((press Mouse2 to activate it))
Mr. Boss-inator 28 Nov, 2015 @ 12:04pm 
Ok kill: +50% damage at next shot with your primary weapon. (each melee weapon kill adds a point to the counter, which grants your next rifle/huntsman shot additional damage, but loses a point)
-20% firing speed
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