RimWorld

RimWorld

Resource Replicator (1.0)
 This topic has been pinned, so it's probably important
Chicken Plucker  [developer] 13 Nov, 2018 @ 3:25pm
Frequently Asked Questions
FAQ:

Will this work on an existing save?
Yes. Just don't forget to re-check new mod items in your existing stockpiles.

Everytime a new mod is enabled with added items, stockpiles, diet restrictions, clothing settings, drug settings and etc. stockpiles automatically disable items belonging to their respective categories. Just re-enable it.

... But is it Combat Extended compatible?
Yes it should be, mods that cause conflict with Combat Extended are mods that add new weapons or mods that also affect modifying how projectiles work.

In this case, this mod doesn't add new weapons.

Thank you, so is this mod Combat Extended compatible?
Yes.

Does this support other mods that add new resources?
There should be no compatibility issues, but you cannot replicate resources from other mods that aren't part of vanilla.

This mod was made to duplicate vanilla resources, new resources weren't coded in advance, patching would just take up my time as a human being going out and about working to pay bills and trying to find love out there in the cold world. I need a hug.

What happened to the original author?
I am one of the original authors, but Rustic my friend has left the modding scene, he's joining the military. Let's all wish him the best.

Is this it Chicken Plucker, is this the proof you don't know how to balance your mods?
Yes. You caught me red handed.

Is this a part of Project Red Horse?
No. In B18 during the founding of this mod it was a concept, but it's one of those items that gives you too much security and comfort. You cannot feel the total gravity of situations if you have the Replicator to lean on.

I simply took this over from the original author, Rustic Fox. (AKA Duckling)
Last edited by Chicken Plucker; 13 Nov, 2018 @ 3:33pm