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Also....the main thing is making the reactors rotatable. Thats really the main thing
Just something to creep the player out and 2nd guess things. idk
Also, having few or almost no enemies in the specific complex could also build suspense, because there COULD be no enemies, or there could be a mad, insanely juiced-up prisoner hidden along the walls hyped up on 12 different drugs
I started a mad scientist playthrough and had prisoners lined up to be turned into power.
But after putting a person in the machine kept asking for biomass?!
They dont actually consume the living being.
Its just a fancy way of turning food into power as an alternative to the refinery + generator.
Thats really boring.
they dont output any power. could be a good thing.
for now i'm just keeping them as trophy