Divinity: Original Sin 2

Divinity: Original Sin 2

Airy - Broodlord DE
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Airy Lies  [developer] 4 Jun, 2019 @ 2:40pm
Meets the Swarm!
Summons:

STARTER LEVEL

Spawn Broodling (1 AP, 3 CD)- Small, cheap Swarm member that can inflict bleeding with Sharp Fangs. At Summoning 10, it grows in power and size.

Locust Swarm (2 AP, 5 CD)- Spawns 3 tiny Locusts that can surround prey. They fly over terrain, like fire or poison. At Summoning 10, they gain the ability to fire a bloody projectile occasionally, and gain Opportunist.

Summon Larva (0 AP, 4 CD)- Secret Skill! You can choose to start with this skill, which costs no memory and no AP! Although it take a while to cooldown, and the Larva is a rather weak spawn, your Larva friend will do its best to help!

Raise Zombie Crawler(1 AP, 2 CD)- Weak zombie that will create a partner zombie at Summoning 10.

Gnat Swarm (2 AP, 5 CD)- Spawn two Gnats that will attack at range with Poison damage. At Summoning 10, these Gnats will attack more often.

NOVICE LEVEL

Spawn Spitting Spider (3 AP, 7 CD)- Summons the Spitting Spider, a ranged damage dealer that spits poison and can ensnare enemies with its Web. At Summoning 10, its size and power increase, and the web it shoots is larger!

Spawn Bloodhive (3 AP, 7 CD)- Summons the Bloodhive, a odd demonic creature that spawns a Larva every turn, as well as supporting your team with light Poison damage bolts. At Summoning 10, its health increases, and the Larva it spawns are stronger.

Summon Broodmatron (2 AP, 6 CD) Controllable- The Broodmatron is a strange Summon that abuses enemy positioning. Create a ring that summons Larva for any foe that crosses it, or blast foes with your power AOE Earth magic! At Summoning 10, it grows in power, and gains a new Skill, raining Chaos from the sky!

Summon Infested One (2 AP, 6 CD) Controllable- The Infested One is a powerful tank that can taunt enemies, spread blood, and cause Decay! At Summoning 10, grows bulkier and hits much harder.

Summon Mimic (2 AP, 6 CD) Controllable- The Mimic is the master of hitting hard, and can disable foes with its Cripple and Taunt Fang. Mobility is limited for this monster chest, but you can still support with the Dazing move Money Spit. At Summoning 10, its stats improve, and it can reposition much easier.

Summon Lucky Rabbit (2 AP, 6 CD) Controllable- A Lucky Rabbit is somehow helping the Swarm, supporting allies with evasion boosts and healing. It can also spread fire, and is immune to fire’s effects! At Summoning 10, its stats improve, allowing it an easier time on the front lines.

Chromatic Orb (3 AP, 6 CD) -Creates a orb of potent magic that deals multiple types of elemental damage each turn. It's quite weak to physical damage, so be ready to support it.

Raise Zombie(2 AP, 4 CD) -Durable minion that will hit your foes with Warfare skills, and create a partner at Summoning 10.

Raise Plague Scarecrow( 2 AP, 5 CD) Fragile mage minion that fires shards of earth at your foe.

Necrognat Swarm (2 AP, 5 CD)- Spawn two Necrognats that will attack at range with Fire damage. At Summoning 10, these Necrognats will attack more often.

ADEPT LEVEL

Spawn Reaper Spiders (2 AP, 7 CD)- Spawns 2 Reaper Spiders, grey hunter that can fire poison bolts and teleport after foes! At Summoning 10, they deal more damage and teleport more frequently.

Spawn Nighthunter (3 AP, 7 CD)- Summons a bulky Nighthunter, who boast massive bulk and will Taunt and Whirlwind foes. At Summoning 10, its size and bulk increases.

Spawn Carrion Crawler(2 AP, 7 CD)- Summons a Carrion Crawler, a spellclaw that can cast Restoration, and unleash fiery bolts at foes before engaging. At Summoning 10, its spells improve, as do its stats.

Spawn Horde(4 AP, 7 CD)- Controllable- Throw an Egg that can spawn weaker defenders, each with its own role, to the battle. The egg itself can also create poison around or splinter short ranged bolts off itself. Its Spawn include a melee attacker, a tanky taunter, a ranged spellcaster, and a replicating oddity. The Egg is not upgraded at Summoning 10.

Incoherent Hive(4 AP, 7 CD) A massive walking hive appears and spawns minions. The hive and its spawn tend to move at the beginning of the turn. Useful if you find yourself outsped, and need a quick frontline. Note its lower damage output, though!

Spawn Bileburster(2 AP, 6 CD) Create a potent minion that explodes for massive poison damage. Leaves behind an acidic puddle, so put them to work against armored foes!

Raise Bound(2 AP, 5 CD) Fast predatory hunter that will leap across the battlefield. Low vitality, but hosts high damage.

Raise Sallow Flayer(2 AP, 6 CD) Powerful debuffer that inflicts deadly status conditions on your enemies. Vulnerable, but potent.

Thundergnat Swarm (2 AP, 5 CD)- Spawn two Thundergnats that will attack at range with Air damage. At Summoning 10, these Thundergnats will attack more often.

Summon Sourcespire (3 AP, 2 SP) - Summon a massive spire of pure source, able to taunt multiple enemies and use powerful source spells if it can drain enemies or corpses.

MASTER LEVEL

Spawn Khepri (4 AP, 7 CD) A massive fiery beetle will support you, boasting powerful Fire magic and Sparkling Strikes, as well as launching Hellhounds at enemies.

Spawn Broodmother (3 AP, 10 CD, 1 SP) Controllable - Calls in the Broodmother to battle, an extremely powerful melee combatant boasting an array of offensive and defensive Warfare Skills. Is not upgraded at Summoning 10.

Spawn Deepwyrm (3 AP, 10 CD, 1 SP) Controllable- Calls in the Deepwyrm, a massive disrupter capable of spawning Locusts, Charming foes, and Spitting globs of mucus for deadly Earth Damage. Is not upgraded at Summoning 10.

Create Plague Nest( 4 AP, 7 CD, 1 SP) Makes a massive rat totem that will spawn rats with every attack. While this nest is fragile, it can overrun foes if left unchecked!

Raise Festering Hulk(4 AP, 8 CD) A behemoth under your direct command, it crushes foes and animates flesh. When you need pure brute force.

Abyssal Maw (6 AP, 1/ Battle, 3 SP) The ultimate creation of the Swarm, this massive beast can vomit minions and fire beams of almost any element. Once this hits the battlefield, it is game over.
Last edited by Airy Lies; 31 Dec, 2021 @ 7:20pm