Divinity: Original Sin 2

Divinity: Original Sin 2

Airy - Broodlord DE
 This topic has been pinned, so it's probably important
Airy Lies  [developer] 30 Jul, 2020 @ 5:12pm
Post Ideas Here
Made this so people can put ideas for inspiration. Let me know what you want to see in this mod!
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Showing 1-9 of 9 comments
RzR⁧⁧Telhalm 11 Sep, 2020 @ 6:49pm 
Before I start brain-storming some ideas (and bringing this up with a friend) what kind of "augments" are you able to add? Anything complex?
Airy Lies  [developer] 11 Sep, 2020 @ 7:40pm 
I'm no coder or scripter, but the augments can give summons new skills, immunities, auras, those kinda things
RzR⁧⁧Telhalm 11 Sep, 2020 @ 10:09pm 
Originally posted by Airy Lies:
I'm no coder or scripter, but the augments can give summons new skills, immunities, auras, those kinda things
How would these 'Augments' work? Are they just other skills that you can then apply on a summoned......... Summon?
Airy Lies  [developer] 12 Sep, 2020 @ 9:42am 
Originally posted by RzRTelhalm:
Originally posted by Airy Lies:
I'm no coder or scripter, but the augments can give summons new skills, immunities, auras, those kinda things
How would these 'Augments' work? Are they just other skills that you can then apply on a summoned......... Summon?
Pretty much, they work like Incarnate Infusions, but applicable to any summon, with differing effects. I want them to stand out from vanilla infusions, perhaps even changing up the role of the target summon.
RzR⁧⁧Telhalm 28 Sep, 2020 @ 4:18pm 
"Martyr" ~ lowers summons HP threshold by a significant amount (think Glass Cannon) and either: increases Damage or on death they explode in in a ring of fire.

"Tanker" ~ lowers move-speed, but applies a large AoE taunt.

"Debilitating" ~ grants a ton of debilitating status skills such as "Decaying Touch", "Mosquito Swarm", etc. Anything that can really apply a damaging status/CC.

"Buffer" ~ Opposite of Debilitating but grants 'enchanter' skills such as "Haste", "Peace of Mind", etc.

"Swarm" ~ Replaces the initial summon with a skill that will kill the unit. Upon using this skill, it turns into a 'swarm' of lesser units. e.g: a multitude of Larvae

Will comment again when I have more.
Last edited by RzR⁧⁧Telhalm; 28 Sep, 2020 @ 4:18pm
Airy Lies  [developer] 8 Oct, 2020 @ 8:45pm 
Thanks for your ideas. RzR. I used your Martyr idea! Martyr, Conduit, and Symbiote are now live.
RzR⁧⁧Telhalm 9 Jul, 2021 @ 10:19pm 
Thoughts on a type of "Matryoshka doll" type of summon?

Could cost 3/4 ap [maybe source?]
Starts off a healthy, tanky unit but with low damage and CC abilities, slow - but on death becomes a medium unit with a bit more damage, less HP, bit faster and more 'direct' abilities such as raw damage, and if that dies it becomes a small unit with a tiny pool of HP, incredibly fast, and DoT type abilities?
Arashi Sora 13 Jun, 2022 @ 4:47am 
more ways to affect the battlefield while your summons do their thing, even if it was something like a 3 projectile attack that leave webs at the locations

it would be great if the necro summons also left corpses when they die/killed (or blood to try and connect synergy with existing nerco skills)

a necro source summon skill would be nice, make a horde of short lived zombies or skeletons

another strong necromancer summon would be amazing, with the devourer dragon model,
standard fireball equivalent attack
standard dragon breath (if possible leave blood along breath path)
flight
rain of blood
grasp of the starved (or its own version of grasp)
blood storm (or its own version of blood storm)
bone cage

though as a summoner it feels bad to put a lot of points into necro since your summons will be dealing the damage and you won't get much out of the healing from the invested necro points
maybe something like 3 to 5 necro and 5+ summoning
Black_Jack 26 Oct, 2024 @ 7:13am 
make u able to summon a swarm nest that sumons spiderligns on its own and is like a totem, with a source point if needed idc jsut let me sumon them
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