XCOM 2
Psionic Training
KILLERm12 26 Nov, 2018 @ 10:03pm
Changing abilities in config?
Hey there, love the mod. As the subject implies, I decided to add and swap a few psi abilities in the config files provided with the mod. However, I must've done something wrong in formatting because the abilities did not work properly in game. So I'm curious what the proper way to format the "XComUtilitySlotPsionicsWOTC" config since I'm pretty confused when it comes to the PsiAbilities list and AllowedPsiAbilities and which translates to what in game.
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PZ  [developer] 27 Nov, 2018 @ 5:14pm 
Without any specifics I'm not sure how much I can help you, other than to state the obvious that the proper way to format the file is to follow the same formatting as the provided ini.

What were you trying to change? What did you do? What went wrong?
KILLERm12 28 Nov, 2018 @ 9:21pm 
Thank you so much for the reply.
Ok, so I was trying to change up the abilities that the psionically gifted soldiers have access to by adding more abilities to the +AllowedPsiAbilities and adding more to the three the "+PsiAbilities = (AbilityList..." things.
One of the things I also did was lengthen the three +PsiAbilities lists and added abilities like Null Lance, which showed up as a missing location description or something.
What also ended up happening is that in-game, whenever I selected eligible soldiers to be trained, the abilities I selected were not the ones that they were eventually given. Like the buttons correlated to the wrong abilites than the ones shown.
Additionally, this happens regardless, but the prompt asking if I'd like this soldier to undergo psi training for every ability shows up.
KILLERm12 28 Nov, 2018 @ 9:24pm 
By default ya got this setup in the INI:

+AllowedPsiAbilities = "Soulfire"
+AllowedPsiAbilities = "Insanity"
+AllowedPsiAbilities = "Stasis"
+AllowedPsiAbilities = "Inspire"
+AllowedPsiAbilities = "Fuse"
+AllowedPsiAbilities = "Solace"
+AllowedPsiAbilities = "Fortress"
+AllowedPsiAbilities = "Sustain"

+PsiAbilities = (AbilityList = ("Soulfire", "Insanity", "Stasis", "Fuse", "Inspire", "Solace"))
+PsiAbilities = (AbilityList = ("Insanity", "Stasis", "Inspire", "Soulfire", "Solace", "Fortress"))
+PsiAbilities = (AbilityList = ("Soulfire", "Insanity", "Fuse", "Stasis", "Inspire", "Sustain"))

I simply added a few abilities to the allowed abilities above, then added them to the ability list. This exasperated the problems I listed above further.
I guess I'm asking what should be done if I want to increase the number of abilities available, and where I'd put them.
---- Sorry if I am kinda spamming, but I appreciate the feedback! ----
Last edited by KILLERm12; 28 Nov, 2018 @ 9:26pm
PZ  [developer] 29 Nov, 2018 @ 2:07pm 
If you're getting a missing location description and there's no icon, then you've probably put in an ability that doesn't actually exist, and that's going to throw everything off, which might explain your other problems.

I should also warn you that I only ever tested it for 6 abilities, so it could be that there's something that just makes it not work if you have more. I'm not really sure what it could be, but I haven't delved into it, and, to be perfectly honest, I'm not going to; I'm not really interested in spending any time testing it because I'm pretty happy with the mod the way it is.
KILLERm12 29 Nov, 2018 @ 9:04pm 
Hmm, ok, appreciate the reply regardless. I ended up re-installing the mod and NOT touching the config (lol) and it works fine. So thanks again :)
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