Total War: WARHAMMER II

Total War: WARHAMMER II

The Military Orders of Bretonnia
 This topic has been pinned, so it's probably important
Remake  [developer] 16 Dec, 2018 @ 9:39pm
Bug Reporting
Please run the game without any other mods before reporting a crash to desktop.

Please make sure to list all the mods you use.
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Showing 1-15 of 26 comments
whitexmidnight 16 Dec, 2018 @ 10:47pm 
There's still no way to recruit chapter masters sadly in campaign.
Remake  [developer] 17 Dec, 2018 @ 12:37am 
They become available once you construct the second tier order building. I have a campaign now and I can confirm that they are working as intended.

https://imgur.com/a/TxtTlm4
whitexmidnight 17 Dec, 2018 @ 8:50am 
Originally posted by Remake:
They become available once you construct the second tier order building. I have a campaign now and I can confirm that they are working as intended.

https://imgur.com/a/TxtTlm4

I currently have 4 maxed out chapter buildings in different settlements along with the landmark T5 in the capital of Bretonnia and I cant recruit any. I was even able to load an earlier save before I had any in which I upgraded it to max as fast as I could and still was unable to spawn one. is there any other prerequisite before you can recruit one?
Remake  [developer] 17 Dec, 2018 @ 8:57am 
When did you start this campaign?
Remake  [developer] 17 Dec, 2018 @ 9:25am 
Do me a favor and start a new campaign on easy and rush to making a lord. There was a bug in the script that drives lord recruitment, but it was patched up a little over a day ago. We seem to think that you need to start a new campaign in order for changes in the script to take effect. The pictures in the link I sent you are from a campaign after the changes were made.

Thank you for reporting that issue.
whitexmidnight 17 Dec, 2018 @ 9:47am 
Originally posted by Remake:
Do me a favor and start a new campaign on easy and rush to making a lord. There was a bug in the script that drives lord recruitment, but it was patched up a little over a day ago. We seem to think that you need to start a new campaign in order for changes in the script to take effect. The pictures in the link I sent you are from a campaign after the changes were made.

Thank you for reporting that issue.

I had started it roughly 24 hours ago. Im currently speed running to see if i just maybe started right before it updated.

Update: dont wanna spam the thread but i did the speed run and still no dice.

Further update. I have done a total of 6 speed runs to get the chapter house at T4 varying between using the standard mod launcher, a different one with and without other mods and it will not show up in the recruit pool. About half way through I deleted all of the data for the mod and then redownloaded it.

final update: At 4pm december 18 i started another campaign (mod size 193.2mb) with vanilla laucher with just the mod installed. upon reaching the T4 chapter house the chapter lord was still unable to be recruited or even seen in the recruitment pool for lords. It is the mod itself.
Last edited by whitexmidnight; 18 Dec, 2018 @ 1:49pm
Just Matt 18 Dec, 2018 @ 12:43pm 
Not a bug per se, but every single cavalry unit you have made are mispelled as calvary. A minor thing, but just wanted you to know in case you didn't know :) Else a very interesting mod idea
Anubis (E117) 16 Mar, 2019 @ 6:41pm 
Hi, it seems that you mod is affecting other factions than intended, for example HE. E.g. I cannot build farms/elven gardens in other than in minor settlements.
Can you turn off/on mod when you need it for a campaign? If so, it's a small issue, but I don't really want to do that since I like changing saved games alot and playing different factions.
Using old launcher.
Kingronthegreat 10 Apr, 2019 @ 7:12pm 
Hello, your mod is amazing! But for some reason I cannot recruit the higher level lords/grandmasters, the Ardens, Courounne,Morceaux and Enchantress.

All the other lords from the lvl 4 buildings, White, Grove and Fleur De Lys are working fine. Could you check it out if you have time? Thanks and have an awesome day
ProfessorWang 29 Jun, 2019 @ 9:06am 
The technology: Heraldry of Parravon is missing for this update, didn't find this tech when playing as Bretonnia. Using mods ui modding framework&community bug fix
ProfessorWang 29 Jun, 2019 @ 5:49pm 
Originally posted by ProfessorWang:
The technology: Heraldry of Parravon is missing for this update, didn't find this tech when playing as Bretonnia. Using mods ui modding framework&community bug fix
The bug is fixed after reinstall the mod, problem solved.
Artorious 17 Jul, 2019 @ 11:16am 
Arcane Conduit is not work with this mod
I need some help to solve this problem
I run the game no other mods
Remake  [developer] 18 Jul, 2019 @ 1:17pm 
I have't figured out why Arcane conduit no longer works. It's a strange bug.
Tarik Torgaddon 11 Aug, 2019 @ 6:59am 
I have the same Problem like ProfessorWang: The technology Heraldry of Parravon is missing for me. I have reinstall this mode a few times, but its missing.
Spider Webb 12 Aug, 2019 @ 3:09pm 
The scripting in this mod seems to be preventing the chaos invasion from happening. Also, after testing, the red line skill buffs do not apply to any of the new units ( knights and peasants ) the only red line buffs that do anything are the ones specifically for the chapter masters units and one of the upkeep skills for knights.
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