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Exception ticking BallotBox827328 (at (70, 0, 75)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.GatheringsUtility.ShouldGuestKeepAttendingGathering_Patch1 (Verse.Pawn) <0x000ec>
at RimWorld.PartyUtility.ShouldPawnKeepPartying (Verse.Pawn) <0x00059>
at Nandonalt_ColonyLeadership.Building_BallotBox.AcceptableMapConditionsToStartElection (Verse.Map) <0x0045c>
at Nandonalt_ColonyLeadership.Building_BallotBox.TickRare () <0x001c7>
at Verse.TickList.Tick () <0x004c3>
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
====================================================================
GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
Custom rules:
INITIATOR_nameFull->James 'Steelwall' Jackson
INITIATOR_label->Steelwall
INITIATOR_definite->Steelwall
INITIATOR_nameDef->Steelwall
INITIATOR_indefinite->Steelwall
INITIATOR_nameIndef->Steelwall
INITIATOR_pronoun->he
INITIATOR_possessive->his
INITIATOR_objective->him
INITIATOR_factionName->The Desert Rangers
INITIATOR_kind->colonist
INITIATOR_title->Leader
RECIPIENT_nameFull->Aleksander 'Data' Reznov
RECIPIENT_label->Data
RECIPIENT_definite->Data
RECIPIENT_nameDef->Data
RECIPIENT_indefinite->Data
RECIPIENT_nameIndef->Data
RECIPIENT_pronoun->he
RECIPIENT_possessive->his
RECIPIENT_objective->him
RECIPIENT_factionName->The Desert Rangers
RECIPIENT_kind->colonist
RECIPIENT_title->Scientist
Bare includes:
logentry->Was inspired by [other_nameShortIndef].
Constants:
INITIATOR_flesh: Normal
RECIPIENT_flesh: Normal
0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:Resolve(String, GrammarRequest, String, Boolean, String)
Verse.PlayLogEntry_Interaction:ToGameStringFromPOV_Worker(Thing, Boolean)
Verse.LogEntry:ToGameStringFromPOV(Thing, Boolean)
RimWorld.InteractionCardUtility:DrawInteractionsLog(Rect, Pawn, List`1, Int32)
RimWorld.SocialCardUtility:DrawSocialCard(Rect, Pawn)
RimWorld.ITab_Pawn_Social:FillTab()
Verse.<DoTabGUI>c__AnonStorey0:<>m__0()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
I did some investigating and I think I resolved it in the latest patch. Let me know if you continue to experience any issues
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef BallotBox (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Custom rules:
INITIATOR_nameFull->브루스 'Bruce' 바인즈
INITIATOR_label->Bruce
INITIATOR_definite->Bruce
INITIATOR_nameDef->Bruce
INITIATOR_indefinite->Bruce
INITIATOR_nameIndef->Bruce
INITIATOR_pronoun->그
INITIATOR_possessive->그의
INITIATOR_objective->그를
INITIATOR_factionName->아르엔 연합
INITIATOR_kind->정착민
INITIATOR_title->변호사
RECIPIENT_nameFull->Takashi Chen
RECIPIENT_label->Takashi
RECIPIENT_definite->Takashi
RECIPIENT_nameDef->Takashi
RECIPIENT_indefinite->Takashi
RECIPIENT_nameIndef->Takashi
RECIPIENT_pronoun->그
RECIPIENT_possessive->그의
RECIPIENT_objective->그를
RECIPIENT_factionName->아르엔 연합
RECIPIENT_kind->정착민
RECIPIENT_title->저임금 노동자
Bare includes:
logentry->[other_nameShortIndef]에게 영감을 줌.
Constants:
INITIATOR_flesh: Normal
RECIPIENT_flesh: Normal
0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Failed to resolve text. Trying again with English.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
nice to meet you. The player is using your mode well. I saw a discussion in 18 that the error has already been fixed. But the same error is repeated over and over again, and I think this error comes up when a bubble of interaction bubbles appears when a leader inspires settlers. No matter how you change the order of the two modes, changing the Korean translation mode will not solve this error. Is this just my problem, or is it just a matter of re-updating the new mode? Have a nice day, waiting for your reply.
p.s) I'll attach my mod list if necessary.
p.s2)Naturally, the mode is using the latest mode on Steam.
-------------------------------------------------
Exception ticking hediff (leader3 ticksSinceCreation=3600000) for pawn Tranvegacan. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Nandonalt_ColonyLeadership.HediffLeader.Tick () <0x0028a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.HealthTick_Patch1 (object) <0x001d1>
Verse.Log:Error(String, Boolean)
Verse.Pawn_HealthTracker:HealthTick_Patch1(Object)
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
--------------------------------------------------