RimWorld

RimWorld

Colony Leadership
 This topic has been pinned, so it's probably important
Golden Retriever  [developer] 15 Nov, 2018 @ 9:33pm
Error Logs
Report errors here. Ideally, with a log.
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Hey! Just wanted to report this bug, and also say thank you for bringing this mod back to life! Cheers! Usually when an election should be going on, (on the 1st, 7th, or 15th) this error appears.

Exception ticking BallotBox827328 (at (70, 0, 75)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.GatheringsUtility.ShouldGuestKeepAttendingGathering_Patch1 (Verse.Pawn) <0x000ec>
at RimWorld.PartyUtility.ShouldPawnKeepPartying (Verse.Pawn) <0x00059>
at Nandonalt_ColonyLeadership.Building_BallotBox.AcceptableMapConditionsToStartElection (Verse.Map) <0x0045c>
at Nandonalt_ColonyLeadership.Building_BallotBox.TickRare () <0x001c7>
at Verse.TickList.Tick () <0x004c3>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Last edited by programmed.messiah; 18 Nov, 2018 @ 8:11pm
udachi 19 Nov, 2018 @ 7:56am 
This happens whenever a Leader tries to give someone an Inspirational Talk.

====================================================================

GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
Custom rules:
INITIATOR_nameFull->James 'Steelwall' Jackson
INITIATOR_label->Steelwall
INITIATOR_definite->Steelwall
INITIATOR_nameDef->Steelwall
INITIATOR_indefinite->Steelwall
INITIATOR_nameIndef->Steelwall
INITIATOR_pronoun->he
INITIATOR_possessive->his
INITIATOR_objective->him
INITIATOR_factionName->The Desert Rangers
INITIATOR_kind->colonist
INITIATOR_title->Leader
RECIPIENT_nameFull->Aleksander 'Data' Reznov
RECIPIENT_label->Data
RECIPIENT_definite->Data
RECIPIENT_nameDef->Data
RECIPIENT_indefinite->Data
RECIPIENT_nameIndef->Data
RECIPIENT_pronoun->he
RECIPIENT_possessive->his
RECIPIENT_objective->him
RECIPIENT_factionName->The Desert Rangers
RECIPIENT_kind->colonist
RECIPIENT_title->Scientist

Bare includes:
logentry->Was inspired by [other_nameShortIndef].

Constants:
INITIATOR_flesh: Normal
RECIPIENT_flesh: Normal

0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:Resolve(String, GrammarRequest, String, Boolean, String)
Verse.PlayLogEntry_Interaction:ToGameStringFromPOV_Worker(Thing, Boolean)
Verse.LogEntry:ToGameStringFromPOV(Thing, Boolean)
RimWorld.InteractionCardUtility:DrawInteractionsLog(Rect, Pawn, List`1, Int32)
RimWorld.SocialCardUtility:DrawSocialCard(Rect, Pawn)
RimWorld.ITab_Pawn_Social:FillTab()
Verse.<DoTabGUI>c__AnonStorey0:<>m__0()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Golden Retriever  [developer] 19 Nov, 2018 @ 8:34pm 
Originally posted by kusse:
This happens whenever a Leader tries to give someone an Inspirational Talk.

====================================================================

GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
Custom rules:
INITIATOR_nameFull->James 'Steelwall' Jackson
INITIATOR_label->Steelwall
INITIATOR_definite->Steelwall
INITIATOR_nameDef->Steelwall
INITIATOR_indefinite->Steelwall
INITIATOR_nameIndef->Steelwall
INITIATOR_pronoun->he
INITIATOR_possessive->his
INITIATOR_objective->him
INITIATOR_factionName->The Desert Rangers
INITIATOR_kind->colonist
INITIATOR_title->Leader
RECIPIENT_nameFull->Aleksander 'Data' Reznov
RECIPIENT_label->Data
RECIPIENT_definite->Data
RECIPIENT_nameDef->Data
RECIPIENT_indefinite->Data
RECIPIENT_nameIndef->Data
RECIPIENT_pronoun->he
RECIPIENT_possessive->his
RECIPIENT_objective->him
RECIPIENT_factionName->The Desert Rangers
RECIPIENT_kind->colonist
RECIPIENT_title->Scientist

Bare includes:
logentry->Was inspired by [other_nameShortIndef].

Constants:
INITIATOR_flesh: Normal
RECIPIENT_flesh: Normal

0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:Resolve(String, GrammarRequest, String, Boolean, String)
Verse.PlayLogEntry_Interaction:ToGameStringFromPOV_Worker(Thing, Boolean)
Verse.LogEntry:ToGameStringFromPOV(Thing, Boolean)
RimWorld.InteractionCardUtility:DrawInteractionsLog(Rect, Pawn, List`1, Int32)
RimWorld.SocialCardUtility:DrawSocialCard(Rect, Pawn)
RimWorld.ITab_Pawn_Social:FillTab()
Verse.<DoTabGUI>c__AnonStorey0:<>m__0()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

I did some investigating and I think I resolved it in the latest patch. Let me know if you continue to experience any issues
udachi 20 Nov, 2018 @ 7:59am 
I will once the GitHub version has been updated as well! :D Thank you so much for this, by the way!
Golden Retriever  [developer] 20 Nov, 2018 @ 6:43pm 
@kusse, the latest version is up on the releases page.
udachi 21 Nov, 2018 @ 8:24am 
Thank you verily! :)
Golden Retriever  [developer] 23 Nov, 2018 @ 6:46am 
I'm still working on issue @messiah, it's definitely not as obvious lol
Golden Retriever  [developer] 25 Nov, 2018 @ 1:25pm 
@Programmed.messiah Were you using any additional mods? If so, in what order? Additionally, are there any special circumstances when your error occurs? It seems like the ballot box doesn't exist at the time of this tick. I've tried to recreate it by blowing my ballot box up at the same moment the colonists start gathering for the election but they just have the election anyway lol.
BlueTressym 10 Jan, 2019 @ 8:28am 
Hi. Is the following error to do with this mod? It mentions a 'Ballot Box', which I think is from here.

Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef BallotBox (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Golden Retriever  [developer] 19 Feb, 2019 @ 8:42pm 
@BlueTressym Yeah it's looking for a soundDef that isn't defined, it won't stop the mod the from running, it just won't make the metal bullet impact sound when the ballot box gets hit.
BlueTressym 29 Mar, 2019 @ 8:56am 
Hi. I had a poke around and found that BulletImpactMetal has been altered in base to BulletImpact_Metal. Changing that in the mod fixes the errors.
Golden Retriever  [developer] 13 Apr, 2019 @ 8:48am 
Aw snap! I'll have to update the mod
pjh080711 4 Oct, 2019 @ 8:53am 
GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
Custom rules:
INITIATOR_nameFull->브루스 'Bruce' 바인즈
INITIATOR_label->Bruce
INITIATOR_definite->Bruce
INITIATOR_nameDef->Bruce
INITIATOR_indefinite->Bruce
INITIATOR_nameIndef->Bruce
INITIATOR_pronoun->그
INITIATOR_possessive->그의
INITIATOR_objective->그를
INITIATOR_factionName->아르엔 연합
INITIATOR_kind->정착민
INITIATOR_title->변호사
RECIPIENT_nameFull->Takashi Chen
RECIPIENT_label->Takashi
RECIPIENT_definite->Takashi
RECIPIENT_nameDef->Takashi
RECIPIENT_indefinite->Takashi
RECIPIENT_nameIndef->Takashi
RECIPIENT_pronoun->그
RECIPIENT_possessive->그의
RECIPIENT_objective->그를
RECIPIENT_factionName->아르엔 연합
RECIPIENT_kind->정착민
RECIPIENT_title->저임금 노동자

Bare includes:
logentry->[other_nameShortIndef]에게 영감을 줌.

Constants:
INITIATOR_flesh: Normal
RECIPIENT_flesh: Normal

0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to resolve text. Trying again with English.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

nice to meet you. The player is using your mode well. I saw a discussion in 18 that the error has already been fixed. But the same error is repeated over and over again, and I think this error comes up when a bubble of interaction bubbles appears when a leader inspires settlers. No matter how you change the order of the two modes, changing the Korean translation mode will not solve this error. Is this just my problem, or is it just a matter of re-updating the new mode? Have a nice day, waiting for your reply.

p.s) I'll attach my mod list if necessary.

p.s2)Naturally, the mode is using the latest mode on Steam.
Last edited by pjh080711; 4 Oct, 2019 @ 8:55am
Ben Dover 15 Dec, 2019 @ 8:10am 
Whenever my colonists finished electing, the message "Something bad happened with the code", thingy, then suggest me to dev mode a new leader. Weird. I looked back the files, and this is the only files that i am able to savage.

-------------------------------------------------

Exception ticking hediff (leader3 ticksSinceCreation=3600000) for pawn Tranvegacan. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Nandonalt_ColonyLeadership.HediffLeader.Tick () <0x0028a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.HealthTick_Patch1 (object) <0x001d1>

Verse.Log:Error(String, Boolean)
Verse.Pawn_HealthTracker:HealthTick_Patch1(Object)
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

--------------------------------------------------
Golden Retriever  [developer] 15 Dec, 2019 @ 6:38pm 
Hmmm. Did you use any mods that perhaps changed the colonist in any shape or form during gameplay? Is this Colonist "Tranvegacan" still a part of your colony? For some reason, something was lost or the mod thinks that something is there that actually isn't.

Originally posted by Before.:
Whenever my colonists finished electing, the message "Something bad happened with the code", thingy, then suggest me to dev mode a new leader. Weird. I looked back the files, and this is the only files that i am able to savage.

-------------------------------------------------

Exception ticking hediff (leader3 ticksSinceCreation=3600000) for pawn Tranvegacan. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Nandonalt_ColonyLeadership.HediffLeader.Tick () <0x0028a>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.HealthTick_Patch1 (object) <0x001d1>

Verse.Log:Error(String, Boolean)
Verse.Pawn_HealthTracker:HealthTick_Patch1(Object)
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

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